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RE: 5 Tank Corp Routed

 
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RE: 5 Tank Corp Routed - 12/15/2012 3:17:44 PM   
carlkay58

 

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Yes the new patch is allowing the Germans to make the Soviets bleed more. That will have a large impact on the end game - particularly late 44 and 45 - unless the Soviets stop attacking frontally and haphazardly. The Soviets are going to have to field and utilize mobility to really advance. I will admit that I have almost NO experience past late 42 as none of my player games have made it that far and I have only played the AI past that point once.

(in reply to Pelton)
Post #: 181
RE: 5 Tank Corp Routed - 12/15/2012 7:14:49 PM   
Pelton

 

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Joined: 4/9/2006
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quote:

ORIGINAL: carlkay58

Yes the new patch is allowing the Germans to make the Soviets bleed more. That will have a large impact on the end game - particularly late 44 and 45 - unless the Soviets stop attacking frontally and haphazardly. The Soviets are going to have to field and utilize mobility to really advance. I will admit that I have almost NO experience past late 42 as none of my player games have made it that far and I have only played the AI past that point once.



Good points basicly no more hammering a way like a caveman.

IQ will be required to get a minor victory or a draw.


_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to carlkay58)
Post #: 182
RE: 5 Tank Corp Routed - 12/15/2012 10:37:40 PM   
carlkay58

 

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The one thing I wonder about is how this change will affect the ability of the Soviets to counter attack in 41 BEFORE December. The tactic of multiple attacks to reduce the supply was originally developed on the Soviet side to enable successful counter attacks in the July to November time frame (June is pretty much a mandatory passive period for the Soviets). This could encourage, or even force, more runaways by the Soviets.

(in reply to Pelton)
Post #: 183
Verdun - 12/16/2012 2:37:24 AM   
Pelton

 

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Turn 66--- GHC armaments:0 --------Only 146 turns to go---------- 39 turns of mud—-


Russian Men OOB: 8,428,000
Net of: -28,000
Russian Gun OOB:107,025
Net of: - 2184

GHC OOB: 3,557,000 Ready Rifle Squads: 45,356 Net change: + 0
Net of: -7,000
GHC Gun OOB: 38,071
Net of: -45

———–Won——–—Lost———Ratio
SHC——3—————7—–——–30 %
GHC——0—————0——–—100%

Permanent loss from game ratio is 5.4 : 1

GHC Totals KIA: 714,966 POW: 13703

German - killed 12,811; pow 412 All disabled will return eventually. Total permanent losses = 13,223

SHC Totals KIA: 1,201,398 POW: 1,096,773 Disabled: 2,008,703

Soviet - killed 23,147; pow 840; change in disabled 73,653; actual disabled casualties caused in the turn ~~(94,476)=Dis. 1/2 of disabled will return eventually, others will be permanent loss. Total permanent removed from game, KIA + POW + (94,476/ 2) = 71,225

Ratio: 25 : 1

GHC loses: 9
SHC loses: 222


Another good turn as SHC OOB drops 28,000 men and 2184 guns and GHC OOB only dropped 7,000 men and 45 guns.
A 5 to 1 ratio. A massive turkey shot in the air war.

I Corp causes 16,500/150guns/138 afvs SHC lost for only 2700 men vs 3 massive 225,000 Corp wave attacks near Minsk.






Attachment (1)

< Message edited by Pelton -- 12/16/2012 2:58:16 AM >


_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to carlkay58)
Post #: 184
RE: 5 Tank Corp Routed - 12/16/2012 2:42:57 AM   
Pelton

 

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quote:

ORIGINAL: carlkay58

The one thing I wonder about is how this change will affect the ability of the Soviets to counter attack in 41 BEFORE December. The tactic of multiple attacks to reduce the supply was originally developed on the Soviet side to enable successful counter attacks in the July to November time frame (June is pretty much a mandatory passive period for the Soviets). This could encourage, or even force, more runaways by the Soviets.



The 1941 ratio is different then 42+ so nothing should change with that, but the soaking attacks are a thing of the past in all years.

Way to costly.



_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to carlkay58)
Post #: 185
RE: 5 Tank Corp Routed - 12/16/2012 11:11:25 AM   
janh

 

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quote:

ORIGINAL: Pelton
quote:

ORIGINAL: carlkay58
The one thing I wonder about is how this change will affect the ability of the Soviets to counter attack in 41 BEFORE December. The tactic of multiple attacks to reduce the supply was originally developed on the Soviet side to enable successful counter attacks in the July to November time frame (June is pretty much a mandatory passive period for the Soviets). This could encourage, or even force, more runaways by the Soviets.


The 1941 ratio is different then 42+ so nothing should change with that, but the soaking attacks are a thing of the past in all years.

Way to costly.


Carl, as Pelton said, way too costly for the Soviets. The Soviets did blunder big time with such counterattacks, and surely this in large part lead to the huge losses they suffered in 1941 as Germans on the defense were even deadlier than on the offense. This is one of the parts in the game that doesn't feel right for me.

On the other hand, it is not as if the Soviets just suffered with these counterattacks with nothing to show for it. Instead of the Lvov pockets, for e.g. the fighting in the south for AGS was much more tedious with Soviet's best formations counterattacking and even nearly cutting of German Panzers, giving this Heeresgruppe a much slower start and progress than usually seen. The long break AGC had to take at Smolensk, the Soviets denting the Yeljna bulge and forcing a German withdrawal from the bridgehead, or the dangerous counterattack and penetration in September south of lake Illmen against the right flank of AGN, which necessitated taking some of PzGrp. IV's fast and armored divisions out of the already troubled attack against Leningrad to recover the flanks and prevent greater disaster, surely did it's part to save the city, convincing Hitler to postpone taking LG because focus on Moscow was soon up with Kiev's operation winding down.

During all this time, the often futile attacks in the sense of the number's games people think through here recently more than often, at least wore down the German formations. Supply was short due to averting the attacks, particularly artillery shells seemed to have been in extremely short supply for AGN and AGC and limited offensive abilities. Unit attrition was high, and kept rising until December, much higher than most Axis players allow their units to decline in game, for whatever reasons.

I believe the high losses the Soviets suffered can only be recreated in this game with equally foolish Soviet behavior. Which probably will only make sense, if the losses a Soviet player inflicts gains him something similar (which may, or maybe not, the case in the way the combat engine translates unit stats into loss count for fights with very dissimilar experienced opponents -- often I feel my units should be suffering a bit more losses even against the poor 41 or 42 Soviets; in 43 and later, when moral is less dissimilar, results "feel" better, but who knows what would be the "right" results).
Also the Soviet has to have similar manpower and unit reinforcement resources (historical reinforcements, or large AP set just for unit creation) to be able to afford them like the contemporary counterparts and still be able to keep 3.5 to 4M alive come December, else no one will be so foolish or able to ignore hindsight and repeat this dual attrition strategy. Unfortunately the latter seems to fall short in term of game resources (I made myself a quick-and-dirty alternate campaign with an extra 5M Soviet manpower in pool, and extra AP, though playing AI the latter really doesn't matter as you know -- but the extra manpower helps a lot and changes the face of the 41 onslaught drastically: it feels less like bowling now, and I have to go slower and protect supply lines as spearheads get hurt more often now; op-tempo and success hinge on thinner lines).

< Message edited by janh -- 12/16/2012 11:12:34 AM >

(in reply to Pelton)
Post #: 186
RE: 5 Tank Corp Routed - 12/16/2012 4:57:19 PM   
carlkay58

 

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Perhaps I should be more specific. My concern is that the Soviets are only able to counter attack Axis units in July and August 1941 if they use the 'soak-off' attacks. There are, of course, exceptions to this, but the general rule of thumb for the Soviets is to do several soaking attacks to absorb some ammo from the Axis units and then hitting with the main attack. Since the latest patch has changed that, my concern is that it may make the Axis units even more invulnerable than they currently tend to be. Which will allow the Axis to move forward faster and take more risks, which will tend to put the Soviets into a worse tactical situation, which will encourage the runaway even more than it currently is.

In my 'ideal' world, the Soviets could attempt a forward defense (as they did historically) and mount some serious counter attack threats along the flanks of the thrusts (also historical). Currently this is not a possible strategy for the Soviets in a match between equally experienced players. And if the ability to counter attack with decent chances of victory, then the Soviets are being forced even further to the runaway defense. Remember that this counter attack wins also aid the Soviets in production of Guard units, particularly in the early Guard generation in October.

As it currently stands, there are several Soviet players who have discussed that even attempting to defend Leningrad is merely throwing away the units and resources. If this is what the game is trending to, then we are moving in the wrong direction - at least in my opinion.

I agree that the ammo patch is good for the game, but then something has to be done for the 41 Soviets - which is a whole other topic.

(in reply to janh)
Post #: 187
RE: 5 Tank Corp Routed - 12/16/2012 7:51:44 PM   
Wuffer

 

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To be honest, Pelton, as this is a closed thread regarding OPSECH: GHC's calculations about disabled casualities are muuuuuuch to optimistical, I'm afraid, because they are based on an infinite timeline.
But neither this empire nor the war would last 1,000s of years...

Even assumed you could totally avoid any single disabled casuality now for the rest of all turns, your now wounded pixel-soldiers won't all be back before the war ends, only around 75%.
And this ratio will only becoming worser and worser, if you get my idea(explaining maths in a foreign lingo didn't count to my strongest points, I guess :-))

Zillions of disabled won't help you, you need them in the front line.

Maybe I'm wrong, but as I said before I couldn't really share your optimistic view.


(in reply to carlkay58)
Post #: 188
RE: 5 Tank Corp Routed - 12/16/2012 8:31:45 PM   
gingerbread


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From: Sweden
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I think I once calculated the time to halve the disabled pool, ~16 months (disregarding inflow).

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Post #: 189
RE: 5 Tank Corp Routed - 12/16/2012 9:07:05 PM   
Wuffer

 

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thx for input,
but how much quicker would it take assuming a steady inflow?


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Post #: 190
RE: 5 Tank Corp Routed - 12/16/2012 10:05:58 PM   
Pelton

 

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Turn 67--- GHC armaments:0 --------Only 145 turns to go---------- 39 turns of mud—-


Russian Men OOB: 8,390,000
Net of: -38,000
Russian Gun OOB:104,842
Net of: 0

GHC OOB: 3,555,000 Ready Rifle Squads: 45,426 Net change: + 70
Net of: -2,000
GHC Gun OOB: 38,071
Net of: -56

———–Won——–—Lost———Ratio
SHC——4—————10—–——–28 %
GHC——0—————0——–—100%

Permanent loss from game ratio is 6.3 : 1

GHC Totals KIA: 727,777 POW: 14431

German - killed 12,335; pow 340 All disabled will return eventually. Total permanent losses = 12,675

SHC Totals KIA: 1,225,150 POW: 1,097,550 Disabled: 2,112,394

Soviet - killed 23,758; pow 1200; change in disabled 30,038; actual disabled casualties caused in the turn Change in total disabled + total disable x.01= (51,161)=Dis. 1/2 of disabled will return eventually, others will be permanent loss. Total permanent removed from game, KIA + POW + (51,161/ 2) = 80,576

Ratio: 9 : 1

GHC loses: 13
SHC loses: 115

Another good turn as SHC OOB drops 38,000 men and GHC OOB only dropped 2,000 men .
A 6.3 to 1 ratio. The ammo fix’s full effects are being seen now as reports lag behind a few turns because of pools ect.

As long GHC is only losing 3-4 hexes a turn and OOB is basically static with rifle squads increasing every turn things look good.

The tempo will increase during blizzard, but movement cost will also increase so the 3rd and 4th wave assaults will not be possible or less effective because of disruption and fatigue.





Attachment (1)

_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Wuffer)
Post #: 191
RE: 5 Tank Corp Routed - 12/16/2012 10:06:42 PM   
gingerbread


Posts: 1803
Joined: 1/4/2007
From: Sweden
Status: offline
Inflow means more disabled and that will not make it quicker.

(in reply to Wuffer)
Post #: 192
RE: 5 Tank Corp Routed - 12/16/2012 10:16:12 PM   
Pelton

 

Posts: 6256
Joined: 4/9/2006
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quote:

ORIGINAL: carlkay58

Perhaps I should be more specific. My concern is that the Soviets are only able to counter attack Axis units in July and August 1941 if they use the 'soak-off' attacks. There are, of course, exceptions to this, but the general rule of thumb for the Soviets is to do several soaking attacks to absorb some ammo from the Axis units and then hitting with the main attack. Since the latest patch has changed that, my concern is that it may make the Axis units even more invulnerable than they currently tend to be. Which will allow the Axis to move forward faster and take more risks, which will tend to put the Soviets into a worse tactical situation, which will encourage the runaway even more than it currently is.

In my 'ideal' world, the Soviets could attempt a forward defense (as they did historically) and mount some serious counter attack threats along the flanks of the thrusts (also historical). Currently this is not a possible strategy for the Soviets in a match between equally experienced players. And if the ability to counter attack with decent chances of victory, then the Soviets are being forced even further to the runaway defense. Remember that this counter attack wins also aid the Soviets in production of Guard units, particularly in the early Guard generation in October.

As it currently stands, there are several Soviet players who have discussed that even attempting to defend Leningrad is merely throwing away the units and resources. If this is what the game is trending to, then we are moving in the wrong direction - at least in my opinion.

I agree that the ammo patch is good for the game, but then something has to be done for the 41 Soviets - which is a whole other topic.


By turn 100 disabled will be over 2 million anyways.

20 k per turn or by turn 150 every single lost unit would be replased from turn 1-66.

but that still off because by turn 150 disable will be over 3 million or 30k per turn only taking 35 turns to replase 1 million men.

Your not looking at this return using the right math at all.

The disabled pool is NOT static and the 1% is increasing every turn.

At some point there be 5 million in disbaled pool or 50k per turn or 20 turns to get back a million men.

So basicly all german disable up until turn 150-175( dont know for sure will return) if game goes to 212.

1% does not eaqual 10k per turn, it goes as disable total grows. 10k-20k-30k-40k ect ect.


_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to carlkay58)
Post #: 193
RE: 5 Tank Corp Routed - 12/16/2012 10:24:55 PM   
Pelton

 

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Joined: 4/9/2006
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So yes the ratio will change at some point around turn 165ish, but until then its is a solid # and not just pixels.


_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Pelton)
Post #: 194
RE: 5 Tank Corp Routed - 12/16/2012 11:01:59 PM   
sillyflower


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From: London
Status: offline

quote:

ORIGINAL: carlkay58

The one thing I wonder about is how this change will affect the ability of the Soviets to counter attack in 41 BEFORE December. The tactic of multiple attacks to reduce the supply was originally developed on the Soviet side to enable successful counter attacks in the July to November time frame (June is pretty much a mandatory passive period for the Soviets). This could encourage, or even force, more runaways by the Soviets.


I am finding it much easier to counterattack in '41 and '42 but experience limited so far
Russian attacker losses are much lower - perhaps half what I have learned to expect.

_____________________________

web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to carlkay58)
Post #: 195
Fall 1942 - 12/17/2012 2:54:29 PM   
Pelton

 

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Turn 68--- GHC armaments:0 --------Only 144 turns to go---------- 39 turns of mud—-


Russian Men OOB: 8,426,000
Net of: 36,000
Russian Gun OOB:106,678
Net of: 1830

GHC OOB: 3,558,000 Ready Rifle Squads: 45,624 Net change: + 198
Net of: 3,000
GHC Gun OOB: 38,071
Net of: -102

———–Won——–—Lost———Ratio
SHC——3—————9—–——–25 %
GHC——3—————0——–—100%

Permanent loss from game ratio is 4.3 : 1

GHC Totals KIA: 751,714 POW: 14661

German - killed 11,602; pow 230 All disabled from turns 1-175ish will return before the end of the game.
Total permanent losses = 11,832

SHC Totals KIA: 1,249,315 POW: 1,098,413 Disabled: 2,112,394

Soviet - killed 24,165; pow 863; change in disabled 29,913; actual disabled casualties caused in the turn Change in total disabled + total disable x.01= (51,336)=Dis. 1/2 of disabled will return eventually, others will be thrown out. Total permanent removed from game, KIA + POW + (51,336/ 2) = 50,696

Ratio: 13 : 1

GHC loses: 12
SHC loses: 161

Air war going good and same for ground war.

I Corp stopped SHC offensive near Krivoi Rog and another near Minsk.

I Corp is headed to the area south of Riga to stop a 3rd SHC offensive.

Kind of amazing a single Corp of 4 divisions is strong enough to help stop massive SHC offensives.

Mud season will require a rebalancing of armies from Riga to Odessa and the constrution of the 1943 summer lines will begin as the LW formations arrive. The Summer line should be allot shorter then current lines so defences should be stronger then 1942, but time wil tell.

Ready rifle squads has remained static over the summer and guns are down about 600. Over-all OOB for the summer has also remained static other then disbanded units.

A small 2 hex counter attack was conducted and 4 of 6 rifle divisions routed.

Losses were
Air war 29 to 1
GHC 4
SHC 119

ground losses

5000 to 11,000

18th army will replase 11th armys position on the lines.

2 more independent Corp will be formed as stopper formations during mud season.

I Corp at this time is the only independent Corp used to stop SHC offensives.


< Message edited by Pelton -- 12/17/2012 3:13:56 PM >


_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to sillyflower)
Post #: 196
RE: Fall 1942 - 12/18/2012 12:18:32 AM   
carlkay58

 

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Being able to use I Corps to stop Soviet Fronts shows the ability in the game for the Germans to excel despite being out numbered.

(in reply to Pelton)
Post #: 197
RE: Fall 1942 - 12/18/2012 11:31:22 AM   
Wuffer

 

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Theoretically, theory and practice should be the same, so let's see what's happening in the next years...
Btw, I still considering the retreat as the most reasonable defense after the problematic summer of 41, so... good luck!


(in reply to carlkay58)
Post #: 198
RE: Fall 1942 - 12/19/2012 11:41:57 AM   
Pelton

 

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Status: offline
Turn 69--- GHC armaments:0 --------Only 143 turns to go---------- 39 turns of mud—-


Russian Men OOB: 8,425,000
Net of: -1,000
Russian Gun OOB:106,678
Net of: +745
GHC OOB: 3,554,000 Ready Rifle Squads: 45,640 Net change: + 16
Net of: -4,000
GHC Gun OOB: 38,071
Net of: -174

———–Won——–—Lost———Ratio
SHC——4—————9—–——–30 %
GHC——0—————0——–—100%

Permanent loss from game ratio is 4.4 : 1

GHC Totals KIA: 766,973 POW: 14999

German - killed 15,259; pow 338 All disabled from turns 1-175ish will return before the end of the game.
Total permanent losses = 15,597

SHC Totals KIA: 1,275,593 POW: 1,099,641 Disabled: 2,172,983

Soviet - killed 26,278; pow 1228; change in disabled 60,589; actual disabled casualties caused in the turn Change in total disabled + total disable x.01= (82,318)=Dis. 1/2 of disabled will return eventually, others will be thrown out. Total permanent removed from game, KIA + POW + (82,318/ 2) = 68,665

Air War

Ratio: 4.5 : 1

GHC loses: 71
SHC loses: 318

I did some counter attacks last turn with air support so lost some bombers, why air ratio is different.

Rifle squads up again, OOB holding. Last turn of clear weather. SHC has done better attacking last few turns why ratio has dropped from 5 to 6 to 4.5 to 1. I would say armements are also about static as men in pool has not grown any and tank/art has remained at about same levels.

I can ajust things some to lower armements use after mud.




Attachment (1)

< Message edited by Pelton -- 12/19/2012 12:41:10 PM >


_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Wuffer)
Post #: 199
RE: Mud 1942 - 12/20/2012 11:13:00 PM   
Pelton

 

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Joined: 4/9/2006
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Turn 70--- GHC armaments:0 --------Only 142 turns to go---------- 38 turns of mud—-


Russian Men OOB: 8,452,000
Net of: 27,000
Russian Gun OOB:109,700
Net of: +3000
GHC OOB: 3,522,000 Ready Rifle Squads: 45,440 Net change: -200
Net of: -32,000
GHC Gun OOB: 37,565
Net of: -506
———–Won——–—Lost———Ratio
SHC——3—————9—–——–25 %
GHC——0—————0——–—-00%

Permanent loss from game ratio is 2.9 : 1

GHC Totals KIA: 784,124 POW: 15316

German - killed 17,151; pow 317 All disabled from turns 1-175ish will return before the end of the game.
Total permanent losses = 17468

SHC Totals KIA: 1,298,978 POW: 1,100,755 Disabled: 2,203,030

Soviet - killed 23,385; pow 1114; change in disabled 30,047; actual disabled casualties caused in the turn Change in total disabled + total disable x.01= (52,077)=Dis. 1/2 of disabled will return eventually, others will be thrown out. Total permanent removed from game, KIA + POW + (82,318/ 2) = 50,537

Air War

Ratio: 0 : 0

GHC loses: ?
SHC loses: ?

No air to air loses were posted I open that first thing, odd.

I did allot of counter attacks last turn and it just simply lowers OOB quickly. Just sitting there taking a beating I lose -2k,+3k and -4. Better to do nothing heheh Rifle squads is good as the 20+ Corps HQ I disbanded are still filling out into rifle squads.

I also banked a bunch of men in forts and HQ ect by turning up toe%. I will be turning them back down to 55% at the start of snow.






Attachment (1)

_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Pelton)
Post #: 200
RE: Mud 1942 - 12/20/2012 11:21:19 PM   
Pelton

 

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Joined: 4/9/2006
Status: offline
Here is 9th army. They have been at the center of the only push SHC has been able to keep going 3 hexes per turn.

Morale is unchanged and toe's are fine dispite the heavest fighting on the map.

3rd regiment 2nd Panzer 90 morale 6 and 9 points higher then the other 2 regiments in the division. Reserve mode magic and WW1 wave attacks at work, heheheh and the beat goes on.




Attachment (1)

_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Pelton)
Post #: 201
RE: Mud 1942 - 12/20/2012 11:26:02 PM   
Pelton

 

Posts: 6256
Joined: 4/9/2006
Status: offline
AGN: http://www.youtube.com/watch?v=mW1dbiD_zDk




Attachment (1)

_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Pelton)
Post #: 202
RE: Mud 1942 - 12/20/2012 11:26:46 PM   
Pelton

 

Posts: 6256
Joined: 4/9/2006
Status: offline
AGC: http://www.youtube.com/watch?v=mW1dbiD_zDk




Attachment (1)

_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Pelton)
Post #: 203
RE: Mud 1942 - 12/20/2012 11:27:21 PM   
Pelton

 

Posts: 6256
Joined: 4/9/2006
Status: offline
AGS: http://www.youtube.com/watch?v=mW1dbiD_zDk




Attachment (1)

_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Pelton)
Post #: 204
RE: Mud 1942 - 12/20/2012 11:38:49 PM   
Pelton

 

Posts: 6256
Joined: 4/9/2006
Status: offline
I Corp just got to the "area" and the offensive is stopped in its tracks

Ok mybee the mud helped




Attachment (1)

_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Pelton)
Post #: 205
RE: Mud 1942 - 12/21/2012 12:48:41 PM   
Pelton

 

Posts: 6256
Joined: 4/9/2006
Status: offline
Turn 71--- GHC armaments: 400 --------Only 141 turns to go---------- 37 turns of mud—-


Russian Men OOB: 8,552,000
Net of: 100,000
Russian Gun OOB:112,000
Net of: +2300
GHC OOB: 3,529,000 Ready Rifle Squads: 45,740 Net change: 300
Net of: 7,000
GHC Gun OOB: 37,565
Net of: 139
———–Won——–—Lost———Ratio
SHC——0—————0—–——–00 %
GHC——0—————0——–—-00%

Permanent loss from game ratio is 0 : 1

GHC Totals KIA: 784,124 POW: 15316

German - killed 17,151; pow 317 All disabled from turns 1-175ish will return before the end of the game.
Total permanent losses = 17468

SHC Totals KIA: 1,298,978 POW: 1,100,755 Disabled: 2,203,030

Soviet - killed 23,385; pow 1114; change in disabled 30,047; actual disabled casualties caused in the turn Change in total disabled + total disable x.01= (52,077)=Dis. 1/2 of disabled will return eventually, others will be thrown out. Total permanent removed from game, KIA + POW + (82,318/ 2) = 50,537

Air War

Ratio: 0 : 0

GHC loses: ?
SHC loses: ?

No point in ratio no fighting.


_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Pelton)
Post #: 206
RE: Mud 1942 - 12/22/2012 12:31:30 PM   
Pelton

 

Posts: 6256
Joined: 4/9/2006
Status: offline
Turn 70--- GHC armaments: 20,000 --------Only 140 turns to go---------- 36 turns of mud—-


Russian Men OOB: 8,652,000
Net of: 100,000
Russian Gun OOB:115,500
Net of: +3500
GHC OOB: 3,514,000 Ready Rifle Squads: 45,770 Net change: 30
Net of: -15,000
GHC Gun OOB: 37,400
Net of: -165
———–Won——–—Lost———Ratio
SHC——0—————0—–——–00 %
GHC——0—————0——–—-00%

Permanent loss from game ratio is 0 : 1

GHC Totals KIA: 784,124 POW: 15316

German - killed 17,151; pow 317 All disabled from turns 1-175ish will return before the end of the game.
Total permanent losses = 17468

SHC Totals KIA: 1,298,978 POW: 1,100,755 Disabled: 2,203,030

Soviet - killed 23,385; pow 1114; change in disabled 30,047; actual disabled casualties caused in the turn Change in total disabled + total disable x.01= (52,077)=Dis. 1/2 of disabled will return eventually, others will be thrown out. Total permanent removed from game, KIA + POW + (82,318/ 2) = 50,537

Air War

Ratio: 0 : 0

GHC loses: ?
SHC loses: ?

No point in ratio no fighting.

_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Pelton)
Post #: 207
RE: Winter 1942 - 12/26/2012 7:25:37 PM   
Pelton

 

Posts: 6256
Joined: 4/9/2006
Status: offline
Turn 75--- GHC armaments: 66,000 --------Only 137 turns to go



———–Won——–—Lost———Ratio
SHC——4—————6—–——–40 %
GHC——0—————0——–—-00%

Permanent loss from game ratio is 0 : 1

GHC Totals KIA: 811,200 POW: 16,828

German - killed 17,151; pow 317 All disabled from turns 1-175ish will return before the end of the game.
Total permanent losses = 17468

SHC Totals KIA: 1,339,400 POW: 1,103,600 Disabled: 2,294,000

Soviet - killed 23,385; pow 1114; change in disabled 30,047; actual disabled casualties caused in the turn Change in total disabled + total disable x.01= (52,077)=Dis. 1/2 of disabled will return eventually, others will be thrown out. Total permanent removed from game, KIA + POW + (82,318/ 2) = 50,537

Air War

Ratio: 71 : 1

GHC loses: 1
SHC loses: 71

No Ratio or OOB this turn.



_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Pelton)
Post #: 208
RE: Winter 1942/1943 - 12/27/2012 12:30:12 PM   
Pelton

 

Posts: 6256
Joined: 4/9/2006
Status: offline
Turn 76--- GHC armaments: 76,000 --------Only 136 turns to go----------


Russian Men OOB: 8,768,000
Net of: 00,000
Russian Gun OOB:121,460
Net of: 00
GHC OOB: 3,472,000 Ready Rifle Squads: 45,270 Net change:
Net of: ,000
GHC Gun OOB: 37,130
Net of:

———–Won——–—Lost———Ratio
SHC——3—————7—–——–30 %
GHC——0—————0——–—-00%

Permanent loss from game ratio is 3.7 : 1

GHC Totals KIA: 821,470 POW: 17174

German - killed 10,270; pow 346 All disabled from turns 1-175ish will return before the end of the game.
Total permanent losses = 10616

SHC Totals KIA: 1,354,522 POW: 1,104,500 Disabled: 2,294,000

Soviet - killed 15,122; pow 851; change in disabled 23,342; actual disabled casualties caused in the turn Change in total disabled + total disable x.01= (46512)=Dis. 1/2 of disabled will return eventually, others will be thrown out. Total permanent removed from game, KIA + POW + (46512/ 2) = 39230

Air War

Ratio: 49 : 1

GHC loses: 2
SHC loses: 98



< Message edited by Pelton -- 12/27/2012 3:37:12 PM >


_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Pelton)
Post #: 209
RE: Winter 1942/1943 - 12/27/2012 4:03:05 PM   
Karri

 

Posts: 803
Joined: 5/24/2006
Status: offline
I don't really get your thinking on the disabled casualties.

(in reply to Pelton)
Post #: 210
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