janh
Posts: 1150
Joined: 6/12/2007 Status: offline
|
Walloc, some very good points you have made on the last two pages. Tullius as well. It all is mingled, low 41 German losses of course have much and everything to do with either weak Russian CV and their small reinforcement contingents (counters), and hence their less (largely un-) aggressive forward stance compared to history. Give the Russians either stronger units (up morale, not element exp), and/or more units (ideally comparable to historical reinforcement schedules), and together with an unaltered combat engine it will allow more resistance and inflict a worthy number of casualties on the Germans, giving it more sense not to withdraw everywhere, even from poor defensive terrain, but counterattack, reopen more pockets and slow overall op-tempo etc. Alternatively, leave morale alone, and readjust the combat engine (which truly is the same, as one is tuned to the other), so that morale-effects become less pronounced and even a fight of 45,000 morale 40 Russians against 15,000 morale 80 Germans will cause the Germans more attrition. No longer a 8,000 to 100 loss ratio and such events you'd think to be rare erring of the dice, but that appear to come out oft. With stauncher Russians/more German attrition, you might come closer to the low-ToE divisions, more needs for refit breaks, more emptier pools, lower tempo and so on. You'll likely also see more Russians building morale beyond 50 that together with heavier German attrition and more ample Russians reinforcements will spiral the process into one direction. A positive feedback loop, kind of. One of the many in this game. Surely the blizzard penalties would have to be relieved largely in this case, maybe except for December when they truly had made their best gains. Whatever would suggest to do to get away from Russian and Axis withdrawal strategies, it will be hard to balance -- Pelton is right about that. Give them 200 extra divisions, and being as strong as they are now, it may already throw the balance in the opposite direction. Available manpower and replacements blows up the Wehrmacht, that's right. There has been no AAR since the initial blizzard rules were phased out more than a year ago, in which an Axis player ended up with a force that is anywhere near as weak as the one depicted in the 42 GC start. Yet as a German player I'd allow my guys to be gutted for 3 blizzard months by holding forward hard, then 1M extra manpower may be a fair deal to make an interesting continuation of the game after winter. They are good for game balance and to reduce a bit the hindsight-related consequences, but in any wider sense, 1M extra are otherwise closer to Pelton's middle earth.
< Message edited by janh -- 11/12/2012 10:10:57 AM >
|