So you are saying that the penetration values are wrong but thats Ok because it helps the game play.
MTTODD, it may sound this way - I apologizes because of my not very good English I often have problems to express what I think. I write that maybe the gameplay reasons was what was behind this design decision (ad other decisions of these type). And there is another reasoning too: the game was beta-tested and balanced with these stats. There is no problem to change them in editor, but these changes may change overall balance.
Anyway - I myself prefer the game to be realistic/historically accurate (but not necessarily in details but in "feel") and there are several things in this excellent game, that are not historically accurate on technical or tactical level (to mention a few that I already noticed: the way rocket artillery is simulated; absence of soviet tank brigades with (mainly) British tanks; the infantry - which is almost the same for the two sides, - this will be almost fine if infantry heavy weaponry was simulated as separate trooptypes (mostly squad and company level mortars)q but this is not the case and that is a factor that really mean very different effectiveness of German and soviet infantry in combat; the howitzers, which appear to be too strong in regular direct combat, etc.), if I my say so. But the thing is that achieving that kind of simulation of tactical "stuff" is not very easy on that (operational) scale, because of the many factors involved (Amatteucci mentioned more of them in previous post): not only actual technical details of the weapon system in question but tactical methods and procedures for overcoming deficiencies of the weapon in real combat situations. All that must be simulated in the stats of the trooptype.
I will give some example: if I decide to create some scenario of the summer of 1941 of some of the counter-attacks of the mechanized corps I will have to modify the stats for soviet tanks and guns of that units or - to modify stats for anti-tank artillery of German infantry divisions so that the player that plays German side be able as in reality to stop attacks from soviet tanks with his infantry (as happens in many cases).
If I only account for data on paper for soviet armor and PaK_guns, I will have to make stats for 3,7 cm very weak and defense of modern soviet tanks (mostly T-34 and KV-1) too strong. But in reality anti-tank defenses of German infantry divisions for most of the cases were strong enough - not because the guns themselves (mainly 3,7 and 5 cm PaKs) were that good, but because of tactical expertise of the anti-tank detachments (and to some extent - very weak tactical skills on soviet side (not in all but in many cases)). But if the game is operational you have to embed those kind of things directly in trooptype stats or to simulate in some other way (in fact - the tactical officers card are not a bad way to do this kind of things).
Anyway - I agree that it will be probably good to change the stats of soviet trooptypes a little (and maybe of all of the heavy artillery - howitzers and corps guns, because now they all seems too powerful in direct combat - when they are defending). Good thing is that we have the editor to make that kind of changes.
Amatteucci, maybe you are right, because I brought game recently (actually - yesterday) and have a very limited experience with it (I have played ATG, but not the first DC), but is already visible to me that the game represent realistically the operational combat in that period of time (at least to my understanding of it ;) ). I have played several turns and almost never throw more than a glance of the details of trooptypes compositions of regiments - mostly because the "big picture" (where these regiments are and what tkey are doing) seams more important.
My main concern in changing more "dramatically" (in search of historical accurateness of details) of some of the stats is to not break balance in game. After all the game did have a beta-test with that stats for trooptypes.
< Message edited by gollum -- 7/29/2012 9:00:37 AM >