Matrix Games Forums

Command gets Wargame of the Year EditionDeal of the Week: Pandora SeriesPandora: Eclipse of Nashira is now availableDistant Worlds Gets another updateHell is Approaching Deal of the Week Battle Academy Battle Academy 2 Out now!Legions of Steel ready for betaBattle Academy 2 gets trailers and Steam page!Deal of the Week Germany at War
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Designer note

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Designer note Page: [1]
Login
Message << Older Topic   Newer Topic >>
Designer note - 8/11/2012 12:14:18 AM   
michaelm


Posts: 9168
Joined: 5/5/2001
From: Sydney, Australia
Status: offline
When setting up unit type and suffix in the location file, please ensure that they are related.
I have comes across some units (Soviet Eng-Sapper I think) where the suffix is 72 (infantry) but the type is 10 (engineer).

In some corrective code, it looks like the unit has been corrupted and it changes the type to Infantry as that what the first part of the suffix says.

_____________________________

Michael
Post #: 1
RE: Designer note - 8/11/2012 1:03:35 AM   
JeffK


Posts: 5176
Joined: 1/26/2005
From: Back in the Office, Can I get my tin hut back!
Status: offline
michael,

In a similar vein, what exactly do siffix's do?

Being a pedant I hate the incorrect naming due to use of suffixes.



_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to michaelm)
Post #: 2
RE: Designer note - 8/11/2012 3:00:34 AM   
Mac Linehan

 

Posts: 1249
Joined: 12/19/2004
From: Denver Colorado
Status: offline
Michael -

Your comments are always greatly appreciated.

Mac

(in reply to michaelm)
Post #: 3
RE: Designer note - 8/11/2012 7:46:54 AM   
inqistor


Posts: 1332
Joined: 5/12/2010
Status: offline
Is this even possible to set incorrect suffix in editor? That probably only could be done with text files.

quote:

ORIGINAL: JeffK

In a similar vein, what exactly do siffix's do?

Being a pedant I hate the incorrect naming due to use of suffixes.

It seems they add unit type, at the end of name (like Construction Regiment). Sometimes they also can change LCU icon (for example for SNLF)

(in reply to JeffK)
Post #: 4
RE: Designer note - 8/17/2012 1:27:31 AM   
JeffK


Posts: 5176
Joined: 1/26/2005
From: Back in the Office, Can I get my tin hut back!
Status: offline
To make myself clearerer.

We get 7th Hussars Regiment, maybe technically correct.

But it is a Bn sized unit and would normally be shown as 7th Hussars.

2/9th Jats Regiment, again a Bn sized unit as 2/9th Jats.

22nd Marine Regiment, blasphemy, should be 22nd Marines.

If I take out the Suffix, and it allows a blank entry, does it make any difference?


_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to inqistor)
Post #: 5
RE: Designer note - 8/17/2012 11:12:17 AM   
michaelm


Posts: 9168
Joined: 5/5/2001
From: Sydney, Australia
Status: offline
It can. The code does look at some specific suffix entries for certain things.

Somethings which use suffix
un/pack times
combat/movement modes
changing opMode

< Message edited by michaelm -- 8/17/2012 11:16:47 AM >


_____________________________

Michael

(in reply to JeffK)
Post #: 6
RE: Designer note - 8/17/2012 10:55:23 PM   
JeffK


Posts: 5176
Joined: 1/26/2005
From: Back in the Office, Can I get my tin hut back!
Status: offline
Thanks Michael,

It wou;d be nice if the suffixes affecting those items were hidden, otherwise the British/Insian Army will suffer penalties sue to their different nonclementure.

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to michaelm)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Designer note Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.074