Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> RE: [PCM] - Prothean Cycle Mod - (30/03/2013) Page: <<   < prev  2 3 4 5 [6]
Login
Message << Older Topic   Newer Topic >>
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 9/27/2014 10:25:23 AM   
fruitgnome

 

Posts: 184
Joined: 6/4/2014
Status: offline
THX to share although it's not ready.

< Message edited by fruitgnome -- 9/27/2014 11:25:52 AM >

(in reply to Tyrador)
Post #: 151
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 12/16/2014 9:23:47 PM   
Taeryc

 

Posts: 3
Joined: 6/1/2014
Status: offline
Its still entirely playable, or rather, it is until it adds to many resources to a colony. Or maybe I'm just getting unlucky. Can anyone confirm that?

If that's the case, I'd simply remove some of the added purely luxury resources like droids and whatever and leave it to medi-gel to pop up, but i've no idea how to do that.

(in reply to fruitgnome)
Post #: 152
Page:   <<   < prev  2 3 4 5 [6]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> RE: [PCM] - Prothean Cycle Mod - (30/03/2013) Page: <<   < prev  2 3 4 5 [6]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.094