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RE: Total Chinese casualties to date.

 
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RE: Total Chinese casualties to date. - 3/2/2013 11:34:37 AM   
PaxMondo


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quote:

ORIGINAL: SqzMyLemon

I love playing Japan, but I always wish I could start over. I so know now what I want to do, but it may be too late once again. I kinda suck with Japan really, truth be told.

This is what makes IJ so challenging and so hard ... you really have to do everything almost perfect as there is no room for error. And it takes a LOT of experience to get there.

Look at it this way, you're doing much better this time as compared to last. If you are taking good notes, then your next game will be even better.

quote:

ORIGINAL: SqzMyLemon
I kinda suck with Japan really, truth be told.

Hardly .... you're quite a good player in truth.

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RE: Total Chinese casualties to date. - 3/2/2013 11:58:17 AM   
fcharton

 

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From: Nemours, France
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quote:

ORIGINAL: SqzMyLemon
I love playing Japan, but I always wish I could start over. I so know now what I want to do, but it may be too late once again. I kinda suck with Japan really, truth be told.


But that's pretty much the POINT of playing Japan, no?

Moving from blunder to blunder, controlling damage, trying to keep on top of things, and being sure that every hard-learnt lesson will be proven wrong in a couple of turns, that's what being a JFB is all about.

I don't think I'd like to restart my game. There are things I'd do better, sure, but those early invasions are bears, and they don't sound right to me : Japan is winning, it makes no sense. The only thing I regret is scenario 2: too many supplies.

Francois




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Post #: 512
RE: Total Chinese casualties to date. - 3/2/2013 12:16:55 PM   
PaxMondo


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Joined: 6/6/2008
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quote:

ORIGINAL: fcharton
The only thing I regret is scenario 2: too many supplies.

Francois

Francois,

In your game, the excess supply you have IMHO isn't from Scen 2, but rather an outcome of PDU OFF. PDU OFF means that R&D and factory expansions are fairly minimal, both of which will consume millions of supply in a PDU ON game. PDU OFF, you have so few groups that can upgrade to so few planes, you just pretty much build a couple of factories for every model and leave it all good. No point to advance a model with R&D as you haven't groups that can upgrade to it early anyway. So you have a ton of supply to invest in forts that a PDU ON player can't do.

_____________________________

Pax

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Post #: 513
Brief May 2/42 Update. - 3/2/2013 7:25:43 PM   
SqzMyLemon


Posts: 2757
Joined: 10/30/2009
From: Alberta, Canada
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A couple of things of note.

Japan adds a third naval air Ace to the roster today over Burma. Allied Blenheim bombers have been targeting Japanese troops marching on Myitkyina for three days now, so I moved elements of 3rd KU S-1 to Lashio and provided LRCAP. Previous raids numbered 18 and 11 aircraft respectively, but today only six enemy bombers appeared. All six were shot down and LT. Hasua, T. downed two of them for his 4th and 5th kills.

China:

Below is an AAR from April 30th against the enemy force trapped around Shaoyang that I'm trying to eliminate. However, despite consistently good combat odds the enemy continues to hold out. Does anybody know how/why this force is able to survive? I've performed just artillery bombardments since then and have been destroying a handful of squads daily.

--------------------------------------------------------------------------------
Ground combat at 79,52 (near Shaoyang)

Japanese Deliberate attack

Attacking force 36145 troops, 413 guns, 144 vehicles, Assault Value = 1079

Defending force 35070 troops, 267 guns, 0 vehicles, Assault Value = 304

Japanese adjusted assault: 558

Allied adjusted defense: 50

Japanese assault odds: 11 to 1

Combat modifiers
Defender: disruption(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
442 casualties reported
Squads: 0 destroyed, 39 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 6 disabled

Allied ground losses:
3025 casualties reported
Squads: 252 destroyed, 105 disabled
Non Combat: 0 destroyed, 46 disabled
Engineers: 2 destroyed, 2 disabled
Guns lost 37 (15 destroyed, 22 disabled)

Assaulting units:
13th Division
51st Division
116th Division
34th Division
2nd Tank Regiment
51st Ind.Mtn.Gun Battalion
15th Ind.Medium Field Artillery Regiment
2nd Ind. Mountain Gun Regiment
11th Army
52nd Ind.Mtn.Gun Battalion

Defending units:
46th Chinese Corps
25th Chinese Corps
4th Chinese Corps
18th Chinese Corps
63rd Chinese Corps
65th Chinese Corps
7th War Area
10th Chinese Corps
18th Chinese Base Force

I've decided I may let this force "escape" now rather than destroy them outright. After three deliberate attacks the AV is less than 200 and I may gain more by letting this force go. It will take some time for seven trashed enemy corps to recover any meaningful combat value.

In other news, Liuchow fell easily on April 30th, but the entire LI and resource industry was destroyed after only one deliberate attack. An unfortunate outcome, as I'm relying on internal supply sources in China to sustain my operations there and exporting a high volume of resources to the Home Islands.



< Message edited by SqzMyLemon -- 3/2/2013 7:30:26 PM >


_____________________________

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Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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Post #: 514
May 3/42 Update - 3/2/2013 10:28:48 PM   
SqzMyLemon


Posts: 2757
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From: Alberta, Canada
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A pretty quiet turn.

Burma:

Expecting sweeps of enemy fighters after hitting the unescorted bombers yesterday at Myitkyina, I withdrew the Zero's back to Rangoon. Sure enough, two waves of Hurricane fighters appeared. No bombers today though.

I'm getting ready to start contesting the air over Burma. I've been advancing slowly to give an impression of lack of interest in Burma. Allied troops are concentrated along the coast as Akyab, Cox's Bazar and Chittagong. If I can provide adequate air support, I think a landing somewhere along the coast of India could pay dividends.

Naval Ops:

SS Pollack sneeks into Hakodate's harbour and sinks an xAKL. Then as the enemy submarine hits a mine. Damage not reported as heavy in the combat report.

KB is not sighted yet, but I expect her cover to be blown any day now. My patrolling submarines are not picking up any Allied activity to vector in KB unfortunately. Most likely a waste of time and fuel on my part. I'm going to try something to flush out some targets, maybe I'll get lucky. It's all a matter of timing.

China:

I think I'm getting some brutal rolls lately. Here's a combat report near Kungchang that leaves me scratching my head. I've achieved nothing less than 1:2 odds prior to this attack, and actually moved in an additional division while withdrawing two tank regiments to stay within stacking limits. I improved overall AV in comparison to the enemy, but suffered my worst assault yet. Yes, I understand I came out ahead, but how the Chinese achieved such an adjusted AV I just don't understand. Enemy units exceeding stacking limits on defence doesn't eat up supply as quickly as hoped. AAR follows:

--------------------------------------------------------------------------------
Ground combat at 82,36 (near Kungchang)

Japanese Deliberate attack

Attacking force 22511 troops, 190 guns, 173 vehicles, Assault Value = 842

Defending force 18078 troops, 102 guns, 0 vehicles, Assault Value = 282

Japanese adjusted assault: 375

Allied adjusted defense: 1285

Japanese assault odds: 1 to 3

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
227 casualties reported
Squads: 0 destroyed, 16 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 2 disabled

Allied ground losses:
641 casualties reported
Squads: 0 destroyed, 75 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 8 (1 destroyed, 7 disabled)

Assaulting units:
12th Tank Regiment
41st Division
69th Division
6th Medium Field Artillery Regiment

Defending units:
30th Chinese Corps
75th Chinese Corps

I think it may be time to shift my focus to capturing Sian and move in strength against the north. I have done well in the south and could divert the necessary strength for operations against Sian, while I consolidate my recent gains.

Production:

I'm increasing armaments production and the HA-45 engine just accelerated R&D to 7/43.

< Message edited by SqzMyLemon -- 3/2/2013 10:31:52 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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Post #: 515
RE: May 3/42 Update - 3/3/2013 12:06:01 AM   
PaxMondo


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quote:

ORIGINAL: SqzMyLemon

I think I'm getting some brutal rolls lately. Here's a combat report near Kungchang that leaves me scratching my head. I've achieved nothing less than 1:2 odds prior to this attack, and actually moved in an additional division while withdrawing two tank regiments to stay within stacking limits. I improved overall AV in comparison to the enemy, but suffered my worst assault yet. Yes, I understand I came out ahead, but how the Chinese achieved such an adjusted AV I just don't understand. Enemy units exceeding stacking limits on defence doesn't eat up supply as quickly as hoped. AAR follows:

--------------------------------------------------------------------------------
Ground combat at 82,36 (near Kungchang)

Japanese Deliberate attack

Attacking force 22511 troops, 190 guns, 173 vehicles, Assault Value = 842

Defending force 18078 troops, 102 guns, 0 vehicles, Assault Value = 282

Japanese adjusted assault: 375

Allied adjusted defense: 1285

Japanese assault odds: 1 to 3

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
227 casualties reported
Squads: 0 destroyed, 16 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 2 disabled

Allied ground losses:
641 casualties reported
Squads: 0 destroyed, 75 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 8 (1 destroyed, 7 disabled)

Assaulting units:
12th Tank Regiment
41st Division
69th Division
6th Medium Field Artillery Regiment

Defending units:
30th Chinese Corps
75th Chinese Corps


I can shed a little light for you.

First, the 282 AV is what they would have if on attack. On defense though, support units count in the AV calcs which you only see in the final numbers. That AV is then tripled(?) due to terrain, and then bumped again for whatever fort level they have. This is why it is so hard to dislodge units in 3x terrain. Just keep the bombers coming in to force disruption. You will get them.

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RE: May 3/42 Update - 3/3/2013 12:25:40 AM   
SqzMyLemon


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From: Alberta, Canada
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Hi Pax,

That's what I figure is happening too. I should have re-worded my post. This is my beef with the land combat system in this game. If the defender is already getting defensive modifiers for terrain and forts, there is no way the attacker should be suffering more than a 50% reduction to their own combat power. It essentially is doubling the already substantial defensive bonus. I get that fighting in mountainous terrain limits the frontage I can bring to bear, but the defence is able to apply their entire AV to the battle, while I can't. My adjusted AV was less than half, that's just too steep in my opinion.

Anyway, Jocke is moving out the weakened 30th Corps and moving in an additional unit from Chungking. I'm bombing to wear this force down, but I'm risking a shock attack next turn. If Chinese reinforcements arrive, I won't be gaining control of this hex for awhile. I think I'll switch my focus and mass for an assault on Sian. It's time to really hammer Chinese supply sources in the north. I'm concentrating my bombers in the north now that I have adequate bases built and enough aviation support on hand.

Supply, supply and more supply, that is China's Achilles' Heel.

< Message edited by SqzMyLemon -- 3/3/2013 12:26:31 AM >


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Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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Post #: 517
RE: May 3/42 Update - 3/3/2013 2:24:33 AM   
PaxMondo


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Sorry.... but I'm not expert on the step-by-step mechanics of the LCM (Land Combat Model).  Maybe someone who is will drop in and shed a bit more light.

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Pax

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Post #: 518
RE: May 3/42 Update - 3/3/2013 7:27:37 AM   
fcharton

 

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Hi Lemon san

In Shaoyang, your results are typical of KMT forces that can't retreat. Odds get better and better, and you disable, and then destroy, more and more squads every day, but they won't surrender until they are completely disrupted or fatigued, or depleted. This doesn't seem to happen elsewhere (say in Singapore, or Bataan, or with the Dutch in Java and Sumatra), but it is typical in China. Just go on attacking, and they will surrender, or open them a retreat path, and what's left of them will leave the hex.

In Kungchang, keep in mind that adjusted odds are just the result for the final assault. Damaged squads happen earlier in the battle. You are damaging them, as the 75 disabled squads attest, but it will take a while, all the more as 1:3 odds bring your disruption levels up. The best solution in such cases is bombardment, especially from the air, which will disrupt the enemy, and help your next attack. You might also want to try rotating your units, and attacking with some of them only.

Francois

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RE: May 3/42 Update - 3/3/2013 11:31:44 PM   
SqzMyLemon


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From: Alberta, Canada
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Thanks for the information Francois. As luck would have it, Jocke took care of my Shaoyang problem for me, and the shock attack near Kungchang achieved 1:1 odds. Despite failing to dislodge the Chinese at Kungchang, I'm pleased with the results. Everything I can do to weaken Chinese strength without destroying enemy LCU's is a good thing.

< Message edited by SqzMyLemon -- 3/3/2013 11:35:59 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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Post #: 520
May 5/42 Update - 3/3/2013 11:59:18 PM   
SqzMyLemon


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From: Alberta, Canada
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Most of the action is once again in China although Pontianak was captured in Borneo by the 81st Navak Guard unit. There are a number of Dutch units still on Borneo that pose no threat. I'm dealing with them as the mood strikes.

China:

The shock attack launched against Chinese forces outside of Kungchang achieved 1:1 odds. The 30th Chinese Corps is in rough shape and withdrawing from the hex. Chinese reinforcements will arrive shortly so my hope of gaining control of the hex didn't materialize, but I'll continue to grind away. AAR follows:

--------------------------------------------------------------------------------
Ground combat at 82,36 (near Kungchang)

Japanese Shock attack

Attacking force 22353 troops, 190 guns, 174 vehicles, Assault Value = 818

Defending force 17513 troops, 101 guns, 0 vehicles, Assault Value = 214

Japanese adjusted assault: 988

Allied adjusted defense: 670

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
488 casualties reported
Squads: 4 destroyed, 42 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 3 disabled

Allied ground losses:
672 casualties reported
Squads: 67 destroyed, 6 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 8 disabled

Assaulting units:
12th Tank Regiment
41st Division
69th Division
6th Medium Field Artillery Regiment

Defending units:
30th Chinese Corps
75th Chinese Corps

The good news today is near Shaoyang. There were a couple of options for me. Attempt to wipe this force out completely and move on regardless of allowing them to respawn or voluntarily withdraw and allow this force to retreat. There was a third option and Jocke obliged. A Chinese BF was located in the hex to the N.E. and if it moved S.W. it would open the hex side and create a viable retreat path for their trapped compatriots. After two days of artillery bombardment, I decided to launch another deliberate attack to try and eliminate this force. Well, much to my relief the BF arrived this turn as well and created the all important reteat path for the enemy. Instead of seven new zombie corps arriving at Chungking, the Chinese are left with seven severely weakened LCU's and I am free to shift strength for the assault on Sian. Today was a good day in China with heavy losses inflicted. AAR follows:

--------------------------------------------------------------------------------
Ground combat at 79,52 (near Shaoyang)

Japanese Deliberate attack

Attacking force 36346 troops, 413 guns, 144 vehicles, Assault Value = 1032

Defending force 32974 troops, 229 guns, 0 vehicles, Assault Value = 221

Japanese adjusted assault: 399

Allied adjusted defense: 65

Japanese assault odds: 6 to 1

Combat modifiers
Defender: disruption(-), fatigue(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
529 casualties reported
Squads: 1 destroyed, 32 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 7 disabled
Guns lost 3 (1 destroyed, 2 disabled)

Allied ground losses:
13864 casualties reported
Squads: 649 destroyed, 0 disabled
Non Combat: 752 destroyed, 15 disabled
Engineers: 14 destroyed, 7 disabled
Guns lost 66 (65 destroyed, 1 disabled)
Units retreated 10

Defeated Allied Units Retreating!

Assaulting units:
116th Division
51st Division
13th Division
2nd Tank Regiment
2nd Ind. Mountain Gun Regiment
15th Ind.Medium Field Artillery Regiment
11th Army
51st Ind.Mtn.Gun Battalion
52nd Ind.Mtn.Gun Battalion

Defending units:
63rd Chinese Corps
18th Chinese Corps
25th Chinese Corps
10th Chinese Corps
46th Chinese Corps
65th Chinese Corps
4th Chinese Corps
11th Chinese Base Force
7th War Area
18th Chinese Base Force

Chinese squad losses continue to mount, especially over the last few weeks. There will be a lull while my forces redeploy and I'm left fighting in tough terrain, however, Sian's days are now numbered. I plan on hammering Chinese forces in the north while I consolidate my position and clear the railway line in the south.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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Post #: 521
May 6/42 - 3/5/2013 4:36:04 PM   
SqzMyLemon


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From: Alberta, Canada
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Not much happened today.

SS Pollack sinks a 1250 capacity tanker in the deep water hex S.E. of Fusan. The mine hit this enemy submarine sustained at Hakodate was obviousbly minor. This is my first tanker lost.

A brief note on Japan's ASW capabilities in DaBabes, it sucks. I thought stock was bad, but Japanese ASW is truly horrific in this mod. Surprisingly, I'm ok with this because there is nothing I can do to change it. I do notice that Allied subs attack more often than not despite escorts, while my submarines have difficulty reacting to any Allied TF that has an escort. I envy every other game out there that has effective Japanese submarines, mine never seem to accomplish anything meaningful despite my best efforts.

Troops are about a week away from launching the first assault against Palembang. Two divisions are allocated to capturing the base, but as insurance I'm reinforcing with another two divisions. They have just arrived at Oosthaven and will deploy to Palembang. I'm not optimistic about capturing the base intact. I have a bad feeling the fuel and oil facilities are going to be completely destroyed upon capture. If so, this will severely curtail any major offensive operations moving forward. I'll know soon enough.

KB's replenishment TF was spotted yesterday, so essentially cover is blown and the patrol was a waste of time. I'll move to New Caledonia and support the planned withdrawal of combat LCU's from Koumac before retiring back to Rabaul. I'll be attacking Horn Island shortly and KB could support this operation if needed.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 522
RE: May 6/42 - 3/5/2013 5:23:18 PM   
obvert


Posts: 6257
Joined: 1/17/2011
From: PDX (and now) London, UK
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quote:

ORIGINAL: SqzMyLemon

Not much happened today.

SS Pollack sinks a 1250 capacity tanker in the deep water hex S.E. of Fusan. The mine hit this enemy submarine sustained at Hakodate was obviousbly minor. This is my first tanker lost.

A brief note on Japan's ASW capabilities in DaBabes, it sucks. I thought stock was bad, but Japanese ASW is truly horrific in this mod. Surprisingly, I'm ok with this because there is nothing I can do to change it. I do notice that Allied subs attack more often than not despite escorts, while my submarines have difficulty reacting to any Allied TF that has an escort. I envy every other game out there that has effective Japanese submarines, mine never seem to accomplish anything meaningful despite my best efforts.



I've heard from other AARs that the ASW is crap in babes. How much are you concentrating convoy efforts? I know GJ had success once he got big convoys with built in air protection from AVs and lots of escorts. I also have a lot of ASW planes flying, but differing missions as well. So a float plane group, usually, flying night search, a 2E group on 30 search 30 ASW, and a small Kate group flying ASW if the area is critical. I don't know if it's working exactly as planned, but i do know that he doesn't send subs to the shallows near China much these days.

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Post #: 523
RE: May 6/42 - 3/5/2013 5:25:30 PM   
GreyJoy


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quote:

ORIGINAL: obvert


quote:

ORIGINAL: SqzMyLemon

Not much happened today.

SS Pollack sinks a 1250 capacity tanker in the deep water hex S.E. of Fusan. The mine hit this enemy submarine sustained at Hakodate was obviousbly minor. This is my first tanker lost.

A brief note on Japan's ASW capabilities in DaBabes, it sucks. I thought stock was bad, but Japanese ASW is truly horrific in this mod. Surprisingly, I'm ok with this because there is nothing I can do to change it. I do notice that Allied subs attack more often than not despite escorts, while my submarines have difficulty reacting to any Allied TF that has an escort. I envy every other game out there that has effective Japanese submarines, mine never seem to accomplish anything meaningful despite my best efforts.



I've heard from other AARs that the ASW is crap in babes. How much are you concentrating convoy efforts? I know GJ had success once he got big convoys with built in air protection from AVs and lots of escorts. I also have a lot of ASW planes flying, but differing missions as well. So a float plane group, usually, flying night search, a 2E group on 30 search 30 ASW, and a small Kate group flying ASW if the area is critical. I don't know if it's working exactly as planned, but i do know that he doesn't send subs to the shallows near China much these days.



In DBB the naval ASW sucks...really sucks. I had some decent success massing huge convoys, using several dedicated ASW TFs and some escort TFs containing AVs (with float planes) and CVEs (with dedicated ASW Kate groups).... but now, in 1943, things are going badly once again...

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Post #: 524
RE: May 6/42 - 3/5/2013 5:44:12 PM   
PaxMondo


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quote:

ORIGINAL: obvert

I've heard from other AARs that the ASW is crap in babes.

IJ ASW is crap, much more reflective of how far they were behind in both sonar and radar. John and the Babes team really "worked the code" (meaning adjusted variables that the code looks at) to get it like this. I've been porting ALL of their changes into my mod because of this.

So, this means that the concept of really keeping your transport routes as short as possible and really focusing your ASW is even more important than in stock. You've got to have essentially a DL of 10 on an allied sub to get a hit ... and sub DL's decline very rapidly compared to other ships. To me, this means a ton of interlocking air ASW/NavSearch grids over my transport routes. Very high density, with at least 60 skill in the mission type. To keep DL=10, you have to 'ping' that sub 2-3 times per PHASE ... that takes a lot of ac ... then you have to have surface ASW forces in the area to make DC runs at the sub ... and as you know you will be losing a fair number of ASW assets as the USN subs are pretty deadly after '44.

On the flip side, allied ASW is about like it was in stock ... maybe a bit lower, but not so much you will really be able to tell. Again, conscious decisions that I agree with on the BABES design team.

Just my thoughts here ...

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Post #: 525
RE: May 6/42 - 3/5/2013 5:52:36 PM   
SqzMyLemon


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From: Alberta, Canada
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My ASW efforts are consistent from game to game. I have plenty of air ASW deployed where needed. Destroyers and E's are dedicated to tanker TF's while PB's escort everything else.

In the case of the SS Pollack being able to infiltrate the Sea of Japan through Hakodate, that was just bad luck. Hakodate has 300 mines and the submarine wasn't heavily damaged after the hit. Then again, minefields are generally useless in the game anyway, so I have as much confidence in them as I do my ASW. The tanker sunk was part of a small three ship TF exporting oil from Fusan to the Home Islands and unfortunately it was a working torpedo against an unescorted TF. All TF's now have escorts and I'll set waypoints to restrict movement routes to shallow water hexes between Fusan and Japan. All I expect the escorts to do is draw fire away from the transports, their ASW capability is meaningless otherwise.

Most of my naval ASW is stuck using the Type 95 DC which is useless in deep water. Jocke routinely uses deep water hexes for this reason, but even when operating in shallow waters, my ASW performs badly. I'm training up my air units in ASW and that will be my major ASW platform moving forward. I have zero confidence that any of my naval ASW assets will protect any of my shipping, CV's included. Best I accept it now, rather than be frustrated by it later.

With Allied submarines reacting to everything that crosses their path, I just don't sweat it anymore. It really is out of my hands.

Anyway, I covered this same ground in my last PBEM. I was just commenting how much worse it is in DaBabes. I knew ASW had been toned down so I expected no less. Just making an observation for others. I still follow all the standard procedures to counter enemy submarines, it just won't make much difference. You're setting yourself up for constant disappointment if you expect otherwise.



< Message edited by SqzMyLemon -- 3/5/2013 6:09:17 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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Post #: 526
RE: May 6/42 - 3/5/2013 5:59:14 PM   
PaxMondo


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Joseph,
My ASW is quite a bit different I think.

I setup up dedicated ASW TF's. I only put 2 PB's per convoy, and only to soak up torps. E's I put in dedicated ASW TF's. Generally 2xE or 2xSC per TF with a good commander (>60 Naval, >50 aggression). The Fusan->Fukuoka corridor I will have AT LEAST 6 of these ASW TF's operating at all times. I have also have 6 air groups working that corridor ... 3xASW, 3xNavSearch. 24 planes per group minimum. These are mostly FP's, but some 2E bombers as well.

This is all minimum. My goal is to crush any sub that comes into the area. I want DL=10 as soon as they show up and I want to hold it there until they have been hit.

< Message edited by PaxMondo -- 3/5/2013 6:21:38 PM >


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(in reply to SqzMyLemon)
Post #: 527
Off Topic - 3/5/2013 6:44:26 PM   
SqzMyLemon


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I apologize in advance if my comments seem unappreciative or discounting any advice given. I had a follow up Dr.'s appointment this morning after my yearly physical that indicated a potentially serious problem. I now have to wait three months to learn if follow up bloodwork will indicate a serious condition or not. Needless to say, I'm a little worried and frustrated today.

No comments are necessary please. I just wanted to let people know I may seem a little off in my comments or attitude in general, and it's a reflection of my health concerns and not of anything said by anyone in the AAR. Feel free to discuss/offer anything you like and I'll do my best to not let my current emotional state put anybody off.

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(in reply to PaxMondo)
Post #: 528
RE: Off Topic - 3/5/2013 7:39:52 PM   
witpqs

 

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Dude, you're among family. Enough said.

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(in reply to SqzMyLemon)
Post #: 529
RE: Off Topic - 3/5/2013 8:01:05 PM   
PaxMondo


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quote:

ORIGINAL: witpqs

Dude, you're among family. Enough said.

+1

No worries here mate. Been dealing with a few health scares myself the last 12 months ... completely understand.

(Frankly, you're doing much better than I have.)

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Pax

(in reply to witpqs)
Post #: 530
RE: Off Topic - 3/5/2013 8:21:01 PM   
Chickenboy


Posts: 17380
Joined: 6/29/2002
From: Twin Cities, MN
Status: online

quote:

ORIGINAL: SqzMyLemon

I apologize in advance if my comments seem unappreciative or discounting any advice given.


SqzMyLemon,

No need to apologize at all. You are certainly entitled to whatever emotions you have about your situation. Plus, if you're too unappreciative or discounting of advice offered, I'll just close my eyes and assume that I'm talking with Bullwinkle58.

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(in reply to SqzMyLemon)
Post #: 531
RE: Off Topic - 3/5/2013 8:21:49 PM   
Chickenboy


Posts: 17380
Joined: 6/29/2002
From: Twin Cities, MN
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quote:

ORIGINAL: witpqs

Dude, you're among family. Enough said.


Good point, witpqs.

[points to food on plate] Are you gonna eat that?

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(in reply to witpqs)
Post #: 532
RE: Off Topic - 3/5/2013 8:48:45 PM   
Speedy

 

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From: Reading, England
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Hope all will be ok

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(in reply to Chickenboy)
Post #: 533
May 7/42 - 3/5/2013 9:34:49 PM   
SqzMyLemon


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From: Alberta, Canada
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I went home for lunch and ran the latest turn.

Another Allied submarine entered Hakodate and hit a mine, this time the SS Triton. Despite the mine hit, the enemy submarine then targeted an xAKL putting three deck gun rounds into her before submerging due to previous damage (the mine hit). The xAKL will survive. SS Triton then duds on a small YO tanker confirming damage to the enemy is minor.

Two more submarines were spotted by air moving towards Hakodate. Jocke is certainly not afraid of the recent mine hits and seems to want to flood the Sea of Japan with submarines.

SS Pollock continues to thumb it's nose at Japanese ASW efforts. It duds on an xAK making the run back to Fusan.

KB was not spotted this turn as feared so I've decided to head towards Fiji and rattle it's sabre. I most likely won't find anything to attack, but it may force Jocke to re-route some TF's. CV's Hiyo and Junyo are also north of Fiji and have been ordered to patrol around Pago Pago. An AMC is also ordered to patrol ahead of the CV's to gage Allied naval air capabilities in the area if attacked.

In China, bad weather has cancelled two days worth of ground bombing missions ordered to soften up a six LCU force N.W. of Sian prior to a ground assault. This will cause me to delay the planned attack in order to allow the bombers to disrupt the enemy formation.

Other than that, the turns are quiet as I move forces into position for the attack on Palembang and Darwin.



_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Speedy)
Post #: 534
Off Topic - 3/5/2013 9:43:55 PM   
SqzMyLemon


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From: Alberta, Canada
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Thanks for the kind words gentlemen. I won't know more until June so I'll keep doing my thing. I just know I seem a little more on edge and things seem to set me off that normally wouldn't, so I definitely know I'm worried about things. I'll let you know how things work out in a few months. Your comments are much appreciated, but we'll get back to focusing on the game. Perhaps a smackdown of Allied CV's at some point will be just what is needed to divert my angst.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 535
RE: Off Topic - 3/5/2013 10:10:14 PM   
witpqs

 

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quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: witpqs

Dude, you're among family. Enough said.


Good point, witpqs.

[points to food on plate] Are you gonna eat that?

See Cap mandrake's comment about having two dogs!

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(in reply to Chickenboy)
Post #: 536
RE: Off Topic - 3/5/2013 10:13:55 PM   
Chickenboy


Posts: 17380
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From: Twin Cities, MN
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quote:

ORIGINAL: SqzMyLemon
Perhaps a smackdown of Allied CV's at some point will be just what is needed to divert my angst.


Yes! That's the spirit! Give us the name of your attending physician and we'll ensure that he so orders it.

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(in reply to SqzMyLemon)
Post #: 537
RE: Off Topic - 3/6/2013 8:48:26 AM   
obvert


Posts: 6257
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From: PDX (and now) London, UK
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quote:

ORIGINAL: witpqs

Dude, you're among family. Enough said.


+1



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"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to witpqs)
Post #: 538
RE: Off Topic - 3/6/2013 1:10:52 PM   
fcharton

 

Posts: 928
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From: Nemours, France
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Right, lemon, just in case you missed it on the other thread. Sorry it is in French, but I suspect those pictures are worth a whole lot of words, and you just need to click on the "next" button at the bottom of each thread

http://5500.forumactif.org/t701-modele-du-74-canons-au-156-par-tiziano-mainardi-1re-partie
http://5500.forumactif.org/t1636-modele-du-74-canons-au-156-par-tiziano-mainardi-2e-partie

This to say we're a bunch of old guys, with a couple of empty slots in their friends OOB, but who get scared about our health because we do know how to use our free time.

So smile lemon san, ain't over until the lady sings, and fat as she is, she probably got cholesterol, and we'll all outlive her.

Francois, cholesterol-laden blood samples available upon request

< Message edited by fcharton -- 3/6/2013 1:43:51 PM >

(in reply to obvert)
Post #: 539
March 10/42 - 3/9/2013 4:43:24 PM   
SqzMyLemon


Posts: 2757
Joined: 10/30/2009
From: Alberta, Canada
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Gotta love the escort penalty in this game. Ouch.

--------------------------------------------------------------------------------
Morning Air attack on TF, near Suva at 132,160

Weather in hex: Light rain

Raid detected at 116 NM, estimated altitude 18,000 feet.
Estimated time to target is 43 minutes

Japanese aircraft
A6M2 Zero x 30
B5N1 Kate x 6
B5N2 Kate x 8
D3A1 Val x 13

Allied aircraft
P-39D Airacobra x 39

Japanese aircraft losses
A6M2 Zero: 3 destroyed
B5N1 Kate: 2 destroyed
B5N2 Kate: 4 destroyed, 1 damaged
D3A1 Val: 6 destroyed

No Allied losses

Allied Ships
TK Mobilgas
TK California Standard

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Suva at 132,160

Weather in hex: Severe storms

Raid detected at 119 NM, estimated altitude 17,000 feet.
Estimated time to target is 44 minutes

Japanese aircraft
A6M2 Zero x 24
B5N1 Kate x 7
B5N2 Kate x 2
D3A1 Val x 13

Allied aircraft
P-39D Airacobra x 29

Japanese aircraft losses
A6M2 Zero: 6 destroyed
D3A1 Val: 1 destroyed, 1 damaged

Allied aircraft losses
P-39D Airacobra: 2 destroyed

Allied Ships
TK Montebello, Torpedo hits 1, heavy fires, heavy damage
PG Soerabaja
TK Mobilgas
TK California Standard, Bomb hits 1, heavy fires
AM Chevreuil, Bomb hits 3, and is sunk
TK Mobilstation, Bomb hits 1, heavy fires

CV's Hiyo, Junyo and CVL Ryujo air groups are in rough shape after this debacle. Despite the range detected the Allied CAP arrived in driblets and still crushed my escort. The CAP also ripped into the bombers of the first strike and all but four were shot down prior to their attack runs.

The second strike faired better, but attacking in severe storms certainly didn't help the cause.

The butcher's bill is high: 18 Zero's, 15 Val's and 12 Kate's lost against only 8 P-39's. Jocke will be happy.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to fcharton)
Post #: 540
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