jmalter
Posts: 978
Joined: 10/12/2010 Status: offline
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hi Auk, Wake has only 6k stacking, so that's a drag. but any experience you get from early amph-assaults will serve you well as you move forward, that is, bringing in the 2nd wave w/ loaded amph-supply & baseforce/engr troops, as well as empty amphTFs to load up your over-stacked/disrupted assault units and get them back for R&R. in early '42, you just don't have the specialized 'amph' ships (APA/AKA/LST etc.) & must do as best you can w/ what you've got. even in mid or late-war amph-assaults on small atolls, you've gotta land big initially, smash'n'grab, then get the assault troops back onto the ships as quick as you can, replacing them w/ the 2nd wave. this is always gonna be messy, and take longer than you wish it would. you can improve your action, if you include a USN BF w/ NavSupport in your assault. (but it best be fully-trained for the target, if it goes in w/ the 1st wave.) kudos to you for grabbing Wake back - propaganda victory, sure - but now you must extract your assault force, & replace it w/ Marine Defense Btns, Seabees, and air sqns, while keeping it well-supplied. if you're playing against the AI, it might likely decide to counter-assault you. you're on the learning-curve here, so ask yourself what worked well, what screwed up, what did i forget? you'll get more amph-toys as time passes, but you'll make better use of them if you re-examine your Wake assault & make a list of 'lessons learned'.
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