The Axis pushed very hard in 41, and then adopted a conservative strategy of conservation of force. Leningrad fell, and Moscow was somewhat imperiled but held. Sevastopol fell; Stalino held.
Ok, thx. Thats bit of an error in my opinion, going conservation i mean. Force conservation isnt needed as much as hurting the russian in 41,
but ill go into that another day.
In 1942 my opponent gathered all of the armor into one fist and hard pushed in the South. I shifted every spare unit on the map to create multiple, successive belts of defensive lines wherever I saw the fist. Often it was 5 or 6 belts deep. I learned from watching AARs that too often the Soviet player leaves way too many forces where the Axis isn't. Anyway, I held onto my share of manpower: currently at 2971.
Ok, good strategy on ur part. Counter to this as german IMO and why will again hafta wait. Limit ur turn by turn objectives. U prolly had around 2500-2600 manpower by then. That 100k per turn. If u can use 20 pz divs to pinch off 1 or 2 hexes of full of units per turn that u cant rescue. Then that along with attrional losses will basicly stop any growth in the russian army. As well as start to create an AP crunch. There is no need to go deep. Just grind. Ppl might then say u wont win that grind. Well yes u will, but more on that another day. Ppl get to ambitious and go for more.
But he is very dangerous; I advanced a bit too far during the blizzard and a counterattack nailed 250,000 troops, many Guards.
My question: when should I stop building new units? I have 90 infantry corps/203 divisions and 31 armored/mech crops orgainzied into 8 Tank armies. Should I keep building new units? I seem to have an endless supply of manpower and armaments.
Ok well sounds like he got the counter attacking thing down. If u can keep SU army down in 41(either by taking much teritorry if he runs causing little replacements then grind in 42 or by taking out units), using the tactics i outline above in 42 u can basicly keep the army from rising much in strength, if not even falling. Then do counter attacks in later 42-43 as he is doing. U really can keep the SU army down. Seems like he got off to a bit too conservative 41 which starts the bad cycle. Instead of starting a good cycle to build on in 42. Ofc that easy to sit here and say. Non the less that would be my advise for him in learning for another time.
Traditionally its said u should preferbly have around 400 inf divs equivalent. u got 90*3 = 270+203 = 470. U shouldnt need more of that u havent mentioned arty divs. How many u got? if non start building those. If ur opponents starts to make lines of fortifications that would help along with eng to crack those. If u feel u really got an surpluse in arms. Making some AT Bde can have some merit depending on his style. If he makes fortified inf lines with Armor backing up in reserve. Using AT bde in attacking reserve as u need every frontline hex for CV units. This can pay off by giving some more AT power killing/disrupting his reacting Pz units. Else but depence on veh pool, Mech corps never hurts. If u ever able to create holes in his lines they are the only with staying power of ur exploiteble units. Losing some once and a while might even be worth while if he focuses on killing that one instead of restoring his lines. Its ofc very situasional.
< Message edited by Walloc -- 8/12/2012 2:40:21 AM >