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Quick and Dirty Civil War Mod Test

 
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Quick and Dirty Civil War Mod Test - 7/27/2012 12:11:23 PM   
redmarkus4


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OK, so what's really possible with this engine? A whole lot, I believe.

Here's a quick and dirty civil war experiment - lots of graphics will need to be modded, but you get the idea.

I haven't figured out how the units are colored, so they are translucent for now.

I gave the infantry an artillery range of 2, so they can fight from a distance (probably too far on this map) and artillery have a range of 8 hexes.

It's just a start, but hopefully you can see where it's heading, although I have no idea how the AI will handle it - might need to be PBEM only for a while.

Also, the scale might need to be higher - the Gettysburg campaign at Brigade level maybe.

Nevertheless, I'm in war game modder heaven with this engine. I've never seen anything like it.




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< Message edited by redmarkus4 -- 7/27/2012 12:13:29 PM >


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RE: Quick and Dirty Civil War Mod Test - 7/27/2012 12:28:10 PM   
Iñaki Harrizabalagatar


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I find problems with artillery for that kind tactical of mod.
1) Artillery should have different values with distance
2) There should be some kind of line of sight in the map, with terrain at different levels

Using a 1km scale in wich artillery could have a range of 2 hexes would solve those problems. At that scale probably brigade level would be adequate as you say.
I haven´t started playing with the editor, but looking at that example I will right now! :)

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RE: Quick and Dirty Civil War Mod Test - 7/27/2012 12:47:37 PM   
redmarkus4


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Yes, I agree - need to zoom out a bit.

Here's another example.




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RE: Quick and Dirty Civil War Mod Test - 7/27/2012 12:49:16 PM   
redmarkus4


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Movement probably need to be 1 hex per turn for infantry and 2 hexes for HQs and Cavalry.

15 minute turns, 1k per hex

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RE: Quick and Dirty Civil War Mod Test - 7/27/2012 3:23:02 PM   
Vic


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I remember Tom Weber did an American Civil War scenario for ATG on a strategic level and that one worked quite well.

Just a word of advice: Always be carefull with going towards a tactical scale since the engine is basically optimized for operational to strategic.

Best,
Vic


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RE: Quick and Dirty Civil War Mod Test - 7/27/2012 5:44:48 PM   
redmarkus4


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quote:

ORIGINAL: Vic

I remember Tom Weber did an American Civil War scenario for ATG on a strategic level and that one worked quite well.

Just a word of advice: Always be carefull with going towards a tactical scale since the engine is basically optimized for operational to strategic.

Best,
Vic



Thanks. Keeping it operational then...

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Realtek sound card
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Windows 7 Professional 64-bit O

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