Matrix Games Forums

Deal of the Week Battle Academy Battle Academy 2 Out now!Legions of Steel ready for betaBattle Academy 2 gets trailers and Steam page!Deal of the Week Germany at WarSlitherine Group acquires Shenandoah StudioNew information and screenshots for Pike & ShotDeal of the Week Pride of NationsTo End All Wars Releasing on Steam! Slitherine is recruiting: Programmers required
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Prothean Empire (Mass Effect) mod idea

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> RE: Prothean Empire (Mass Effect) mod idea Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Prothean Empire (Mass Effect) mod idea - 7/31/2012 10:52:49 AM   
Tyrador


Posts: 168
Joined: 1/29/2012
Status: offline

quote:

ORIGINAL: Kalthaniell


quote:

ORIGINAL: Tyrador

Kalthaniell, is it a good idea to make savegame in which all star names, planet names and faction positioning will represent/reflect Mass Effect galaxy map? And Give Reapers some colonies in galactic far rims as well?

Personally I like my galaxies completely random. But if you want to create a kind of pre set 'scenario' it might be worth a try. It shouldn't be the main idea behind the mod though. At least imho.

Is the map editor still buggy? I haven't played DW for a half year.

(in reply to Kalthaniell)
Post #: 31
RE: Prothean Empire (Mass Effect) mod idea - 7/31/2012 10:36:51 PM   
Bleek


Posts: 215
Joined: 10/26/2011
From: United Kingdom
Status: offline
Awesome stuff, keep up the good work!

I've had to take a break from DW this week but I'll be playing with your ships and planets at the weekend.

(in reply to Kalthaniell)
Post #: 32
RE: Prothean Empire (Mass Effect) mod idea - 7/31/2012 10:48:47 PM   
Tyrador


Posts: 168
Joined: 1/29/2012
Status: offline
Hopefully I finish by this time

(in reply to Bleek)
Post #: 33
RE: Prothean Empire (Mass Effect) mod idea - 7/31/2012 11:18:04 PM   
Bleek


Posts: 215
Joined: 10/26/2011
From: United Kingdom
Status: offline

quote:

ORIGINAL: Tyrador

Hopefully I finish by this time


Ah! Just checked the first post, thought the attachment was the download... doh!

Fingers crossed for the weekend then.

(in reply to Tyrador)
Post #: 34
RE: Prothean Empire (Mass Effect) mod idea - 8/2/2012 6:26:31 AM   
Kalthaniell


Posts: 319
Joined: 5/31/2011
Status: offline
I'll help out with shipsets Tyrador if you want. I'm nearing finish with ME Shepard cycle mod. I think it's a good idea for both teams to join forces anyway. Together we can make much more and making an extensive mod single-handedly is very time consuming and difficult.

(in reply to Bleek)
Post #: 35
RE: Prothean Empire (Mass Effect) mod idea - 8/2/2012 9:07:31 AM   
Tyrador


Posts: 168
Joined: 1/29/2012
Status: offline
Yes that would be great! And perhaps Rachni could be a faction in your mod? Yes single-handedly is indeed very time consuming

(in reply to Kalthaniell)
Post #: 36
RE: Prothean Empire (Mass Effect) mod idea - 8/7/2012 3:57:14 PM   
Tyrador


Posts: 168
Joined: 1/29/2012
Status: offline
The Zha'til:





Attachment (1)

(in reply to Tyrador)
Post #: 37
RE: Prothean Empire (Mass Effect) mod idea - 8/8/2012 1:13:34 AM   
Quadro7F


Posts: 23
Joined: 7/25/2012
Status: offline
Great job, Tyrador

(in reply to Tyrador)
Post #: 38
RE: Prothean Empire (Mass Effect) mod idea - 8/8/2012 1:29:55 AM   
Kalthaniell


Posts: 319
Joined: 5/31/2011
Status: offline
Awesome man. That ships look amazing! The beam on the stations -sooooo cool

(in reply to Quadro7F)
Post #: 39
RE: Prothean Empire (Mass Effect) mod idea - 8/9/2012 6:40:28 PM   
Niaru


Posts: 19
Joined: 7/14/2011
Status: offline
Oh dear god, how awesome is that?

Please, for the love of everything, do not abandon this project!

Eagerly awaiting this mod!

(in reply to Kalthaniell)
Post #: 40
RE: Prothean Empire (Mass Effect) mod idea - 8/10/2012 9:26:56 AM   
Tyrador


Posts: 168
Joined: 1/29/2012
Status: offline

quote:

ORIGINAL: Niaru

Oh dear god, how awesome is that?

Please, for the love of everything, do not abandon this project!

Eagerly awaiting this mod!


I'm still working on it, maybe in the next week it will be finished.

(in reply to Niaru)
Post #: 41
RE: Prothean Empire (Mass Effect) mod idea - 8/11/2012 12:43:08 PM   
Tyrador


Posts: 168
Joined: 1/29/2012
Status: offline
Oravores stations:





Attachment (1)

(in reply to Tyrador)
Post #: 42
RE: Prothean Empire (Mass Effect) mod idea - 8/13/2012 7:48:24 AM   
Data


Posts: 3895
Joined: 1/3/2011
Status: offline
Wohoo, man, don't stop

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Tyrador)
Post #: 43
RE: Prothean Empire (Mass Effect) mod idea - 8/25/2012 10:50:34 PM   
Tyrador


Posts: 168
Joined: 1/29/2012
Status: offline
Zha vs Ditakur




Attachment (1)

(in reply to Tyrador)
Post #: 44
RE: Prothean Empire (Mass Effect) mod idea - 8/26/2012 9:43:43 AM   
HectorOfTroy


Posts: 303
Joined: 1/9/2011
Status: offline
Looks awesome. So what's the difference between this mod and ME mod?

(in reply to Tyrador)
Post #: 45
RE: Prothean Empire (Mass Effect) mod idea - 8/26/2012 10:17:13 AM   
Tyrador


Posts: 168
Joined: 1/29/2012
Status: offline
Same universe but, set in previous cycle of extinction event which occurs every 50000 years.

(in reply to HectorOfTroy)
Post #: 46
RE: Prothean Empire (Mass Effect) mod idea - 8/26/2012 3:23:05 PM   
Bleek


Posts: 215
Joined: 10/26/2011
From: United Kingdom
Status: offline
Looking really nice, might have to mix up the two mods to get the best of both worlds! :)

(in reply to Tyrador)
Post #: 47
RE: Prothean Empire (Mass Effect) mod idea - 8/26/2012 5:15:56 PM   
Kalthaniell


Posts: 319
Joined: 5/31/2011
Status: offline
Tyrador, dude, you are blowing my mind with that artwork. U my friend are a true master I beg you, keep it coming x_x

(in reply to Bleek)
Post #: 48
RE: Prothean Empire (Mass Effect) mod idea - 8/26/2012 8:19:11 PM   
Tyrador


Posts: 168
Joined: 1/29/2012
Status: offline
Thanx, i was in doubts about these shipsets

(in reply to Kalthaniell)
Post #: 49
RE: Prothean Empire (Mass Effect) mod idea - 8/26/2012 10:10:39 PM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline
Good lord, this looks absolutely pure awesome! Some fantastic work Tyrador.

_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to Tyrador)
Post #: 50
RE: Prothean Empire (Mass Effect) mod idea - 8/26/2012 10:39:10 PM   
pipewrench


Posts: 450
Joined: 1/5/2010
Status: offline
Tyrador,

The art you are throwing out is fantastic. The Zha'til image is now my current desktop background. Great color blending and design. Hats off to you.

< Message edited by pipewrench -- 8/26/2012 10:46:50 PM >

(in reply to Igard)
Post #: 51
RE: Prothean Empire (Mass Effect) mod idea - 9/13/2012 12:25:43 AM   
jpinard

 

Posts: 252
Joined: 4/19/2004
Status: offline
I cannot wait for this mod. Looks amazing!

(in reply to pipewrench)
Post #: 52
RE: Prothean Empire (Mass Effect) mod idea - 12/12/2012 8:24:29 PM   
dostillevi

 

Posts: 216
Joined: 8/31/2012
Status: offline
Please continue, or at least release what you have! The shipsets look awesome!

(in reply to jpinard)
Post #: 53
RE: Prothean Empire (Mass Effect) mod idea - 12/12/2012 11:22:00 PM   
Tyrador


Posts: 168
Joined: 1/29/2012
Status: offline
removed

Attachment (1)

< Message edited by Tyrador -- 6/8/2013 8:49:12 AM >

(in reply to dostillevi)
Post #: 54
RE: Prothean Empire (Mass Effect) mod idea - 12/12/2012 11:39:27 PM   
Tyrador


Posts: 168
Joined: 1/29/2012
Status: offline
Planet Overhaul:




Attachment (1)

(in reply to Tyrador)
Post #: 55
RE: Prothean Empire (Mass Effect) mod idea - 12/12/2012 11:44:33 PM   
Tyrador


Posts: 168
Joined: 1/29/2012
Status: offline
removed

Attachment (1)

< Message edited by Tyrador -- 6/8/2013 8:54:50 AM >

(in reply to Kalthaniell)
Post #: 56
RE: Prothean Empire (Mass Effect) mod idea - 12/13/2012 1:50:02 AM   
dostillevi

 

Posts: 216
Joined: 8/31/2012
Status: offline
amazing stuff. I just finished combining the mass effect mod and the Extended mod (along with a few others) for my own use.. which gives me 47 races. Can't wait to add your mod to the mix!

(in reply to Tyrador)
Post #: 57
RE: Prothean Empire (Mass Effect) mod idea - 12/17/2012 7:09:26 PM   
Demiurge13


Posts: 20
Joined: 9/14/2012
Status: offline
looking forward to this mod for sure. Hopefully you release it in the next couple of weeks so we have time to play it a bit before we all die on dec. 21 lol

seriously though, any chance on releasing that galaxy backdrop, it looks awesome, where'd you get it? I tried looking for the galaxy image used in the mass effect map mode but couldn't find any.

(in reply to dostillevi)
Post #: 58
RE: Prothean Empire (Mass Effect) mod idea - 12/17/2012 8:40:29 PM   
Tyrador


Posts: 168
Joined: 1/29/2012
Status: offline
Only thing that stops me from releasing it is a bug with automation in a late game. I'm trying to solve it for a month now, it is likely that mod will be released during the release of DW:Shadows in 2013 Q1.

(in reply to Demiurge13)
Post #: 59
RE: Prothean Empire (Mass Effect) mod idea - 2/12/2013 4:41:20 AM   
HectorOfTroy


Posts: 303
Joined: 1/9/2011
Status: offline
TTT

(in reply to Tyrador)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> RE: Prothean Empire (Mass Effect) mod idea Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.104