From: The Imperial Palace.
I personally enjoy having the Dismissal option, but I hope Vic considers adding a less punitive new option too. Maybe a per-turn VP penalty for failing to take an objective in time.
Alternatively, emulate War in the Pacific and allow the players to play on after "Dismissal." In WITP, you could have an auto-Japanese victory in January 1943, but players would play on anyway, and then they'd see who had the VP edge in 1945.
For now, though, I'm playing the AI with Dismissal on. It adds tension. :) If I lose, I lose, and I'll start over (maybe without Dismissal!).