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The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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Keunert
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Post by Keunert »

What effect have fortifications?
Are a cards bonus visible to the ennemy before combat?
When do units recieve the AP penalty? if at the start of a new turn, how does this effect their defence?
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Captain Cruft
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Post by Captain Cruft »

Fortifications increase the maximum entrenchment in Plains from 100 to 200.
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Keunert
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Post by Keunert »

^this is the only effect?
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Templer_12
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Post by Templer_12 »

ORIGINAL: Keunert

^this is the only effect?
Manual page 73.

Fortify
You can select a hex within a certain range (dependent on the Organization score
of the officer) and build a fortification there. Keep in mind fortifications can only be
built on Plains, not on other type of hex. A fortification improves auto and maximum
entrenchment of any of your troops in the hex.

So that must be it.
bwheatley
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Post by bwheatley »

200 Entrench is a big advantage on defense :)
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