1.02 Beta 2 now Available

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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Andrew Loveridge
Posts: 538
Joined: Mon Jul 20, 2009 1:47 pm

1.02 Beta 2 now Available

Post by Andrew Loveridge »

Hi All,

With the number of changes to the original 1.02 patch, we have decided to put this out for another short beta before making it official. It can be found in the Members Club.

Best Regards,
Andrew


2012-07-15 [v1.02]
--Fixed
All icons on the battle window now moved correctly together with the window
Fixed wrong trigger in lend lease event for Soviet Union (9201)
Fixed wrong entry in CRT for land battle attacker losses with odds 7 to 1
Fixed error in splitting units, now they can be split properly according to the units level and technological level
Mulberry harbors are now saving and loading properly.
Small fixes to adjust GUI
Fixed problem with doubled convoys routes
Fixed typos in couple of events
Fixed wrong assigned unit types in events for Germany
Fixed some typos
DAL units are now popping up properly
Fixed additional informations in sprites plus units' skin
Fixed problems with declaring war by AI to allied nations
Mulberries are now ignoring supply rules as a sources of supply
Description clarifying end of tutorial
Fixed problems with wrong distribution of supply for units supplied via convoys


--Features
Possibility to scroll reports one by one with the arrows
Added new modifier changing effectiveness of armored units in cities (both defending and attacking)
Added visible range for air units
Possible to check the range after rebase of selected air unit, by holding the SHIFT button when selecting rebase target
Possibility to fully reinforce air units by pressing L button
Possibility to check hexes where the amphibious invasion is possible by pressing F9
Pressing TAB, also now selects air units with movement points
Air superiority is now visible, which allows to plan air operations and redirect fighters to protect the sky
Pressing CTRL + TAB will now select previous unit
Safe distance modifier for the air units now moved to consts.ini file
Fighters can now be turned off from performing interception
Increased speed of enemy turn, now the game is not going to wait for information about enemy units (like reinforcements etc)
Most of the reports are now jumping to the event location
New upkeep system implemented, now the cost of upkeep threshold is calculated basen on the units strength, not units number
Cost of reparing naval group is now visible
Fleet is now supporting convoys with following rules: If an STP is going to be lost by raiders activity, every group in fleets which are operating in the same Sea Zone where the attack has been made, which are set to engage mode has got chance to 'save' STP destroyed by raider. Chances for specific units are: Carrier 5%, Battleship 2%, Cruiser 3%, Light Carrier 2%, Escort Carrier 4%, Fleet Carrier 6%, Small Battleship 1%, Battlecruiser 2%, Super Battleship 3%, Heavy Cruiser 3%, Light Cruiser 2%, Auxiliary Cruiser 1%, Long Range submarine 1%.
Possibility to lock maximum effectiveness for land units. Country customizable through consts.ini files


--Gameplay
Changes supply system. Now units are taking supply from the city which will provide them highest amount of supply instead of nearest city
Confiscated vehicles event now also set to be triggered for human player also
Paradrop basic range value, reduced to 9 (was 12)
Friendly units adjacent to the defender, now are supporting the defending unit with % of own strength
Changedvalues for air striek on sea zone effectivity, now chances for double lossess are: default 13%, Germany 11%, UK and USA 18%; now chances for destroying enemy vessels are: default 6%, Germany 5%, UK and USA 7%


--GUI
Game won't run in windowed mode equal to desktop display resolution
Next and Previous units buttons added
Added icon informing about units ready to deploy


--AI
French AI in 1939 campaigns will now attack the enemies
AI fleets now reduces time on sea of it's fleets
Now possible to override the AI to perform amph assault despite lack of advantage in the sea zone
The AI will try not to use the Armored units for garrisoning the cities
AI will now reduce the number of units concentrated behind the front
English vessels more willing to avoid enemy bombers
USA AI will now try to land in Africa as long as not at war with USSR (5330)
AI will consider reinforcements earlier (90% of strength instead of 98%)


--Events
New event method added Country.GetOverrideNavalSupremacy (int countryID, int value)
New event method added Country.SetOverrideNavalSupremacy (int countryID, int value)
End of Vichy event now trigger more randomly (15247)
FirePartisans event method is now working on the same country

Best Regards,
Andrew
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