Pelton
Posts: 4367
Joined: 4/9/2006 Status: offline
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quote:
ORIGINAL: Klydon I think this is more of a result of current German tactics of typically stripping every extra unit out of the line (especially panzer forces) and sending them to Poland to serve as the core for a 1942 offensive. What is happening to the Germans on the front is not the fault of the game in this case. As Flaviusx mentions, you need some local reserves. All too often, I see the mountain divisions broken down and in the line to hold a sector of the line. IMO, you don't do that. You keep them handy for use as both a reserve force (they show up, it will be a failed attack by the Russians) and also to counter attack the typically weak Russian spearheads. A fair number of German panzer units must be left in Russia to help. I typically try to use those units that will leave the game at some point (Example, 10th panzer division withdraws). While their moral is somewhat important, I don't care as much about them long term. I want to preserve units that are going to be on the East Front long term. What I try to do with these units is to have them under cover in a city near the front. You can see about using them as reserve forces as well as they will usually result in a failed attack by the Russians. I have found the key with a lot of these units is their MP's are not very good because of the supply situation. Many players will have the Luftwaffe head to national reserve to get them out of theater because of winter. While I do send some units to reserve, the transports stay and fly refueling missions to my key panzer units to help with their movement. This allows them to leave cover, counter attack, and have enough movement to get back to cover. You also need to have some infantry available as reserves. Why? A lot of times, the Russians have their best success pounding on the same divisions as they move forward and the Germans put them back in the line because there isn't anything else. By rotating divisions out, you have a fresh division to plug the hole against tired Russian units and it at least wears them down without running your own infantry down too much. While you can't do this across the front, being able to do it with 5-10 divisions could help a lot. Pull a division back to Poland and let it rest for a couple of turns on refit and it is ready to go back to work. Having said this, I typically try to avoid moving panzer units around in December because that is when the winter is at its worse. The troops must fend for themselves for the 4 turns of December the best they can (I usually retreat the most in December). After that, you can start to look at blunting most Russian winter offensives at least in some places. As time goes along, you should be able to slow down the Russian offensive across more of the front. Another key is how you handle the Russian cav corps that can be in the lead a lot of times of any Russian penetration. Sometimes there are gaps between them and the rest of the Russian army. This is one of the keys. With panzers that have good movement, flip all the hexes that a cav corps can retreat to, THEN attack the cav corps. It will automatically rout when it has to retreat and this can often cause it to be out of service for a couple of turns while it recovers moral/equipment. Just pushing a cav corps back doesn't do the German a lot of good a lot of times. Also watch the Russian stacking. If you can eliminate open hexes and force the Russians to retreat on a full stack, they will instead rout. Get this to happen a couple of times and it follows that the Russian will become a bit more cautious. All basic stuff I know, but hopefully it helps some and perhaps serve as a reminder for some others that you can't strip the front like what we have been seeing and not expect to pay a price for it. I am not using Cav Corp as I have yet to figure out how to merge units, so next time around thing will be worse on my next opponent. I think some are missing the point of how to break german lines in December. Cav or tank unit just dont go wild driving through gapping holes. I have explained how TDV did it vs me and I have dont it at about 50% as effective as he did, if that. 1.You start by pinching off some infantry units, generally takes 2 to 3 turns. 2. try to pound on the same units in the area where you want pocket, same area you pinched off ssome units. As can be seen my attack ratio is a disaster, but effective. 3. Ok you pinched off some units the first few turn, now make them surrender at a rate of 1-2 per turn as these units will soak up 70-80% of all replasement. Now the units you been beating on and probably losing to by late December are all 1 to 2 cv. now your crappy 1cv cav and tank brigades can get hasty retreats. 4. by the first week of January or 2nd you will have real holes in the lines- all this time you have been holding back you best mobile troops. they are fully rested and have very high Mp's(dont forget to HQB)-That part is kinda tricky and doesnt always work beleive me but you should have enough Mps to easly get past the front 2 to 4 hexes. 5. By mid to late january its off to the races your Cav and tank units are running circles around everyone. fuel and supplies never seem to be an issue or atleast this time for me. The real killer is the snowball of no replacements getting to the front line units and the little attacks that dont seem to be effective until late dec early january. You will find out they are effective if your hitting the same units over and over again.
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GHC 15 - 3 - 7 10 games ended in 41 (10-0-0) 4 games ended in 42 (4-0-2) 3 games ended in 43 (1-2-3) 1 game ended in 44 (0-1-2) On leave until 9/13
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