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RE: Prothean Empire (Mass Effect) mod idea

 
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RE: Prothean Empire (Mass Effect) mod idea - 2/12/2013 10:07:47 AM   
Tyrador


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?

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RE: Prothean Empire (Mass Effect) mod idea - 2/12/2013 10:12:41 AM   
HectorOfTroy


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Just keeping the the thread on top because I'm looking forward to this mod.

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Post #: 62
RE: Prothean Empire (Mass Effect) mod idea - 2/12/2013 9:16:01 PM   
Tyrador


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Yeah, thx then When Shadows will be released, mod will be ready.

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Post #: 63
RE: Prothean Empire (Mass Effect) mod idea - 2/12/2013 9:28:55 PM   
tjhkkr


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What exactly is it choking on? I saw in one of the entries there is a late game issue... what is it doing?

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Post #: 64
RE: Prothean Empire (Mass Effect) mod idea - 2/12/2013 11:42:57 PM   
Tyrador


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Basically at some point of the game when you conquer someones homeworld, it starts to extremely lag, all research is stalled, all private sector ships have None task and even when I create new planet in editor, it will have same name over and over again. Maybe it is somehow related to the appearance of Shakturi beacon?

However, I have noticed that even when storyline is off, bug happens as well, but only in very very late game when I conquer ~90% of galaxy.

Perhaps there is a fundamental problem with AI in a game, some code breaks and which leads to fall of the all game. Have no idea how to fix it, tried almost for 2 mounts, no luck.

< Message edited by Tyrador -- 2/12/2013 11:43:10 PM >

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Post #: 65
RE: Prothean Empire (Mass Effect) mod idea - 2/13/2013 12:14:34 AM   
tjhkkr


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Yeah, system lags are difficult to diagnose...
The Shakturi Beacon is a good call...

Have you tried the game without the mod and encountered the same problem?

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Post #: 66
RE: Prothean Empire (Mass Effect) mod idea - 2/13/2013 1:21:39 PM   
Tyrador


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No, without mod it is fine. At least that allright

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RE: Prothean Empire (Mass Effect) mod idea - 2/13/2013 7:39:20 PM   
Kalthaniell


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WOW. The new shipset is amazing man. You blew my mind with that one xO you made ships in full 3d?

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RE: Prothean Empire (Mass Effect) mod idea - 2/13/2013 11:58:11 PM   
Tyrador


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No, i have used a lot of spacehips images from several games These ones are from game Novus Aeterno.

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Post #: 69
RE: - Prothean Cycle Mod - [New Shipset! 12/12/12] - 2/15/2013 7:00:37 PM   
fierceking

 

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I can't seem to find the download link to try this out. Am I going blind or am I missing something?

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Post #: 70
RE: - Prothean Cycle Mod - [New Shipset! 12/12/12] - 2/15/2013 10:03:18 PM   
Tyrador


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It is not ready yet I will release it after Shadows will be released.

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RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 3/30/2013 3:49:47 PM   
Tyrador


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Bump, go to post 1

< Message edited by Tyrador -- 3/30/2013 10:43:31 PM >

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Post #: 72
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 3/31/2013 10:03:06 AM   
Tyrador


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removed

Attachment (1)

< Message edited by Tyrador -- 6/8/2013 8:55:10 AM >

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Post #: 73
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 3/31/2013 10:58:02 AM   
ASHBERY76


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Some Eva inspiration in presentation.Looks nice.

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Post #: 74
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 3/31/2013 2:11:36 PM   
Tyrador


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Thank you! Eva has an amazing skill in this, surely she was marketing director in Korean corp.

< Message edited by Tyrador -- 4/17/2013 7:42:50 PM >


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RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 4/17/2013 2:37:03 PM   
eva lilith


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(actually..not 'Maketing'..)

A couple of weeks ago i was purchased 'Mass Effect Trilogy' and replay
..always really Fun

Mass Effect is one of my favorite game..
i can't wait this mod!
and shipset is really really GREAT!

Q) are you going to modding 'shadow's ground combat?'
then this mod will be More GREAT!!

I will look forward


< Message edited by eva lilith -- 4/17/2013 2:42:57 PM >


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Post #: 76
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 4/17/2013 7:02:30 PM   
Tyrador


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quote:

ORIGINAL: eva lilith

(actually..not 'Maketing'..)

A couple of weeks ago i was purchased 'Mass Effect Trilogy' and replay
..always really Fun

Mass Effect is one of my favorite game..
i can't wait this mod!
and shipset is really really GREAT!

Q) are you going to modding 'shadow's ground combat?'
then this mod will be More GREAT!!

I will look forward



Thank you!Yes, I plan to mod every bit of DW including shadows ground combat, but not the component icons. As i have searched around the internet and couldn't find any decent looking icons, only EVE's could qualify of course. So will keep them default.

Hopefully it will be possible to modify phaser graphics in Shadows, because the present ones look like red candy sticks.


< Message edited by Tyrador -- 4/17/2013 7:35:11 PM >


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Post #: 77
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 4/18/2013 9:19:51 PM   
Igard


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quote:

ORIGINAL: Tyrador


Hopefully it will be possible to modify phaser graphics in Shadows, because the present ones look like red candy sticks.



You think you're getting a tasty treat, but you're really getting a fiery death! I really hope we can mod everything too. We should be able to when the modders expansion/patch comes out after Shadows.

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RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 4/19/2013 6:07:26 AM   
Shuul

 

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Looks bloody awesome :)

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Post #: 79
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 5/14/2013 9:04:33 PM   
Mansen


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Aw... no Mass Effect "current day" species? Was looking forward to swarming the known universe with Krogans.

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Post #: 80
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 5/15/2013 8:07:20 AM   
Tyrador


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Here you go: http://www.matrixgames.com/forums/tm.asp?m=3144439

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RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 5/23/2013 7:04:32 PM   
Shuul

 

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Ok, I bought Shadows and im ready. GIMME GIMME!

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Post #: 82
RE: Prothean Empire (Mass Effect) mod idea - 5/24/2013 4:41:11 AM   
Erik Rutins

 

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Looking great, amazing how much stuff has been happening while I've had my head down in Shadows.

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Post #: 83
RE: Prothean Empire (Mass Effect) mod idea - 5/25/2013 10:58:43 PM   
Scrove

 

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Love the ship design and the way the weapons fire looks.

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Post #: 84
RE: Prothean Empire (Mass Effect) mod idea - 5/25/2013 11:54:37 PM   
Bleek


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Really liking the weapon effects and pirate ships!

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Post #: 85
RE: Prothean Empire (Mass Effect) mod idea - 5/26/2013 12:58:19 AM   
Tyrador


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Thank you, I will release it soon. Just now need to adjust it from Legends to Shadows.

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Post #: 86
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 5/29/2013 5:48:45 PM   
Seraph86

 

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wow...looks promising, can't wait to try the mod!


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Post #: 87
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 6/1/2013 5:32:37 PM   
Buio


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Great graphics and features, looking forward to it.

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Post #: 88
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 6/4/2013 11:51:37 AM   
Tyrador


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bump, mod released!

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Post #: 89
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 6/4/2013 1:17:44 PM   
Sirian


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Outstanding! Just downloaded and can't wait to try the new weapon imagery out. Have been waiting forever to get my hands on decent weapon images!

Thanks!
Sirian

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