From: Chilliwack, British Columbia
If it is a commander's game, then at what level does the player command down to? Platoon?... if so then the level of detail should stop on what a platoon leader would be responsible for. Would he say at the start of a mission "ok, everyone grab 6 grenades and 50 rounds of rifle ammunition" or would he just tell the platoon to "keep it light" or what have you. Could we not equip our platoons at the start of the battle by clicking on light, medium, heavy loadouts with reguards to ammunition and squad specialty weapons like panzerfausts and explosive charges. This way you would know before the battle that platoon A is the heavy platoon. The tradeoff would be slower movement, increased time/decreased ability to return fire if suprised for example.
I just think that the platoon HQ squad should be able to say "attack the tank" and the best squad in his platoon equiped for the job should be chosen to carry out the order, as long as he has one squad with a weapon that can do the job is all that matters. Maybe a list of weapons that the entire platoon has with them and the total ammunition/grenade load would be fine, it would save a player from clicking on each of the squads to try to find the one with a grenade remaining. The list would come up when clicking on the platoon HQ. Kind of a best of both worlds, abstract for the individual squads but a detailed listing of each weapon type, number and ammunition ready by the whole platoon.