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RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) BabesLite-B

 
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RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/17/2012 1:18:30 PM   
Empire101


Posts: 1957
Joined: 5/20/2008
From: Coruscant
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quote:

ORIGINAL: obvert


I never use follow, just because I don't trust it at all.




Strange, I've never had a problem with it, but then I'm only using it to move 'clumps of units 1-3 hexes, but I always use it on river assaults.

I do always check where they are moving to after I've put the orders in, and if there is a problem, I will alter accordingly.

_____________________________

Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


(in reply to obvert)
Post #: 91
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/17/2012 2:04:34 PM   
moore4807


Posts: 1056
Joined: 6/2/2000
From: Blackwood NJ
Status: offline

quote:

ORIGINAL: JocMeister

On a more general note:

Sorry if Iīm sounding a bit harsh but this is extremely annoying. Iīm pretty fed up right now with all the issues. If its not pure bugs its "hidden features" that are so hidden almost no one knows about them.

I just want to play the damned game and not spend hours and hours testing, redoing turns, asking on the forum, searching the forum, fiddeling with backup saves and negotiating with my opponents trying to work around the constant problems.


Jocmeister,

I have seen some of the issues you refer to in my game, specifically the routing of some units. I choose to look at it this way - macromanaging over 1 million "men" in this game how can we possibly expect everything to go right? IRL subordinates "screw up" with regularity, so why shouldn't this be mirrored in a game? I had a TF routed to the east out of the Phillipines only to discover they went east for two days then turned south for a turn and started back west again, with the TF being sunk promptly by the Japanese TF I ordered them away from! Frustrating - but IRL Command never would have seen this happen and would have to just considered them overdue - missing/sunk.

I'm not as worried about snafu's since I figure that the opponent has troubles too, just like me. If I remember correctly "Vinegar Joe" Stillwell tried to quit his C-B-I post many times because the Chinese wouldnt fight the way he ordered them to. The Nationalist Chinese would attend meetings, agree to everything said, then do as they damn well pleased once they were back in the field. I see this is how the Chinese LCU's act when I give them orders too!

IRL I worked/managed at a 24/7 call center, with just over 100 people. If I told you that even with written rules available on a computer screen in front of them, a supervisor detailed to handle issues, and the call center screen formatted to route calls within a minute, we had an average of 5 discipline actions a month - because people could not follow direction or remember thier training! If you apply that 5% principle to the game, then 10,000 "men" would be doing whatever they pleased at all levels of command! Seems like anarchy would reign, but its also a 95% compliance rate too! Which way do you look at it?
Just my $.02

Best of luck - nice AAR too

(in reply to JocMeister)
Post #: 92
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/17/2012 2:33:08 PM   
obvert


Posts: 6957
Joined: 1/17/2011
From: PDX (and now) London, UK
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quote:

ORIGINAL: moore4807


quote:

ORIGINAL: JocMeister

On a more general note:

Sorry if Iīm sounding a bit harsh but this is extremely annoying. Iīm pretty fed up right now with all the issues. If its not pure bugs its "hidden features" that are so hidden almost no one knows about them.

I just want to play the damned game and not spend hours and hours testing, redoing turns, asking on the forum, searching the forum, fiddeling with backup saves and negotiating with my opponents trying to work around the constant problems.


Jocmeister,

I have seen some of the issues you refer to in my game, specifically the routing of some units. I choose to look at it this way - macromanaging over 1 million "men" in this game how can we possibly expect everything to go right? IRL subordinates "screw up" with regularity, so why shouldn't this be mirrored in a game? I had a TF routed to the east out of the Phillipines only to discover they went east for two days then turned south for a turn and started back west again, with the TF being sunk promptly by the Japanese TF I ordered them away from! Frustrating - but IRL Command never would have seen this happen and would have to just considered them overdue - missing/sunk.

I'm not as worried about snafu's since I figure that the opponent has troubles too, just like me. If I remember correctly "Vinegar Joe" Stillwell tried to quit his C-B-I post many times because the Chinese wouldnt fight the way he ordered them to. The Nationalist Chinese would attend meetings, agree to everything said, then do as they damn well pleased once they were back in the field. I see this is how the Chinese LCU's act when I give them orders too!

IRL I worked/managed at a 24/7 call center, with just over 100 people. If I told you that even with written rules available on a computer screen in front of them, a supervisor detailed to handle issues, and the call center screen formatted to route calls within a minute, we had an average of 5 discipline actions a month - because people could not follow direction or remember thier training! If you apply that 5% principle to the game, then 10,000 "men" would be doing whatever they pleased at all levels of command! Seems like anarchy would reign, but its also a 95% compliance rate too! Which way do you look at it?
Just my $.02

Best of luck - nice AAR too


Great perspective. I completely get this, on a general level. But if my stack went East when they were supposed to go West, or if they moved in retreat for three days and then had all of their movement erased by a game engine AI decision, this could be catastrophic. It could mean that you lose Burma or China, for instance, a year before you have to lose it, because your stack gets routed and you can never stop the bleeding.

On a real life level this could surely happen, but it would be for different reasons. You as commander would get a different message. 'Landslide closed the road.' 'The KMT troops decided to hold in position to avoid loses and protect the local warlord's territory.' The game is set up as an abstract of real life. If the abstract fails to work properly, it doesn't get as close to real life situations. In this case, if his troops had moved for three days, and gotten to a certain place, they couldn't teleport back to where they started. Their movement might be stopped, but it wouldn't go backward due to the game's abstract method for showing movement gone wrong.

Jocke, I haven't noticed you open a thread in the main forum or the war room on this topic. I think you should, just to hear some discussion about it. Were you using follow? What state of readiness were the troops in, 'move,' 'combat' or 'reserve?' These things might have some relevance that someone could shed light on.

_____________________________


"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to moore4807)
Post #: 93
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/17/2012 3:20:54 PM   
moore4807


Posts: 1056
Joined: 6/2/2000
From: Blackwood NJ
Status: offline
Obvert,

I missed the teleporting of units, of course that is a bug and would need to be corrected. Case in point 2 Chinese INF units in a hex, both units sent to protect a nearby city, Unit #1 gets underway in two turns over road hex, Unit #2 still sitting there after 4 days, no reason seen. Check Leader scores Unit #1 leader 47 land score / Unit #2 leader a 35 land score - inspiration is low too. I pay PP to change him and it still is another 3 days before they get underway, meanwhile the Japanese have taken the city and Unit#1 is annihilated for being in wrong op mode. Frustrating? YES but Unit #2 is saved though through incompetence! Real life possibility - sure!


Still I have a hard time complaining when so many volunteer hours have been put into these mods, I don't think JocMeister is wrong either, I would be frustrated if I saw teleportation happen too... good suggestion about posting in the War room.


(in reply to obvert)
Post #: 94
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/17/2012 7:55:12 PM   
JocMeister

 

Posts: 4773
Joined: 7/29/2009
From: Sweden
Status: online
Good discussion!

And moore, Welcome!

I see how you are thinking and its a good way to deal with some of the minor gripes with the game. I actually use that way of thinking from time to time when things screw up for whatever reason. But sometimes "issues" like this are just too big to live with. As obvert points out this is a pretty dire situation as the stack earlier made a weird retreat. It retreated NE instead of NW/W to safety. So I was already a bit annoyed with the game to say the least!

Anyway, this stack could decide the fate of Sian. It might just be cut off later on but leaving this as it is would certainly spell doom for Sian. Loosing Sian mean loosing Lanchow and loosing Lanchow means game over in China. Game over in China this early is a pretty big deal. It should take about 6 months before China collapse. Not six weeks!

As I also wrote I have been spending a loooot of time dealing with "issues/bugs/features" lately and I just want to play the damned game. Its even more frustrating that this is a bug/issue/feature that has been known for a VERY long time. But the only one doing any kind of support/fixing right now is michelm. He is doing this in his spare time and for free. Iīm sure he would have sorted this out if it was an easy fix. So I guess we will just have to learn to live with it. And usually when stuff like this happens and you are blessed with excellent opponent that I am it can be sorted out. But its very, very hard to "fix" this outside the game without upsetting a lot of other stuff.

I made a short post in the tech forum. Hopefully michelm can save the day. Otherwise Iīll just surrender China or something!

(in reply to moore4807)
Post #: 95
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/18/2012 6:54:08 PM   
JocMeister

 

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Joined: 7/29/2009
From: Sweden
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Still on hold. Looks like we wonīt get any help with this.

I sent Joseph an email proposing we "freeze" the area around that stack and try to get it to move to the intended hex without interruption. Donīt know what he thinks but its the only thing I can come up with.

(in reply to JocMeister)
Post #: 96
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/21/2012 8:04:45 PM   
JocMeister

 

Posts: 4773
Joined: 7/29/2009
From: Sweden
Status: online
Game is moving forward again!

We have a complete "freeze" in China right now. Nothing moves or flies except the "stuck" stack. Hopefully it will transition normally to the next hex this time. Iīm starting to suspect that this is somehow related to units getting bombed by air causing the OP mode to change from move to combat. I have nothing to prove this theseus but a hunch. Iīll keep my eyes open for it from now on though.

Not much to report though besides KB showing up west of Noumuea. I had a TF with a PC and two APs that didnīt make it out in time. Nothing else in any danger though. Iīll try to do a proper update during the weekend!

Stay tuned!

(in reply to JocMeister)
Post #: 97
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/21/2012 8:58:37 PM   
ny59giants


Posts: 7038
Joined: 1/10/2005
Status: online
Are you steadily repairing HI and then some LI at Chungking?? I do about 5 days worth per month until its done so not to wreck my supply situation and allow replacement squads to be added to units resting there.

_____________________________


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Post #: 98
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/21/2012 9:01:59 PM   
JocMeister

 

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Status: online
Micheal, You are a never ending supply of information!

No I havnīt repaired any HI. I though that it ate too much supply? I will start doing so right away.

(in reply to ny59giants)
Post #: 99
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/21/2012 9:20:59 PM   
ny59giants


Posts: 7038
Joined: 1/10/2005
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As long as you get a steady supply of fuel to Chungking, I would steadily repair my HI. I would go for the LI last. You have plenty of Resources. Do is slow, but steady.

I just got spanked by those Corsairs in late Nov 43. My Franks and Georges were LRCAP a base. The losses were not pretty. The Corsair has a speed just over 400. That helps!!

_____________________________


(in reply to JocMeister)
Post #: 100
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/21/2012 9:25:46 PM   
JocMeister

 

Posts: 4773
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From: Sweden
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Iīm having a blast with my Corsairs against Erik! They just wipe everything from the air so far. I love them!

(in reply to ny59giants)
Post #: 101
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/22/2012 8:23:17 AM   
JocMeister

 

Posts: 4773
Joined: 7/29/2009
From: Sweden
Status: online
15th of January

No action at all this turn. KB spotted heading away from Suva to the NE. Probably returning to refuel.

Musings:

I have no doubt Joseph will return shortly to try and catch some of the convoys en route to OZ. I canīt really defend against this other then getting a good line of naval search up. I have decided to abandon all plans for Noumea right now. I will make an effort at Suva instead. 2 RGT are on its way. If I can hold on to to Suva it will allow me to use Vauv'a as a major naval base. I did not do this in my other game but I can certainly see the benefits of doing so.

Suva is already at level 3 forts and should reach level 4 within 2 weeks. If I can get two RGTs there with some AA it will require a major effort from Joseph. With the proper AA in Babes I donīt think its possible to pound them into submission by KB power without sustaining unbearable pilot losses to flak. Is this a correct assumption?

After some very good advice from Michael (ny59giants) I decided NOT to send both OZ divisions to OZ. Only one will go (will start loading in 4 days) but an armored RGT will accompany them.

First Brit carrier is also on its way to Balboa. After even more advice from Michael Iīm also re configuring the setup on all my carriers. I will add as USMC squadron on all carriers.

Lots and lots of stuff to sort out right now!








Attachment (1)

< Message edited by JocMeister -- 9/22/2012 8:24:57 AM >

(in reply to JocMeister)
Post #: 102
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/22/2012 10:01:35 PM   
ny59giants


Posts: 7038
Joined: 1/10/2005
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Take cover!! Lots of info incoming via PM.

_____________________________


(in reply to JocMeister)
Post #: 103
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/23/2012 8:37:05 AM   
JocMeister

 

Posts: 4773
Joined: 7/29/2009
From: Sweden
Status: online

quote:

ORIGINAL: ny59giants

Take cover!! Lots of info incoming via PM.




I have plenty of time to go through it today!

(in reply to ny59giants)
Post #: 104
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/23/2012 10:46:23 AM   
JocMeister

 

Posts: 4773
Joined: 7/29/2009
From: Sweden
Status: online
The siege for Singapore is finally on. And its looks to be a very short one

Joseph brought 5(!) divisions. 4 more unknown units are moving in on Singers too.

First attack brought down the allied AV from 1300 to 1000. Forts are at 3.12.

This is going to be a really short siege.

quote:

Ground combat at Singapore (50,84)

Japanese Shock attack

Attacking force 68650 troops, 619 guns, 220 vehicles, Assault Value = 2255

Defending force 51719 troops, 496 guns, 329 vehicles, Assault Value = 1309

Japanese adjusted assault: 357

Allied adjusted defense: 1363

Japanese assault odds: 1 to 3 (fort level 3)

Combat modifiers
Defender: terrain(+), preparation(-)
Attacker: shock(+), disruption(-), fatigue(-)

Japanese ground losses:
10976 casualties reported
Squads: 126 destroyed, 624 disabled
Non Combat: 1 destroyed, 48 disabled
Engineers: 10 destroyed, 157 disabled
Guns lost 53 (1 destroyed, 52 disabled)


Allied ground losses:
3628 casualties reported
Squads: 61 destroyed, 205 disabled
Non Combat: 68 destroyed, 122 disabled
Engineers: 3 destroyed, 62 disabled
Guns lost 62 (9 destroyed, 53 disabled)
Vehicles lost 37 (2 destroyed, 35 disabled)
Units destroyed 2


Assaulting units:
38th Division
4th Ind. Engineer Regiment
4th Division
Imperial Guards Division
5th Division
33rd Division
3rd Ind. Mountain Gun Regiment

Defending units:
3rd SSVF Battalion
1st Mysore Battalion
2nd Gordons Battalion
22nd Australian Brigade
1st Hyderabad Battalion
1st Manchester Battalion
5/14th Punjab Battalion
SSVF Brigade
2/17 Dogra Battalion
27th Australian Brigade
1st Malay Battalion
3rd Cavalry Regiment
11th Indian Division
2nd Loyal Battalion
2nd Malay Battalion
9th Indian Division
3rd HK&S Light AA Regiment
AHQ Far East
Malayan Air Wing
22nd Indian Mountain Gun Regiment
III Indian Corps
110th RAF Base Force
111th RAF Base Force
Singapore Base Force
112th RAF Base Force
2nd HK&S Heavy AA Regiment
1st Indian Heavy AA Regiment
109th RAF Base Force
Singapore Fortress
24th NZ Pioneer Coy
2nd ISF Base Force
223 Group RAF
3rd Heavy AA Regiment
1st ISF Base Force
Malaya Army
3rd ISF Base Force
1st HK&S Heavy AA Regiment
109th RN Base Force


I have been getting a lot of help from Micheal lately and will start to reorganize my convoys shortly!

SOPAC
KB has left Noumea but Iīm sure it will return. I have a Regiment inbound for Pago Pago. Hopefully I can get it onshore before/if he returns. Luganville and Tulagi was invaded. I canīt really do anything in the area right now with KB roaming around. I donīt like that fact that I canīt really do anything about this right now. But there is a bonus to this. If KB is in Sopac its alot of places where it isnīt!

Looks like Tahiti will be my backup plan in SoPac.

CV RAID?
Perhaps a small 2 CV raid into the heart of Centpac might be in order? Pay a little visit to the HI perhaps? Too risky? I really want to show him there are consequences to his aggressive use of the KB and make him think REALLY hard about using them this far south. Any one with ideas?

SRA
MKB is unknown but will probably support the inevitable assault on Java/Palembang. This is where I hope to stall him. Iīm piling on stuff at Batavia. Going by an email from Joseph he thinks my main effort will be at Soerebaja. He spotted my naval forces there recently. Hopefully he will choose to land on Batavia instead. That will be a nasty surprise in case he does.

I have started withdrawing more surface assets to Christmas Island IO.

CENTPAC
I`m sending an Combat Engineer regiment to Wake. If I can hold on to wake...that would be a HUGE boon for the subwar.

(in reply to JocMeister)
Post #: 105
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/23/2012 6:05:27 PM   
BBfanboy


Posts: 2455
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
quote:

ORIGINAL: JocMeister

...
SOPAC
KB has left Noumea but Iīm sure it will return. I have a Regiment inbound for Pago Pago. Hopefully I can get it onshore before/if he returns. Luganville and Tulagi was invaded. I canīt really do anything in the area right now with KB roaming around. I donīt like that fact that I canīt really do anything about this right now. But there is a bonus to this. If KB is in Sopac its alot of places where it isnīt!

Does "left Noumea" mean you still have a sighting on it or did it disappear? Early on, search unit lack of experience and stormy weather mean KB can sometimes come toward your bases unseen!
Looks like Tahiti will be my backup plan in SoPac.

CV RAID?
Perhaps a small 2 CV raid into the heart of Centpac might be in order? Pay a little visit to the HI perhaps? Too risky? I really want to show him there are consequences to his aggressive use of the KB and make him think REALLY hard about using them this far south. Any one with ideas?

KB can sprint into CENTPAC at full speed and get between your CVs and Pearl Harbour. I would only raid NORPAC or in the IO. In NORPAC, the concern is Netties he may have a few on Hokkaido that can reach the Kuriles and within a day he can shift hoards more. Keep your CVs to the east of Paramushiro Jima and hope to hit convoys going to the first few islands. Set Airfield Attack as secondary strike so that you sting something. Take enough CAs/CLs to fend off any SCTF that might be in the area.
...

CENTPAC
I`m sending an Combat Engineer regiment to Wake. If I can hold on to wake...that would be a HUGE boon for the subwar.

Combat Engineer Regiments are like gold in the early game. You will need them in any assault on fortified islands or landlocked bases. They could be trapped on Wake by an invasion and their AV will not make a great difference to the outcome. If the aim is to build up the forts/airfield I would bring in a more plentiful type of engineer unit and a small tank unit to boost the AV.



< Message edited by BBfanboy -- 9/23/2012 6:07:58 PM >


_____________________________

I have not yet begun to fight! OTOH I have not yet begun to flee. Hmmmmm - choices, choices -always with the choices.

(in reply to JocMeister)
Post #: 106
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/24/2012 7:13:36 AM   
obvert


Posts: 6957
Joined: 1/17/2011
From: PDX (and now) London, UK
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quote:

CV RAID?
Perhaps a small 2 CV raid into the heart of Centpac might be in order? Pay a little visit to the HI perhaps? Too risky? I really want to show him there are consequences to his aggressive use of the KB and make him think REALLY hard about using them this far south. Any one with ideas?


With two CVs you risk getting hit by an escorted Netie raid. That said, he may not even have zeros in Cent Pac right now as the group that starts there is given Claudes to begin and almost always has to be moved via ship somewhere to upgrade.

I say go for a raid but keep up a good CAP. Hit Kaweijalen. He may have moved ships back to Truk until there is cover for them, but if not there may be some decent support ships there at least. There will be Nettys, but if there is no real escort you will chew them to pieces. I'm sure with all of the notes Michael has been giving you have extra fighters on the CVs.

You could also send in some surface raiders, like 2-3 DDs based at Wake, to hit the shipping lane between Truk and the HI. This would be a good scout mission to see if there are escorted Nettys as well. If you don't get hit within 10 hexes of the Marshalls you'll know what to expect. If you don't get hit near Truk then get THERE with your CVs and you will cause absolute havoc. Then run NE, not back to Pearl. Maybe have replenishment trailing in the area above Midway.


_____________________________


"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to BBfanboy)
Post #: 107
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/24/2012 6:06:32 PM   
JocMeister

 

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From: Sweden
Status: online
BBFanboy,
I spotted them at Luganville and then I lost them... Been gone for 2 turns now! Thank you for the advice on the Wake reinforcement. You are right of course. I will keep them at PH instead. Donīt have ANY troops at all to send. I have like 10 PPs in the pool and no unrestricted units to send. Everything at PH and WC is restricted.
I had forgotten just how hopelessly weak the allies are at the start. I have absolutely NOTHING anywhere!

How the heck am I to make a decision when you to have conflicting opinions? You guys donīt want me to make any decisions I hope?

Iīll give this a though for a while yet. Didnīt get any turn from Joseph this morning so I think I will have until tomorrow to decide! But Iīm leaning towards doing as Erik suggests! Sending a small DD force in advance makes good sense. And if I can spot the KB again in SOPAC I know the worst I can run into is The Kaga + 2 CVLs. I "should" be able to handle that with 2 CVs reinforced with 36 fighters!

(in reply to obvert)
Post #: 108
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/24/2012 6:18:04 PM   
Shark7


Posts: 7128
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From: The Big Nowhere
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quote:

ORIGINAL: JocMeister

BBFanboy,
I spotted them at Luganville and then I lost them... Been gone for 2 turns now! Thank you for the advice on the Wake reinforcement. You are right of course. I will keep them at PH instead. Donīt have ANY troops at all to send. I have like 10 PPs in the pool and no unrestricted units to send. Everything at PH and WC is restricted.
I had forgotten just how hopelessly weak the allies are at the start. I have absolutely NOTHING anywhere!

How the heck am I to make a decision when you to have conflicting opinions? You guys donīt want me to make any decisions I hope?

Iīll give this a though for a while yet. Didnīt get any turn from Joseph this morning so I think I will have until tomorrow to decide! But Iīm leaning towards doing as Erik suggests! Sending a small DD force in advance makes good sense. And if I can spot the KB again in SOPAC I know the worst I can run into is The Kaga + 2 CVLs. I "should" be able to handle that with 2 CVs reinforced with 36 fighters!


I've learned very quickly how utterly pathetic the Allied side is at first. You can nip at your opponents heels a bit, but you almost always get stomped in the face in return.

I will second sending a small force of 4 or so DDs to scout/attack. That size group seems to do quite well for me, less likely to get spotted on the way in, and just enough firepower with the torpedoes to make them dangerous. My best successes as Allies have been with small DD flotillas thus far.

And when it comes down to it, you can always use my philosophy...when in doubt, ATTACK!

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to JocMeister)
Post #: 109
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/24/2012 6:53:18 PM   
ny59giants


Posts: 7038
Joined: 1/10/2005
Status: online
Add in an old CL (Detroit like) to your DDs so you have some power in case you run into a TF with DDs as escorts. If you run into CVs with Vals they will hit the old CL and not the DDs, which you can afford to lose. In early 42 you are short DDs everywhere.

_____________________________


(in reply to Shark7)
Post #: 110
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/28/2012 7:43:07 AM   
JocMeister

 

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Joined: 7/29/2009
From: Sweden
Status: online
20th of January

Things are still very quiet. Iīm guessing his is gathering his strength for the next jump!

I spotted KB again. This time NW of Pago Pago. I had reinforcements on its way just 2 days out but had to send them to the south instead. I have no clue how to counter this. He has effectively closed off Suva and Pago Pago for me. I guess I will just have to forget about them for now and divert the intended reinforcements to OZ instead. If this is an attempt to close off OZ it might very well have the reverse effect for him!

I will send some engineers and fuel to Tahiti and start building it up and set up a search chain around it.

Iīm holding off any reinforcements to Wake for now. A supply convoy enroute there was spotted last turn. I diverted it North. This will be a good test to see how he reacts on that.

Oh, I also lost 2 subs repairing in Soerebaja. I had set up CAP trap over it but it failed to take off for no apparent reason...typically his Bettys flew in unescorted and his sweep arriving afterwards.

(in reply to ny59giants)
Post #: 111
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/30/2012 8:17:40 AM   
JocMeister

 

Posts: 4773
Joined: 7/29/2009
From: Sweden
Status: online
21-23rd of January

Singapore
He brought about 8(!) divisions worth of troops. So Singers pretty much toast before long.

Ground combat at Singapore (50,84)

quote:

Japanese Deliberate attack

Attacking force 84761 troops, 809 guns, 568 vehicles, Assault Value = 2802

Defending force 50065 troops, 489 guns, 327 vehicles, Assault Value = 1176

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 1679

Allied adjusted defense: 1273

Japanese assault odds: 1 to 1 (fort level 2)

Japanese Assault reduces fortifications to 2

Combat modifiers
Defender: terrain(+), disruption(-), experience(-)
Attacker:

Japanese ground losses:
4361 casualties reported
Squads: 13 destroyed, 313 disabled
Non Combat: 2 destroyed, 53 disabled
Engineers: 85 destroyed, 95 disabled
Guns lost 24 (3 destroyed, 21 disabled)
Vehicles lost 34 (3 destroyed, 31 disabled)


Allied ground losses:
2476 casualties reported
Squads: 193 destroyed, 230 disabled
Non Combat: 35 destroyed, 173 disabled
Engineers: 4 destroyed, 43 disabled
Guns lost 42 (16 destroyed, 26 disabled)
Vehicles lost 40 (7 destroyed, 33 disabled)


Assaulting units:
4th Ind. Engineer Regiment
23rd Ind. Engineer Regiment
21st Division
Imperial Guards Division
38th Division
15th Ind. Engineer Regiment
20th Ind. Engineer Regiment
1st Tank Regiment
4th Division
5th Division
14th Tank Regiment
18th Division
33rd Division
3rd Ind.Hvy.Art. Battalion
1st Hvy.Artillery Regiment
25th Army
2nd Ind.Hvy.Art. Battalion
18th Medium Field Artillery Regiment
3rd Medium Field Artillery Regiment
3rd Ind. Mountain Gun Regiment

Defending units:
SSVF Brigade
5/14th Punjab Battalion
1st Malay Battalion
27th Australian Brigade
1st Manchester Battalion
2nd Malay Battalion
22nd Australian Brigade
1st Hyderabad Battalion
3rd Cavalry Regiment
2/17 Dogra Battalion
2nd Loyal Battalion
11th Indian Division
2nd Gordons Battalion
9th Indian Division
22nd Indian Mountain Gun Regiment
Malayan Air Wing
2nd ISF Base Force
111th RAF Base Force
3rd HK&S Light AA Regiment
1st Indian Heavy AA Regiment
112th RAF Base Force
Singapore Fortress
III Indian Corps
2nd HK&S Heavy AA Regiment
1st HK&S Heavy AA Regiment
223 Group RAF
Malaya Army
AHQ Far East
110th RAF Base Force
3rd ISF Base Force
Singapore Base Force
1st ISF Base Force
3rd Heavy AA Regiment
109th RAF Base Force
24th NZ Pioneer Coy
109th RN Base Force


OZ

First troops and supply convoys reach Melbourne. Digging in at Port Augusta, Kalgoorlie, Brisbane, Melbourne. Sydney and Perth right now. Once they are level 3 the engineers will move on.

NOPAC/CENTPAC

Quiet besides another setback for Joseph on Canton Island (hihi). I guess those SNLFs arnīt really uquipped to deal with fortified units?

quote:

Ground combat at Canton Island (153,143)

Japanese Deliberate attack

Attacking force 3211 troops, 38 guns, 4 vehicles, Assault Value = 115

Defending force 1470 troops, 28 guns, 0 vehicles, Assault Value = 36

Japanese adjusted assault: 14

Allied adjusted defense: 26

Japanese assault odds: 1 to 2 (fort level 2)

Combat modifiers
Defender: leaders(-), experience(-)
Attacker: leaders(-)

Japanese ground losses:
787 casualties reported
Squads: 34 destroyed, 20 disabled
Non Combat: 1 destroyed, 16 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 19 (8 destroyed, 11 disabled)
Vehicles lost 2 (2 destroyed, 0 disabled)


Allied ground losses:
47 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
Maizuru 1st SNLF
Maizuru 2nd SNLF

Defending units:
Canton USN CPNAB
3rd Marine Defense Battalion


SOPAC

Action is here and I messed up badly last turn. I spotted what I believed was the KB (recon indicated several TKs, a CV and some BBs)due west of Canton Island so I tried to send in some troops to Pago Pago. It wasnīt the KB that I spotted though as it popped up this turn far South East of Pago Pago. This can cost me dearly! On those transports I have a CD unit, 2 fightergroups and a RGT. Crap!

Iīm going to abandon the thought of reinforcing Suva and Pago Pago for now. If the troops doesnīt get sunk next turn they will head for OZ instead. Fiji will be build up.

The good news is that I also spotted the 2 CVLs that have been missing since the starting days! So I now know where both KB and MKB is. Surface forces and CVs immediately left to try and do some damage in CENTPAC. I think its a mistake having his carriers deep in SOPAC and a even bigger one to let me know they are there.

Thoughts concerning SOPAC
At first I was very annoyed with my inability to secure Suva and Pago Pago. But after giving it some thought Iīm not that upset anymore. They are of course nice to have but not in any way critical. They will be easy to recapture later in 42. Iīm also guessing he is burning a lot of fuel and accumulating SYS damage and OP losses in the KB. Flaunting the MKB with only 2 CVLs (where is Kaga?) on its own could mean an opportunity for me if he continues to do that.

Also the troops and fighters I was to send to Suva/Pago Pago/Noumea will now go to OZ instead. This will allow me to send more of the OZ/British troops to India. Using something like 8 divisions in Singers made me wonder if perhaps this SOPAC business is only a feint. I will be in deep trouble if those 8 divisions goes for India right after the fall of Singers. He will need KB for that though and I guess it will take him at least 2 weeks to move it there.






Attachment (1)

(in reply to JocMeister)
Post #: 112
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/30/2012 10:21:47 AM   
obvert


Posts: 6957
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
If you lose those troops and fighters it will suck, but if you split the TFs and run, I bet you won't lose all of any of the units/groups. He's far enough he may not have spotted you unless there is a sub in the area so won't be heading out flank speed.

I wouldn't ever bank on the KB being either out of fuel, out of sorties or accumulating damage. None of that matters if he's intent on hitting your transports and can find them. The key is making sure he doesn't find them.

_____________________________


"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to JocMeister)
Post #: 113
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/30/2012 10:27:18 AM   
JocMeister

 

Posts: 4773
Joined: 7/29/2009
From: Sweden
Status: online
I ofcourse didnīt think of spitting the TFs.

My only defense against the KB right now is as you say staying away from it. Iīm trying to get a reliable search chain up so I can reroute my TFs if needed. I have a backup plan though that I will resort to if needed. Canīt really talk about that with you though!


(in reply to obvert)
Post #: 114
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/30/2012 11:20:43 AM   
ny59giants


Posts: 7038
Joined: 1/10/2005
Status: online
quote:

My only defense against the KB right now is as you say staying away from it. Iīm trying to get a reliable search chain up so I can reroute my TFs if needed. I have a backup plan though that I will resort to if needed. Canīt really talk about that with you though!


Write me instead.

Edit - I'm up for my morning coffee and ZERO turns in my inbox. I'll starting having the shakes and be unable to focus if I go more than 12 hours without a turn. Withdrawal symptoms are starting right now.....

< Message edited by ny59giants -- 9/30/2012 11:23:17 AM >


_____________________________


(in reply to JocMeister)
Post #: 115
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/30/2012 6:12:58 PM   
JocMeister

 

Posts: 4773
Joined: 7/29/2009
From: Sweden
Status: online
Short update!

All TFs made it. But KB has vanished and I spotted what can only be an invasion force just off Nadi so I guess Suva is next. I have 150 AV with level 3.14 Forts there. Hopefully he didnīt bring enough the first time around. Every day stalled is a won day.

In China the war is on again. He just opened the door to Sian this turn wrecking 3 Corps in the process. I will loose it within 2 weeks. Next stop Lanchow and then game over in China!

I will try and post some maps later tonight or tomorrow.

(in reply to ny59giants)
Post #: 116
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/30/2012 6:35:29 PM   
JocMeister

 

Posts: 4773
Joined: 7/29/2009
From: Sweden
Status: online
Here is a screenshot of the impending doom!






Attachment (1)

(in reply to JocMeister)
Post #: 117
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 9/30/2012 6:50:46 PM   
BBfanboy


Posts: 2455
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Looks to me that rough terrain is not enough to hold off his tanks and artillery. I know Sian is important but it is in the open and you will lose a lot of troops trying to defend it. I would pull back into the mountains south of Lanchow and put blocking forces on the rough terrain east of Lanchow. Even if you can't get the fuel to Chunking, at least you deny it to him.

_____________________________

I have not yet begun to fight! OTOH I have not yet begun to flee. Hmmmmm - choices, choices -always with the choices.

(in reply to JocMeister)
Post #: 118
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 10/2/2012 7:46:56 PM   
JocMeister

 

Posts: 4773
Joined: 7/29/2009
From: Sweden
Status: online
You might be right about Sian. But I need to hold it for atleast a week or so in order to get units between Sian and Lanchow. I have slated some 1200 AV to take position in the mountains.

To anyone else reading this Iīm sorry updates ainīt coming as frequent as I had hoped to. My first child was due 3 days ago so its a waiting game at home. Also this time of the war has been written about a million times and probably not interesting to read about what BF goes were. So from now on and for some time forward I will only adress specific happenings and a more general "feel" of whats happening.

SOPAC
KB and Mini KB lingers around Suva. Now heading due west? The expected invasion of Suva didnīt happen. Might have been his oilers that are sure to follow KB around. I've abandoned all hope to reinforce Pago Pago and Suva. Troops are hiding around Fiji in their transports awaiting stronger escorts and onwards to OZ. Fiji will be my main base in SOPAC for now. Fuel is short everywhere.

CHINA
Still as mess . Trying to avoid getting a crapload of troops cut off. Not looking promising as can be seen in the above screenshot.

SRA
I had a nice little surprise planned for Joseph. But as is custom for me they fizzle. He had left 30 bomber and 50 transports without Fighter protection at Singkawang. I had my B17 set for the AF for 4 days but they rained in. He then moved some 50 fighters in and ofcourse the weather was clear the next day... figures.

Singers will probably fall very shortly. He came off with a 1:1 dropping the forts to 1. Only good news is that the larger forces are still mostly intact. But against 7 or so divisions its not much to do.

OZ/NZ
Forts are approaching 3 at most places.

India
The first defensive line is slowly starting to shape up. I will not build up too strongly though. Main effort is at Addu, Diego Garcia and Male. Karachi and Bombay. Here I will need to trade space for time if comes directly after Singers.

Thats all for now!

(in reply to BBfanboy)
Post #: 119
RE: Making Lemonade: JocMeister (A) vs. SqzMyLemon (J) ... - 10/2/2012 8:14:37 PM   
witpqs

 

Posts: 14616
Joined: 10/4/2004
From: Argleton
Status: offline
Good luck with the baby!

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to JocMeister)
Post #: 120
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