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RE: please explain air superiority in 1.02

 
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RE: please explain air superiority in 1.02 - 10/11/2012 2:08:57 PM   
Rasputitsa


Posts: 1685
Joined: 6/30/2001
From: Bedfordshire UK
Status: online

quote:

ORIGINAL: gwgardner
Just spent about 2 hours with 1.03 on this, and come to these conclusions: we need more clarification from the programmer concerning the comparison of what he calls 'player superiority' vs 'enemy superiority.' And his use of the term 'ratio.' He mentions a ratio of -1, and that makes no sense at all.


The information on this feature is minimal, but it seems that if parts of your territory start to turn purple then you have to worry and reposition existing fighter units, or move in more fighters and the colour code indicates where they have to go, to be effective. I am not sure I want to know exact ratios, but if they are going to be published, then they should make some sense.


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Post #: 31
RE: please explain air superiority in 1.02 - 10/11/2012 3:26:59 PM   
Rasputitsa


Posts: 1685
Joined: 6/30/2001
From: Bedfordshire UK
Status: online
Looking at a 1943 Gotterdammerung scenario, which I intend to use for amphibious operations with solo house rules. I can see that, in this opening turn, I have air superiority over most of the French Channel coast (don't like the muddy colour much, but that can be changed), I only have an advantage (not full superiority) over Dunkirk and around Caen (darker green) and for several hexes inland in Normandy. Depending on where you intend to land, it is a help in fine tuning the position of your fighter units with this feature, such a shame to have a campaign ruined, because you didn't quite have your fighter units properly positioned.

For further operations, after any landings, you can see where the Germans have an air advantage (light green) and superiority (purple). This is also vital information for parachute operations, in support of later ground units, without this guide you may be committing them into hostile airspace.

I can see how useful this feature might be, but I not sure how much more detail should be realistically available, although as always there is no objection in having more options for those who want them, just the chance not to see the detail if you choose.

One of the good things about ToF is that it is not a data fest, so much in the actual events was uncertain and you always have the option not to use this feature at all.






FOW is switched 'off' to show the effects, but would be 'on' during a game, but the information over the vital areas would still be there.

Note : this is no longer a stock scenario, I have given the Channel Islands to Germany and fortified them, also increased the fortification on the Antwerp approaches to represent the effects of the inevitable flooding.

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< Message edited by Rasputitsa -- 10/11/2012 3:37:26 PM >


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