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Player/Opponent md5-hash-keys are out of sync ??

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> Tech Support >> Player/Opponent md5-hash-keys are out of sync ?? Page: [1]
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Player/Opponent md5-hash-keys are out of sync ?? - 8/2/2012 10:25:38 AM   
Andy Brown

 

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What does this mean? We're getting it when my opponent trys to load for the first time a scenario that I saved using the Scenario Editor.

Andy Brown
Post #: 1
RE: Player/Opponent md5-hash-keys are out of sync ?? - 8/2/2012 1:44:22 PM   
junk2drive


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Joined: 6/27/2002
From: Arizona West Coast
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Your opponent needs the scenario and map files that you created.

(in reply to Andy Brown)
Post #: 2
RE: Player/Opponent md5-hash-keys are out of sync ?? - 8/3/2012 6:14:55 AM   
Andy Brown

 

Posts: 81
Joined: 2/20/2001
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So let me check I've got this right.

I used the Scenario editor to create a scenario using an existing map that came with the game so I don't need to send any map files ('cos he should already have it).

I created a scenario so I send him the MyScenario.xml file which he puts in his Data\Scenario folder.

I start a new game which generates a .sav and a .xml file (with lots of #'s) which I send him and he puts in his PBM folder.

He then starts his game and loads from his multiplayer menu.

Is this correct?

Thanks,

Andy

(in reply to junk2drive)
Post #: 3
RE: Player/Opponent md5-hash-keys are out of sync ?? - 8/3/2012 1:27:12 PM   
junk2drive


Posts: 12895
Joined: 6/27/2002
From: Arizona West Coast
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Sounds correct.

(in reply to Andy Brown)
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RE: Player/Opponent md5-hash-keys are out of sync ?? - 8/3/2012 10:28:01 PM   
Stridor


Posts: 5077
Joined: 9/8/2007
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quote:

ORIGINAL: Andy Brown

So let me check I've got this right.

I used the Scenario editor to create a scenario using an existing map that came with the game so I don't need to send any map files ('cos he should already have it).

I created a scenario so I send him the MyScenario.xml file which he puts in his Data\Scenario folder.

I start a new game which generates a .sav and a .xml file (with lots of #'s) which I send him and he puts in his PBM folder.

He then starts his game and loads from his multiplayer menu.

Is this correct?

Thanks,

Andy


From memory the scenario files automatically get shared when you start a pbem (as they are small) but the map files do not. So you need to make sure your opponent has your map prior to starting the pbem.

Also make sure there are no edits made to any units xmls. If any edits have been made the game considers that you may not be gaming on an even playing field. Finally you need to be both playing with the same game version (same patch level).

Cheers

S.

(in reply to Andy Brown)
Post #: 5
RE: Player/Opponent md5-hash-keys are out of sync ?? - 8/4/2012 5:48:54 AM   
Rick

 

Posts: 12108
Joined: 4/20/2000
Status: online

quote:

ORIGINAL: Stridor


quote:

ORIGINAL: Andy Brown

So let me check I've got this right.

I used the Scenario editor to create a scenario using an existing map that came with the game so I don't need to send any map files ('cos he should already have it).

I created a scenario so I send him the MyScenario.xml file which he puts in his Data\Scenario folder.

I start a new game which generates a .sav and a .xml file (with lots of #'s) which I send him and he puts in his PBM folder.

He then starts his game and loads from his multiplayer menu.

Is this correct?

Thanks,

Andy


From memory the scenario files automatically get shared when you start a pbem (as they are small) but the map files do not. So you need to make sure your opponent has your map prior to starting the pbem.

Also make sure there are no edits made to any units xmls. If any edits have been made the game considers that you may not be gaming on an even playing field. Finally you need to be both playing with the same game version (same patch level).

Cheers

S.


The scenario files do get shared automatically if you're using Dropbox (or other file sharing site), but for a traditional PBEM game I think it needs to be mailed along with the turn.

Thanks!
Rick

(in reply to Stridor)
Post #: 6
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