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How to attach AI specific race to specific policy?

 
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> How to attach AI specific race to specific policy? Page: [1]
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How to attach AI specific race to specific policy? - 7/31/2012 5:41:55 PM   
Tyrador


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Joined: 1/29/2012
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As I'm working on ME mod, I have changed Shakturi to Reapers and put in policy folder Reapers.txt (read only). In this file I have changed race policy to NewColonyPopulationPolicyAllRaces ;4, but in game it seems that they do not implement that! Any thoughts?
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RE: How to attach AI specific race to specific policy? - 7/31/2012 5:58:29 PM   
Quadro7F


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Joined: 7/25/2012
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Did you tried to rise "ColonyPopulationPolicyGrowthFactorExterminate" parameter to 5 in race.txt?

Btw, i just cheked - its "4" there by default (in policy i mean).

< Message edited by Quadro7F -- 7/31/2012 6:07:40 PM >

(in reply to Tyrador)
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RE: How to attach AI specific race to specific policy? - 7/31/2012 6:10:59 PM   
Tyrador


Posts: 168
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I will try now, ColonyPopulationPolicyGrowthFactorExterminate as I know is a factor/rate of how fast you exterminate a race from the planet.
Yeah it is 4 only with Boskara and Shakturi.

(in reply to Quadro7F)
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RE: How to attach AI specific race to specific policy? - 7/31/2012 6:21:00 PM   
Quadro7F


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In manual it says: Bonus to population growth at a colony when a foreign race is being exterminated through the Exterminate colony population policy. Valid range from 0.2 to 5.0

I dont know, will it help or not, but you should try.

(in reply to Tyrador)
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