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1.02 BETA 2 reports

 
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1.02 BETA 2 reports - 7/26/2012 3:23:48 PM   
gwgardner

 

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I just played Barbarossa with the new patch, three hands off turns, looking at a variety of majors and minors, and I'm happy to be able to report that upkeep appears to be working now - at least as far as each country having its specific upkeep levels. Will require further play to see if all aspects of the new upkeep feature is working.

this looks like a major step forward for the game.

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RE: 1.02 BETA 2 reports - 7/26/2012 5:49:34 PM   
AH4Ever


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I was able to load v1.01 saved game with no trouble.

Something cosmetic the two new buttons (Next Unit/ Units to Deploy) overlap slightly, they are functioning properly.

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RE: 1.02 BETA 2 reports - 7/26/2012 11:04:02 PM   
AH4Ever


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I am not even sure this is something that needs to be fixed, so I thought I would let you decide. I set up a hands-off game for the grand campaign to take a look at the new events that Germany has too deal with. I chose Slovakia as the country under human control. As the AI was playing the German turn, I saw some unusual results in the air fight and air strike windows.

Several times there were multiple damage results shown and on the German side of the window the total was never accurate. This happened quite frequently during the first three turns and always on the Western front.




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RE: 1.02 BETA 2 reports - 7/28/2012 8:39:06 PM   
lycortas

 

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Thanks for the patch, i appreciate it. The only error i have seen is Stettin Germany is written out in ASCII characters since i put the new beta 2 patch on. Also in the shipping screen it says "<ASCII> has sent 20 supplies to Konigsberg"

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RE: 1.02 BETA 2 reports - 7/29/2012 8:58:43 AM   
Agent S


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+1 with Lycortas

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RE: 1.02 BETA 2 reports - 7/30/2012 3:55:29 PM   
gwgardner

 

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personnel and material losses from battle seem a little skewed to me, example this bomber squadron attack against a British armored division in Africa. .2 strength points lost to the armored unit, extrapolated to 209 tanks lost? I doubt that a British division had that many tanks.

25 planes lost? I realize this represents a week of bomber runs against that division, but still that seems way off to me. For air unit losses, the 'soldiers' should be changed to 'air crew.'




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< Message edited by gwgardner -- 7/30/2012 3:58:14 PM >

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RE: 1.02 BETA 2 reports - 7/30/2012 4:28:57 PM   
gwgardner

 

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Major Problem - stop the presses for 1.02 beta 2

Perhaps a side-effect of the new supply rules? The Axis has units in North Africa, with a clear path to Tripoli, but the game says the convoy from Athens to Tripoli cannot be executed because no units need the supply. This is a killer for the N. Africa campaign.






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RE: 1.02 BETA 2 reports - 7/30/2012 4:30:07 PM   
gwgardner

 

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re above, units in N Africa with clear path to Tripoli






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RE: 1.02 BETA 2 reports - 8/2/2012 9:07:12 AM   
daniel123

 

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i found a work around. all you need to do is leave one unit at Tripoli. the convoy will say it suppling only one unit, but is seem to spead out to any others.

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RE: 1.02 BETA 2 reports - 8/2/2012 10:18:18 AM   
Peter123

 

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quote:

ORIGINAL: gwgardner

personnel and material losses from battle seem a little skewed to me, example this bomber squadron attack against a British armored division in Africa. .2 strength points lost to the armored unit, extrapolated to 209 tanks lost? I doubt that a British division had that many tanks.

25 planes lost? I realize this represents a week of bomber runs against that division, but still that seems way off to me. For air unit losses, the 'soldiers' should be changed to 'air crew.'



It seems that tank,guns,men,etc. figures in the info pannel are ten times the scheduled unit composition. May be its the same issue.
To decrease ten times the scheduled figures in the const.ini files should then solve the issue.

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RE: 1.02 BETA 2 reports - 8/2/2012 10:40:26 AM   
Rasputitsa


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quote:

ORIGINAL: daniel123
i found a work around. all you need to do is leave one unit at Tripoli. the convoy will say it suppling only one unit, but is seem to spead out to any others.


My NA supply as axis seems OK, but I have always had ports garrisoned, it seems that to lose a port to a surprise landing would be too catastrophic to contemplate.



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RE: 1.02 BETA 2 reports - 8/2/2012 1:09:09 PM   
gwgardner

 

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quote:

ORIGINAL: daniel123

i found a work around. all you need to do is leave one unit at Tripoli. the convoy will say it suppling only one unit, but is seem to spead out to any others.


Good workaround, however, at the start of the Barbarossa scenario, and probably others, the German N. Africa units are close to Tobruk, far away from Tripoli. It will take four turns for me to get a German unit into Tobruk, by sea transport.

However, your workaround should certainly give the programmers a clue as to how to fix this, or what the exact problem is.


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RE: 1.02 BETA 2 reports - 8/2/2012 3:35:11 PM   
doomtrader


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I'm still on a holidays with my family till the end of this week, so I'm not really able to check the N Africa problem. Could you please check what is the level of supply of that unit, if you consider that thanks to the convoys you are able only to deliver 20 Supply (as there are no railroads).

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RE: 1.02 BETA 2 reports - 8/2/2012 3:58:15 PM   
Rasputitsa


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Enjoy your holiday, hope the weather is better than it is here.

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RE: 1.02 BETA 2 reports - 8/3/2012 1:26:14 AM   
gwgardner

 

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quote:

ORIGINAL: doomtrader

I'm still on a holidays with my family till the end of this week, so I'm not really able to check the N Africa problem. Could you please check what is the level of supply of that unit, if you consider that thanks to the convoys you are able only to deliver 20 Supply (as there are no railroads).


It's the Deutches Afrika Korps, and is getting zero supply - not even local supply from the nearest city. It is now turn two, and it is labeled as '1 turn without supply.'

The convoy is never run. The statement on the convoy report is that 'there are no units that could receive supply from that convoy.'

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RE: 1.02 BETA 2 reports - 8/3/2012 4:23:36 AM   
Razz


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I started a new Grand Campaign and the City Stettin is !@@$#@%$^%&^%*&$*&^((*&

Supply from !@#@$#%$^&%^*&*&((




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< Message edited by Razz -- 8/3/2012 5:18:56 AM >

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RE: 1.02 bugs Mulberry - 8/3/2012 5:07:29 AM   
Razz


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No Mulberry icons!




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< Message edited by Razz -- 8/3/2012 5:08:02 AM >

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RE: 1.02 bugs Mulberry - 8/3/2012 5:17:57 AM   
Razz


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This is weird... after clicking on several maps and unit icon types the Mulberry appeared.

Closed game. Start new one again and now I can see a Mulberry if I place it on the map.

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RE: 1.02 bugs Zoom out - 8/3/2012 5:34:19 AM   
Razz


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Map Zooms out too far on first scroll.

I can not read any strength numbers.

Can you?


It's actually more blurry looking at the screen when compared to this snap shot.




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< Message edited by Razz -- 8/3/2012 5:37:17 AM >

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RE: 1.02 bugs Zoom out - 8/4/2012 10:19:16 PM   
doomtrader


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Razz,

I can confirm the Stettin issue.
I have been testing Polish fonts, and forgot to revert changes. sorry about that.

No mulberry icon must be your mod issue.

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Post #: 20
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