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RE: New DC Case Blue v1.01g Public Beta

 
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RE: New DC Case Blue v1.01g Public Beta - 8/16/2012 2:20:19 PM   
Wartath


Posts: 43
Joined: 3/28/2012
From: Finland
Status: offline
When will the official 1.01 -patch arrive?

(in reply to Hexagon)
Post #: 31
RE: New DC Case Blue v1.01g Public Beta - 8/16/2012 2:29:09 PM   
Templer


Posts: 931
Joined: 1/5/2009
From: Nürnberg, Germany
Status: offline
quote:

ORIGINAL: Wartath

When will the official 1.01 -patch arrive?

Good question.

Vic was restrained in the past few days and did not appear in the forum.
I hope very much that Vic is working to incorporate as many, or the only the best/usefull of our proposals in the very first patch.

< Message edited by Templer -- 8/16/2012 2:45:36 PM >

(in reply to Wartath)
Post #: 32
RE: New DC Case Blue v1.01g Public Beta - 8/16/2012 2:44:07 PM   
Treale


Posts: 1236
Joined: 8/10/2003
From: Central Florida
Status: online
I hope that this game doesn't turn into an "Update" fest like WitE! They drive me nuts with all of the updates....

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Tony

(in reply to Templer)
Post #: 33
Updates are always good and welcome - 8/16/2012 2:54:46 PM   
Templer


Posts: 931
Joined: 1/5/2009
From: Nürnberg, Germany
Status: offline
Updates are always good and welcome.

Decisive Campaigns: Case Blue seems pretty bugless so far.

I think one of the problems with Gary Grigsby's War in the East is, that the game was designed so cumbersome and complicated with all the countless variables that the leaders themselves struggling to keep their heads above the waterline.
They stuff a hole here - but thereafter, in other places, burst two more holes.

(in reply to Treale)
Post #: 34
RE: Updates are always good and welcome - 8/16/2012 3:44:46 PM   
oldspec4

 

Posts: 679
Joined: 11/1/2004
Status: offline
Not bugless for me

I have had three gamestopping bugs with turn processing...the latest after more that 40 turns into case blue (long).

Vic was very responsive on the first two issues ( I have a beta more current than the 1.01g ) but I submitted a tech support request a few days ago w/ no response as of this post.

I really like the game and the game concept but its shelved until I can process my turn.

(in reply to Templer)
Post #: 35
RE: Updates are always good and welcome - 8/16/2012 4:57:38 PM   
redmarkus4


Posts: 4050
Joined: 12/1/2007
From: 0.00
Status: offline
Vic took a well deserved vacation. I think he may be back next week.

_____________________________

Managers read statistics and tune processes. Leaders interpret statistics and determine strategy.

(in reply to oldspec4)
Post #: 36
RE: Updates are always good and welcome - 8/21/2012 12:11:22 PM   
Vic


Posts: 3570
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: oldspec4

Not bugless for me

I have had three gamestopping bugs with turn processing...the latest after more that 40 turns into case blue (long).

Vic was very responsive on the first two issues ( I have a beta more current than the 1.01g ) but I submitted a tech support request a few days ago w/ no response as of this post.

I really like the game and the game concept but its shelved until I can process my turn.


Yes I am back. I was away for a week. Will pick up your issue ASAP. I will arrive to reading the support forum soon and will continue the help there.

best,
Vic

_____________________________

Victor Reijkersz Designs
www.vrdesigns.nl

(in reply to oldspec4)
Post #: 37
RE: Updates are always good and welcome - 8/23/2012 5:21:18 PM   
stormbringer3

 

Posts: 462
Joined: 7/26/2007
From: Staunton, Va.
Status: offline
Since there is a thread up for 1.02 is 1.01 still being worked on or will it be added to 1.02 and we'll wait for 1.02?
Thanks.

(in reply to Vic)
Post #: 38
RE: Updates are always good and welcome - 8/24/2012 10:36:24 AM   
Vic


Posts: 3570
Joined: 5/17/2004
Status: offline
v1.02c is the latest BETA version thats up. We probably finally go gold with this patch early next week.

best,
Vic

_____________________________

Victor Reijkersz Designs
www.vrdesigns.nl

(in reply to stormbringer3)
Post #: 39
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