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DC: Warsaw to Paris Public Beta v1.50c Available

 
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DC: Warsaw to Paris Public Beta v1.50c Available - 7/26/2012 6:21:37 PM   
Andrew Loveridge


Posts: 579
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Hi All,

We have a new update in the works, that includes a number of fixes and improvements. You can find it in the Members Club. Please try it out and let us know how it works for you.

Edit 7/30 -This has been updated and includes fixes to the bugs found so far.

v1.50c – July 30, 2012
Fixes

    1.Crash during AI Strategic Transfers.
    2.The Editor Add SFType bug.


v1.50b – July 16, 2012
Fixes and Improvements

    1. Full scenario editor including allowing any modder or scenario designer to implement any of the rules introduced in DC: Case Blue, for example: logistical centers, air supply missions or artillery stockpiles.
    2. Divisional highlighting mode added (highlight all parts of the same division)
    3. Ability to change zoom level while giving an order
    4. Mouse-wheel zoom support
    5. HQ highlighting mode added (highlights all units under a certain HQ)
    6. HQ power radius mode added
    7. Artillery radius and Aircraft intercept radius mode added
    8. HQ Counters are almost always brought to top of stack
    9. More selection popup windows with more information
    10. Ability to hide a lot of the bottom interface window and show more of the map
    11. Some graphics speed optimizations
    12. A lot of small bugs fixed
    13. A lot of small improvements to the interface
    14. New rewritten AI for DC:Case Blue also made available in the Editor of DC1. Plus a trial Poland39 scenario for use with this DC2AI added for testing.


< Message edited by Scott Parrino -- 9/11/2012 7:05:23 PM >


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Andrew Loveridge

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RE: DC: Warsaw to Paris Public Beta v1.05 Available - 7/26/2012 7:03:46 PM   
Alikchi

 

Posts: 1616
Joined: 5/14/2004
From: Edmond, Oklahoma, US
Status: offline
This is excellent, thank you!

Before I try though, I am wondering - will this break my ongoing PBEM or other save games?

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(in reply to Andrew Loveridge)
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RE: DC: Warsaw to Paris Public Beta v1.05 Available - 7/27/2012 9:35:45 AM   
PirateJock


Posts: 458
Joined: 9/14/2006
From: North West, UK
Status: offline
Great news - thanks Vic

Cheers

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Post #: 3
RE: DC: Warsaw to Paris Public Beta v1.05 Available - 7/27/2012 9:35:51 AM   
Vic


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Joined: 5/17/2004
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In theory no. But i am not 100% sure to be honest.

Best,
Vic

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www.vrdesigns.nl

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Post #: 4
RE: DC: Warsaw to Paris Public Beta v1.05 Available - 7/27/2012 1:25:04 PM   
Emir Agic


Posts: 325
Joined: 3/29/2004
From: Sarajevo, Bosnia and Herzegovina
Status: offline
Vic, I have tried the patch. The scroll speed seems better but it is still not as smooth as in my other games. Also, with new patch I'm having CTD at the end of the turn and at the beginning of Int Strategic Transfer phase (see screenshot). Never happened before.





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(in reply to Vic)
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RE: DC: Warsaw to Paris Public Beta v1.05 Available - 7/27/2012 2:18:28 PM   
Vic


Posts: 3654
Joined: 5/17/2004
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@emir,

Yes this is a public beta so I am expecting to catch a few bugs before making it the official patch. Thanks for reporting the first one.

As for the scrolling speed... I spent quite some time on optimizing the code again and the drawing process here, but this is the best you can expect. At least it improved somewhat for you. Although i am sorry to here your still not happy.

Best,
Vic

< Message edited by Vic -- 7/27/2012 2:19:19 PM >


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(in reply to Emir Agic)
Post #: 6
RE: DC: Warsaw to Paris Public Beta v1.05 Available - 7/27/2012 2:33:43 PM   
Emir Agic


Posts: 325
Joined: 3/29/2004
From: Sarajevo, Bosnia and Herzegovina
Status: offline
quote:

ORIGINAL: Vic

@emir,

Yes this is a public beta so I am expecting to catch a few bugs before making it the official patch. Thanks for reporting the first one.

As for the scrolling speed... I spent quite some time on optimizing the code again and the drawing process here, but this is the best you can expect. At least it improved somewhat for you. Although i am sorry to here your still not happy.

Best,
Vic



Vic, I didn't say that I was not happy. Previously it was annoying to the point where I decided not to play. Now, it is better and playable. It's not smooth as I would like it to be but at least it scrolls faster.

Now, I just have to wait for few bugs to be squeezed before start campaigning across Europe.

< Message edited by Emir Agic -- 7/27/2012 2:41:59 PM >

(in reply to Vic)
Post #: 7
RE: DC: Warsaw to Paris Public Beta v1.05 Available - 7/27/2012 3:04:46 PM   
Vic


Posts: 3654
Joined: 5/17/2004
Status: offline
-deleted-
-never mind already found the bug-

< Message edited by Vic -- 7/27/2012 3:07:38 PM >


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Post #: 8
RE: DC: Warsaw to Paris Public Beta v1.05 Available - 7/28/2012 1:18:12 AM   
rosseau

 

Posts: 1057
Joined: 9/13/2009
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I am amazed how quick you got this beta out. With that in mind, when creating a new SFT type, getting an error on missing png file. So I created a folder and file, but still not working ideally.

Thanks though. I guess you don't take any vacations

(in reply to Vic)
Post #: 9
RE: DC: Warsaw to Paris Public Beta v1.05 Available - 7/28/2012 4:34:22 AM   
TAIL_GUNNER

 

Posts: 223
Joined: 6/14/2004
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Getting same error....looks like the file path has several forward slashes in it.




Attachment (1)

< Message edited by TAIL_GUNNER -- 7/28/2012 4:35:12 AM >

(in reply to rosseau)
Post #: 10
RE: DC: Warsaw to Paris Public Beta v1.05 Available - 7/28/2012 11:30:31 AM   
Vic


Posts: 3654
Joined: 5/17/2004
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Also Emir and Treale found a bug with the AI phase. (this might be worked around by setting a game to 'not watch AI moves' )

@Tail,
Thanks for reporting this too. This should also be an issue in Case Blue editor. So good double catch.

We'll get this baby stabelized pretty soon.

best,
Vic


< Message edited by Vic -- 7/28/2012 11:31:54 AM >


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Post #: 11
RE: DC: Warsaw to Paris Public Beta v1.05 Available - 7/28/2012 5:21:04 PM   
TAIL_GUNNER

 

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Joined: 6/14/2004
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Thanks to you for releasing the editor. It seems well designed and very versatile.

One question before I dive in....I see where you can edit the Ratio for Subformation Types.

Can the game engine handle a 1:1 ratio? I would use squads for infantry..and 1:1 for vehicles and guns..

Would this work in the game?

(in reply to Vic)
Post #: 12
RE: DC: Warsaw to Paris Public Beta v1.05 Available - 7/29/2012 11:04:23 AM   
Vic


Posts: 3654
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: TAIL_GUNNER

Thanks to you for releasing the editor. It seems well designed and very versatile.

One question before I dive in....I see where you can edit the Ratio for Subformation Types.

Can the game engine handle a 1:1 ratio? I would use squads for infantry..and 1:1 for vehicles and guns..

Would this work in the game?


If you change the ratio you will also have the show the qty of troops in all units on the map and off-map (predef units). Its a lot of work (although it might be done quickly by making an EDITOR event)

Best,
Vic

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www.vrdesigns.nl

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Post #: 13
RE: DC: Warsaw to Paris Public Beta v1.05 Available - 7/30/2012 6:56:09 PM   
Andrew Loveridge


Posts: 579
Joined: 7/20/2009
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A new version 1.50c Beta has been put in the Members Club with the noted bugs fixed,
and the original post updated.

< Message edited by Andrew Loveridge -- 7/30/2012 6:57:23 PM >


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RE: DC: Warsaw to Paris Public Beta v1.05 Available - 8/2/2012 2:00:14 PM   
Vic


Posts: 3654
Joined: 5/17/2004
Status: offline
Any further feedback on v1.50c is welcome.

If all runs well please also report.

best,
Vic

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www.vrdesigns.nl

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Post #: 15
RE: DC: Warsaw to Paris Public Beta v1.50c Available - 8/2/2012 6:12:23 PM   
Templer


Posts: 951
Joined: 1/5/2009
From: Nürnberg, Germany
Status: offline

quote:

ORIGINAL: Andrew Loveridge

Hi All,

We have a new update in the works, that includes a number of fixes and improvements. You can find it in the Members Club. Please try it out and let us know how it works for you.

v1.50b – July 16, 2012
Fixes and Improvements

    12. A lot of small bugs fixed

I had to choose between Decisive Campaigns: The Blitzkrieg from Warsaw to Paris and the expansion to Gary Grigsby's War in the East.

For me, Decisive Campaigns: Case Blue has made ​​so much fun I decided for Decisive Campaigns: Blitzkrieg from Warsaw to Paris. And now I must read this.

I'm very disappointed.
All those years many small bugs stand in the game?
No one has cared about these bugs since the release date?

(in reply to Andrew Loveridge)
Post #: 16
RE: DC: Warsaw to Paris Public Beta v1.50c Available - 8/3/2012 8:51:07 AM   
PirateJock


Posts: 458
Joined: 9/14/2006
From: North West, UK
Status: offline
Hi Vic

Still on the learning curve for the game so maybe not pushing the game engine too hard but, so far, haven't managed to break 1.50c. Really think the UI improvements work well.

Cheers


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Post #: 17
RE: DC: Warsaw to Paris Public Beta v1.50c Available - 8/5/2012 9:16:25 AM   
Vic


Posts: 3654
Joined: 5/17/2004
Status: offline
@templer,

small bugs and glitches, not real (game breaking) bugs.

and yes with complex games with relatively low player counts some complicated bugs or issues only show after months and months.

however we just keep patching. just like happened now.

i hope you appreciate the support of older titles. :)

Best,
vic

(in reply to PirateJock)
Post #: 18
RE: DC: Warsaw to Paris Public Beta v1.50c Available - 8/5/2012 12:25:14 PM   
gabeeg


Posts: 243
Joined: 11/18/2009
Status: offline
Templar,

This is nothing to be "disappointed" about, check the forums for here for DC:WtP...not much in the way of bug reports or complaints by us long time DC owners (compare this to the level of reports and complaints in just about any other forum here or elsewhere...). There will always be bugs...always. You should instead take into consideration that Vic is still working on this older title and has back ported some of the excellent UI features of his new title (as well as squishing bugs that were not even noticed or reported by the game owners)....to me that is above and beyond what should be expected of a dev.

< Message edited by gabeeg -- 8/5/2012 12:26:11 PM >

(in reply to Templer)
Post #: 19
Count on it. I appreciate! - 8/6/2012 12:27:23 PM   
Templer


Posts: 951
Joined: 1/5/2009
From: Nürnberg, Germany
Status: offline

quote:

ORIGINAL: Vic

@templer,

small bugs and glitches, not real (game breaking) bugs.

and yes with complex games with relatively low player counts some complicated bugs or issues only show after months and months.

however we just keep patching. just like happened now.

i hope you appreciate the support of older titles. :)


Best,
vic

As you can bet on it!
One more reason to trust VR design and purpose to spend my money with a good feeling.

And by the way, Decisive Campaigns: The Blitzkrieg from Warsaw to Paris is not an old title.
It's so so great to play as if it were only realeased yesterday.
Your Decisive Campaigns series is a great system.

Maybe I install my Advanced Tactics gold once again and try again to get on it (again).

(in reply to Vic)
Post #: 20
RE: Count on it. I appreciate! - 8/6/2012 1:07:23 PM   
alex0809

 

Posts: 72
Joined: 5/15/2012
Status: offline
Thanks so much for this update! With the editor released, I hope some people will come up with some altered or even new scenarios.

Would you allow importing of some assets from DC2 for scenarios in DC1? For example using Romanians in DC1, adding StuG's to Germanys OOB or similar. (If that is even possible)

EDIT: Also, I'm just noticing, is it intended for the AGN and AGS to be disconnected from the OKH in the OOB window even though they actually are connected?

< Message edited by alex0809 -- 8/6/2012 1:24:14 PM >

(in reply to Templer)
Post #: 21
RE: Count on it. I appreciate! - 11/5/2012 7:33:33 PM   
TAIL_GUNNER

 

Posts: 223
Joined: 6/14/2004
Status: offline
quote:

Would you allow importing of some assets from DC2 for scenarios in DC1? For example using Romanians in DC1, adding StuG's to Germanys OOB or similar. (If that is even possible)


Adding units is quite easy....

In fact this is probably the most versatile editor I've ever seen. The sky's the limit as far as I can tell.





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< Message edited by TAIL_GUNNER -- 11/5/2012 7:36:16 PM >

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Post #: 22
RE: Count on it. I appreciate! - 11/5/2012 10:48:22 PM   
TAIL_GUNNER

 

Posts: 223
Joined: 6/14/2004
Status: offline
weird...my message wasn't showing up

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Post #: 23
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