olivier34
Posts: 998
Joined: 5/10/2010 From: montpellier Status: offline
|
I have got one more turn to play ! Let's gamble a bit on the Rostov Front. I have read Keunert AAR (Was fun ) and I absolutly agree with him that he just went into this game without knowing all the new potentiel of this DC2 compare to DC1 to optimise the defensive side (Officer pool, cards, replacements...). I am sure that the first turns would be very different if we start over now. For my part, I played the axis like I did in DC1 and discover those new cards and how powerful they are. And I think that there is much more to discover on the axis side as well. In DC1 I had to check carefuly the supply of my troops and taking a bridge was often decisive. For the first three weeks, I had not such a problem and only a few bridges were destroy.(?). The only part of the map were it is hard to get enough supply is north east of Rostov. You can't turn the city without taking the rail line up north...but I have visited a small part of the map. Regarding the dismissal rule, I like it but I never thought that Keunert could be dismiss just losing Voronezh. I really thought that he could be in danger only if he had lost Rostov too. (And I red that he used some prestige points to get pps...) I won some prestige points and I could have use them to get extra pps...this is something that I don't like in this rule. If a side do very well, he will get stronger ! The map is huge and we had finish only the first act of this scenario. I think that the soviet can recover from a very bad situation like we have seen here. The axis has so much to do and I had lost a lot of tanks (Maybe I have use them to much in attack...) I like a lot the implement of the stock piles for Artillery. I have fire my arty only when they were at full. Oil : Not a problem but I had use half of my stock. My idea was to march toward Stalingrad, move maybe some panzers by train. The front of Rostov would have been the only one active. I would have wait to have my oil reserve at full before launching another operation. I hope in this game that the axis player will have to do that. You plan an operation but first you concentrate the troops, the arty. You wait until your reserve of oil is maximum and that your officers have plenty of command points (enough to play cards for three or four turns in a row)
< Message edited by olivier34 -- 8/9/2012 6:07:51 PM >
|