MengJiao
Posts: 209
Joined: 12/18/2010 Status: offline
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quote:
ORIGINAL: sandman2575 quote:
ORIGINAL: Treale I'm just afraid that with all of the units involved, it would pretty time consuming and confusing to move and account for all of them! To play this at the regiment level there has to be literally hundreds of playing pieces? I remember The Europa Series and setting up Drang Nach Osten. It took hours and then all you could do was look at it...Impossible to play! I suppose it's all subjective, but there are games where complexity and sheer scope feel just overwhelming, and others where complexity and scope sucks you in. For me, the DC games draw you in -- because as big as they are -- and the full Case Blue campaign is undeniably *big* -- Vic has IMHO done a tremendous job with creating an inviting gaming experience: information is clearly presented (with exception of the Combat Results window -- GAH!!) and it is just aesthetically extremely pleasing. It is a game you want to spend time with. For me (and again, it's subjective), WitE is the opposite: enormous in scope but does very little to make you *want* to spend time with it. Info. is hidden or hard to access or jumbled or blandly presented -- and it gives you very little in the way of feedback---when you can't do something you think you should be able to, it often gives you no indication of what the problem is. I was incredibly impressed yesterday playing DCCB when I had taken an enemy town, closer to the front, and I thought about moving air units to it but wondered if the infrastructure damage to the town would create a supply handicap or other malus if I moved units. So, I thought, let's try and see -- and when I clicked the command to transfer the air units, a window popped up saying: "Are you sure you want to move units to a damaged airfield?" So, I clicked "Cancel" and thought, "this is just another small reason why I love this game." I feel much the same way. WitE seemed promising in many ways, but the sense you had when playing the game was that not only did you not know what was going on, but you couldn't find out and you couldn't do much about it anyway. DCCB seems a lot more comprehensible. For example, I can see where the large support formations are (engineers, AA, AT, Artillery) and even if I in some sense pay for this by seeing more units and having (10 km? hexes rather than 16? Km hexes) in many ways I prefer 10 km hexes anyway. And I can even see some roads!
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