From: Florida, USA
ORIGINAL: Uncivil Engineer
I'm interested in doing this, although I would like to play the Japanese side with 3 players - 1) Army, 2) Navy, 3) production and resources. I'm very interested in exploring the "communication/coordination" problems between the Army and the Navy. Each of those would control their own air assets. The Navy player would control all combatant ships, and would require coordination with the production player on shared use of xAK's. The three players would decide among themselves who would be the "supreme" commander to set strategy, although all would have input. I would not be averse to playing the Reluctant Admiral mod with stacking limits, and indeed, would prefer it.
I may not be as experienced as you are looking for; I've completed 1 PBEM (Marianas) and have a PBEM campaign game in progress (now late Feb 42). I would be willing to play any of the 3 "parts" described above, although being retired Army I'm probably best suited to that role. My "kid" will be 40 at the end of August; my grandkids, who are 800 miles away, are 14 and 16.
Life's been tossing me curve balls but everything seems to be sorting itself out (finally!). I'd really like to get back into a game. I'm in the process of a move and settling into new duties\responsibilities at work so a late October or early November game sounds great - especially if I've got a partner to share some of the management with.
I'd like to take on the duties of Army & production and keep it a 2 X 2 game though (hoping Uncivil Engineer would be interested in taking on the naval, merchant marines, and sub duties).
Also - there are a lot of other toys out there for AE (thinking of some of the mods that are now available). Are you looking for a stock game or would everyone be interested in trying out one of the mods - maybe something from DaBabes or the Reluctant Admiral? I've really enjoyed playing on an extended map and I think you might also.
Yes, extended map with stacking limits is the way to go. I'm currently playing Japan against the AI in Reluctant Admiral and was surprised when I overstacked attacking Clark Field by about 10,000 troops.
My thoughts on the "production player" would include having him do the merchant marine. He would be keeping track of resources and would know where they need to be moved from and to. Obviously, he and the navy commander would need to work out the sharing of the xAK's, but "production" would control all SC, PB, TB, and other miscellaneous "escort type" vessels. Both could do ASW with his available assets. And anything can be made OPCON to the other.
Also see my post above about others who may be interested in this game - I don't expect a decision anytime soon. But November is a ways off yet.