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Making agent names for races?

 
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> Making agent names for races? Page: [1]
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Making agent names for races? - 8/4/2012 11:19:24 AM   
Tyrador


Posts: 168
Joined: 1/29/2012
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Is it possible now to make agent names for each specific race?
Post #: 1
RE: Making agent names for races? - 8/4/2012 11:42:49 AM   
ASHBERY76


Posts: 1975
Joined: 10/10/2001
From: England
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No it has to be family.I hope future modding allows race naming.

(in reply to Tyrador)
Post #: 2
RE: Making agent names for races? - 8/4/2012 1:06:17 PM   
ehsumrell1


Posts: 2121
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
quote:

ORIGINAL: Tyrador

Is it possible now to make agent names for each specific race?


Only if you create a character file for each race in its own directory via a theme.
You then could have a number of specific names tie to either a generic 'Agent' character
portrait or a specific one. For example: (In the Character file)

GENERIC --> 1, Karyn Laxo, 6, Quanemo_Spy.png, [Where Quanemo_Spy.png is a generic image for a spy]
Or 1, Xi Ling, 6, Ikkuro_Agent.png, [Where Ikkuro_Spy.png is a generic image for a spy]

SPECIFIC --> 1, Karyn Laxo, 6, Karyn Laxo_Human_Spy.png, [Where *.png is a specific portrait of a spy]
Or 1, James Bond, 6, James Bond_Human_Agent.png, [Where *.png is a specific portrait of a spy]



Although I know what you really mean and would like (all of us modders would) is that the
'agentNames.txt' file could be formatted for the individual races included in the game and
modded instead of by race family type as Ashberry76 has stated. This is the closest to a
workaround we have.

Attachment (1)

< Message edited by ehsumrell1 -- 8/4/2012 1:12:48 PM >


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Tyrador)
Post #: 3
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