NO Nebelwerfer and Katyusha Auto Death
Moderator: Vic
- Redmarkus5
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NO Nebelwerfer and Katyusha Auto Death
Deleted - on hold until I have time to focus on this one in more detail.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: NO Nebelwerfer and Katyusha Auto Death
wow you guys are fast, very cool. DC1 took over a year to get a single mod.
how are your plans about new scenrios? is this something you plan to do?
or will you stick to editing maps and existing scenarios for now?
how are your plans about new scenrios? is this something you plan to do?
or will you stick to editing maps and existing scenarios for now?
- Redmarkus5
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RE: NO Nebelwerfer and Katyusha Auto Death
ORIGINAL: Keunert
wow you guys are fast, very cool. DC1 took over a year to get a single mod.
how are your plans about new scenrios? is this something you plan to do?
or will you stick to editing maps and existing scenarios for now?
There are big plans in my mind for new scenarios like Barbarossa and Bagration, or even Normandy and the American Civil War one day - it's possible. But first we need to learn the system in depth, so modding existing scenarios is the first step. We are only scratching the surface right now and I am starting by producing more of the 'small battles', like the Kerch scenario that Vic posted. Even with this, I haven't understood how to edit the OOB and events properly.
To build a completely new scenario, the tough part is building a new OOB from scratch and defining the events code. I don't yet know how to do that. If more modders join up, it will move much faster. For example, I was able to focus on this for some days because it's the summer quiet period, but now my work is calling me again. We need to create some virtual mod teams with people covering the following areas:
- Battle, Map and OOB research (no technical skill needed - just find the correct info in a format modders can use easily)
- Map development (me and Krupp_88 for example)
- OOB development (guys like WilliePete, but we need more because it's a lot of work)
- Event coding (probably one clever guy could cover this)
- New artwork (me and a couple more)
I would like to start with a 1941 mod that covers AGS (basically, the same map with about 20 hexes added in the West and 20 removed in the East, a June 22 1941 OOB and some Barbarossa events code). I think this could be done part time in a couple of months.
Committed volunteers needed!
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
- Redmarkus5
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RE: NO Nebelwerfer and Katyusha Auto Death
ORIGINAL: Keunert
DC1 took over a year to get a single mod.
I modded the DC1 unit graphics within about 1 week of launch
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: NO Nebelwerfer and Katyusha Auto Death
hmm i missed that one...
- Blind Sniper
- Posts: 862
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RE: NO Nebelwerfer and Katyusha Auto Death
Red you are very fast, my congrats [:)]
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- Redmarkus5
- Posts: 4454
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RE: NO Nebelwerfer and Katyusha Auto Death
ORIGINAL: Blind Sniper
Red you are very fast, my congrats [:)]
Thanks but this was developed by WilliePete who is even faster! I just posted it...
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
- Iñaki Harrizabalagatar
- Posts: 785
- Joined: Tue Dec 11, 2001 6:00 pm
RE: NO Nebelwerfer and Katyusha Auto Death
I volunteer for the OOB and TOE research. I have a lot of experience with that and documentation stored, having done scenarios for TOAW and Battlefields.ORIGINAL: redmarkus4
ORIGINAL: Keunert
wow you guys are fast, very cool. DC1 took over a year to get a single mod.
how are your plans about new scenrios? is this something you plan to do?
or will you stick to editing maps and existing scenarios for now?
There are big plans in my mind for new scenarios like Barbarossa and Bagration, or even Normandy and the American Civil War one day - it's possible. But first we need to learn the system in depth, so modding existing scenarios is the first step. We are only scratching the surface right now and I am starting by producing more of the 'small battles', like the Kerch scenario that Vic posted. Even with this, I haven't understood how to edit the OOB and events properly.
To build a completely new scenario, the tough part is building a new OOB from scratch and defining the events code. I don't yet know how to do that. If more modders join up, it will move much faster. For example, I was able to focus on this for some days because it's the summer quiet period, but now my work is calling me again. We need to create some virtual mod teams with people covering the following areas:
- Battle, Map and OOB research (no technical skill needed - just find the correct info in a format modders can use easily)
- Map development (me and Krupp_88 for example)
- OOB development (guys like WilliePete, but we need more because it's a lot of work)
- Event coding (probably one clever guy could cover this)
- New artwork (me and a couple more)
I would like to start with a 1941 mod that covers AGS (basically, the same map with about 20 hexes added in the West and 20 removed in the East, a June 22 1941 OOB and some Barbarossa events code). I think this could be done part time in a couple of months.
Committed volunteers needed!
- Redmarkus5
- Posts: 4454
- Joined: Sat Dec 01, 2007 1:59 pm
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RE: NO Nebelwerfer and Katyusha Auto Death
ORIGINAL: Iñaki Harrizabalagatar
I volunteer for the OOB and TOE research. I have a lot of experience with that and documentation stored, having done scenarios for TOAW and Battlefields.
That's great. WilliePete is doing the same, starting with the Rostov mini-scenario and a full edit of the Fall Blau OOB to make it historical.
How would you like to tackle Manstein's Winter Offensive towards Stalingrad? That needs an OOB to be fully research and built from scratch...
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
- sandman2575
- Posts: 315
- Joined: Sat Sep 05, 2009 1:02 pm
RE: NO Nebelwerfer and Katyusha Auto Death
I'm curious about the Nebelwerfer/Katyusha 'auto death' mechanic to begin with -- it seems strange and seems to imply that these units are overpowered - or at least, potentially combat unbalancing? I'd be curious to hear more about why Vic went with a "one and done" approach, one combat, then remove unit from the game.
It would seem to suggest that if you're going to mod out auto death, a nerf for these units might well be necessary. - ?
It would seem to suggest that if you're going to mod out auto death, a nerf for these units might well be necessary. - ?
- Redmarkus5
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RE: NO Nebelwerfer and Katyusha Auto Death
ORIGINAL: sandman2575
I'm curious about the Nebelwerfer/Katyusha 'auto death' mechanic to begin with -- it seems strange and seems to imply that these units are overpowered - or at least, potentially combat unbalancing? I'd be curious to hear more about why Vic went with a "one and done" approach, one combat, then remove unit from the game.
It would seem to suggest that if you're going to mod out auto death, a nerf for these units might well be necessary. - ?
Yes, quite possibly true. Once we get some player feedback we can look at the other unit settings.
In fact, WP had originally pointed me at how to mod the Nebelwerfer and I added the Katyusha to the list to balance things out.
However, looking at their effect on the battle prior to the mod, it didn't seem particularly dramatic. I think it's realistic for the player to have a few specialist resources like this that he can cross-attach and concentrate at key points. Remember, they will still require 4 turns to rebuild their stockpiles.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
- Redmarkus5
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RE: NO Nebelwerfer and Katyusha Auto Death
Volunteer modders!
Join the DCCB Community Modding effort here: tm.asp?m=3152214.
Don't ask what DCCB can do for you. Ask what you can do for DCCB. Serve your player community with pride.
Join the DCCB Community Modding effort here: tm.asp?m=3152214.
Don't ask what DCCB can do for you. Ask what you can do for DCCB. Serve your player community with pride.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: NO Nebelwerfer and Katyusha Auto Death
I think it will turn out to be a big impact since these weapons are super powerful. The combat efficiency might need to be tweaked downwards. And you might need to tone down replacements for these pieces of equipment or you would have a ton of them standing way.
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RE: NO Nebelwerfer and Katyusha Auto Death
ORIGINAL: redmarkus4
...
I would like to start with a 1941 mod that covers AGS (basically, the same map with about 20 hexes added in the West and 20 removed in the East, a June 22 1941 OOB and some Barbarossa events code). I think this could be done part time in a couple of months.
...!
This scenarios would make me soooo happy.[8D][&o][&o]
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- Redmarkus5
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RE: NO Nebelwerfer and Katyusha Auto Death
I have started work on it but I need someone to help me edit the Events code...
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: NO Nebelwerfer and Katyusha Auto Death
Hi Redmarkus,
the link in the first post seems to be dead...
mercho
the link in the first post seems to be dead...
mercho
Eine von einem Löwen geführte Armee von Rehen ist gefährlicher als eine von einem Reh geführte Armee von Löwen.
An army of deers led by a lion is more dangerous than an army of lions led by a deer. (Plutarch AD 46 – AD 120)
An army of deers led by a lion is more dangerous than an army of lions led by a deer. (Plutarch AD 46 – AD 120)
RE: NO Nebelwerfer and Katyusha Auto Death
I'm confused -- do these units poof after one use? I just used a German Neb. (rocket) unit, and it's still on the map a turn later, albeit with very low supply. Am I missing something?
- Redmarkus5
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RE: NO Nebelwerfer and Katyusha Auto Death
ORIGINAL: mercho
Hi Redmarkus,
the link in the first post seems to be dead...
mercho
Sorry about that. I was hoping some people would test the mod and feedback, but nobody did. Now that I understand the game in a bit more depth, I realise that there are probably some issues with this mod, so I took it down for a while. Need to look at how replacements will work and also how to limit the ability of players to spawn dozens of these units...
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
- Redmarkus5
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RE: NO Nebelwerfer and Katyusha Auto Death
ORIGINAL: Grotius
I'm confused -- do these units poof after one use? I just used a German Neb. (rocket) unit, and it's still on the map a turn later, albeit with very low supply. Am I missing something?
Yes they do in Vanilla, hence the attempt at modding it to change that.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: NO Nebelwerfer and Katyusha Auto Death
Ah, OK, I misunderstood you. The unit doesn't poof, but the Nebelwerfer "trooptype" does. It comes back as replacements, so we'll be able to use it once every 3-5 turns or so. Is that so out of whack historically? Rockets were hard to come by at the front. In OCS's boardgame "Case Blue", I don't fire my rockets more than once every couple weeks, although in that game it's because they're abstracted as just costing lots and lots of supply.