From: Central Texas
Cutting taxes to zero does not prevent the elimination of the trade fleet. The empire, public and private, may still be operating at a profit, but without the trade fleet construction projects are often crippled and population happiness is negatively effected. This has been and still is a problem. Something in the automanager does not take into account all of the factors beyond the gross supply/demand for basic needs. As I have mentioned elsewhere I have run a 70+ colony empire for 20 years at peace just to test this and have seen construction stop and happiness slip or go to hell with taxes cut to nothing and stockpiles of goods, luxury and otherwise, sitting around unused because my 900+ ship cargo fleet went to Zero. And yet I still made a small profit in both private and public secotrs, though the private sector cash flow was volatile (no surprise there...). The only time I could get new cargo ships built was by adding a new colony. The AI would build 6 or 10 ships after the colonization. After a few years, as the colony developed, they disappeared. Any construction elsewhere in the galaxy that needed materials that existed in abundance at different locations went back on hold.
No, something in the private sector needs to be fixed.
< Message edited by solops -- 8/23/2012 6:21:29 PM >
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
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