davidss
Posts: 275
Joined: 12/10/2009 Status: offline
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Hi, The new trees look very realistic ... what program are they made with? Also, since Normandy trees have large canopies and there are lost of them ... it's possible that game play would suffer it trees were simulated as their real life counterparts. Soldiers and vehicles may get lost from players' view under such large canopies, and the only other option is to turn tree canopies off. In my opinion the best way CC has represented trees and hedges so far is by: 1. only using trees with canopies (that soldiers / vehicles can actually go under) in very limited quantities and with small canopies (like orchard trees). 2. large hedges (or tree lines) are without real canopies ... and vehicles are not able to move through them, but soldiers can. 3. small hedges allow both soldiers and vehicles to move through, and vehicles crush it to hedge debris. This still doesn't work well though with forested areas, where many trees with canopies are side by side. I was thinking of another way to simulate tree canopies in CC, but am not sure if it's possible or if it would be a preferred method. Nevertheless, here is the idea. Eliminate the use of tree canopies that soldiers / vehicles can go under and not be seen. Therefore, all tree canopies would be part of the bgm (main background image), but when soldiers / vehicles move on to a tree canopy ... they change their appearance from solid multicolored to transparent with a high visibility outline only. Maps would need to have more elements to achieve this ... like: grass under canopy, dirt under canopy, etc. This way you are still able see an outline of units as they move over "under canopy" elements ... instead of the method where units completely disappear. With this new method ... soldiers would also change to 'transparent with a high visibility outline only' when moving through large hedgerows, but still be able to stay solid colored over small hedges. Vehicles would be visually affected the same way, but still not be able to move through large hedgerows. An extra in game option could also be added to toggle on / off tree trunks ... so a player could see a small graphic where the tree trunk is located in the canopy.
< Message edited by davidss -- 7/28/2012 4:10:22 PM >
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