olivier34
Posts: 998
Joined: 5/10/2010 From: montpellier Status: offline
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quote:
ORIGINAL: balto Great. Your post #35. You say that the 11th and 24th Pz take the rail, yet both are not on Rail hexes. How did you do that? And if they just de-railed, wouldn't their readiness be reallly really low - yet you have them at the front lines? I meant that they take control of the rail hexes... Also in post #35, the two units circled in Blue with the AIR indicator over them. I am a little unclear. It appears that you attacked them by AIR this turn to help you with an attack next turn.., a sort of preliminary air raid. I am sure this caused very few casualties, so I am assuming you did this to lower Entrenchment and Readiness? If that is the case, doesn't the unit recover most of that by next turn? Right, I do that but I should check if it is really useful. I have done that a lot in DC1. Post #37, how did you get 2v1? With the Armor, how come that is not a 3 v 1? The armor unit represents only a few tanks (around 20). Thanks again, looking forward to the next turn.
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