abulbulian
Posts: 699
Joined: 3/31/2005 Status: offline
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On a unit details it states in the mouse-over that you must stay with 5 hexes of HQ for %100 HQ power. It also mentions that for every hex outside that range there's a -5% HQ power mod. However, when I move a subordinate unit to 6 hexes, one outside max range HQ, from my HQ it's HQ power goes down by 25% NOT 5%. So either it's a typo and should state -25% in the mouse-over, or there's a bug in the code and it's decreasing the HQ power by too much. So what is correct?? The rules are kind of vague as to which is correct: 9.1. HOW HQ POWER WORKS When you select a unit, you can see the HQ Power percentage its HQ has over it. Ideally it should be 100%, but if the distance between the subordinate unit and HQ becomes too far, the percentage will drop, eventually to 0. The HQ Power influences the effect the commander and staff bonuses have on the unit. If the unit has, for example, only 20% HQ Power over it, then it means you will only get 20% of the staff and commander bonus. Always make sure your frontline units have as high a HQ Power % as possible. Furthermore, HQ Power modifies the result of almost all Corps/Army (Sov) level officer action cards and all Army/Front (Sov) level action cards that have impact on front-line units of a Corps HQ.
< Message edited by abulbulian -- 8/9/2012 5:16:42 AM >
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