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Units retreat and moral

 
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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Mods and Scenarios >> Units retreat and moral Page: [1]
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Units retreat and moral - 8/9/2012 12:18:34 PM   
rominet


Posts: 520
Joined: 10/23/2007
From: Paris
Status: online
Hi modders

i suppose you all know that in DCCB, it could be rather easy to destroy a complete unit by surrounding it and attack. We all see that in our own game or in AAR like the one where the Pz reg of 9th Pz div has been completely destroyed by this way. (I don't remenber who's AAR?? Oups...)
Now, imho, it is not realistic.

It seems to me sure that one of the reasons is the too high rate of losses during combat.
But it can be fixed with the editor.
However, i also think that it comes from the rather low moral of all units at start of each scenario.
This moral is 50 for all units, germans and russians.
For russia, it seems to me correct but for german (especially for Pz and SS units in scenario Case Blue), it is very low.
I made tests, a unit with high moral will have less chance to retreat and to break, so to be destroyed in case of complete surround.

The simplest way to give german higher moral is to go to each sub-unit of each german unit and set the good moral.
My god, it is a huge work.
Does someone know an other and much simpler way to perform that?
By an event for example.

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