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Cruise/Mission Speed-Which is better?

 
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Cruise/Mission Speed-Which is better? - 7/25/2012 7:54:54 PM   
slane

 

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From: Central VA
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Once again I’m back with a question about something that I thought that I understood.

Which is better to assign your warfare task forces, cruise speed or mission speed? Cruise is the obvious answer but how does that make your task forces respond?

What I gather from the manual is that on mission speed if an enemy task force is encountered the allied task force at some point will go to full speed and attempt to engage the enemy task force. What I don’t get from the manual is will a task force set to cruise speed do the same thing?

I ask because I currently have a British TF patrolling between Rangoon and Port Blair set to mission speed. As it runs out of endurance it drops back to Colombo to refuel and repair. Invariably it has “major” damage that requires it to sit out and repair for several days leaving a hole for the Japanese to move through. I realize that ships HAVE to be repaired but will setting the speed to cruise lower the damage caused by simple sailing but still allow it to respond aggressively to threats?

As always thanks ahead for everyone’s help and suggestions…


_____________________________

"The harder the conflict, the more glorious the triumph" -Thomas Paine
Post #: 1
RE: Cruise/Mission Speed-Which is better? - 7/25/2012 8:14:00 PM   
Sardaukar


Posts: 5493
Joined: 11/28/2001
From: Finland/now in Malta
Status: online
Mission speed by default (your TF will adjust according to mission).

Full speed = if you have to get somewhere fast (or more likely OUT of somewhere fast). May give you SYS and possible ENG damage to your ships.

Cruise speed = most useful with damaged ships, since it lessens the sys/flt/eng damage possibility to already damaged ships.

If sending ships with high damage to repair, always use Cruise speed, unless enemy nearby.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to slane)
Post #: 2
RE: Cruise/Mission Speed-Which is better? - 7/25/2012 8:14:25 PM   
ADB123

 

Posts: 1557
Joined: 8/18/2009
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quote:

ORIGINAL: slane

Once again I’m back with a question about something that I thought that I understood.

Which is better to assign your warfare task forces, cruise speed or mission speed? Cruise is the obvious answer but how does that make your task forces respond?

What I gather from the manual is that on mission speed if an enemy task force is encountered the allied task force at some point will go to full speed and attempt to engage the enemy task force. What I don’t get from the manual is will a task force set to cruise speed do the same thing?

I ask because I currently have a British TF patrolling between Rangoon and Port Blair set to mission speed. As it runs out of endurance it drops back to Colombo to refuel and repair. Invariably it has “major” damage that requires it to sit out and repair for several days leaving a hole for the Japanese to move through. I realize that ships HAVE to be repaired but will setting the speed to cruise lower the damage caused by simple sailing but still allow it to respond aggressively to threats?

As always thanks ahead for everyone’s help and suggestions…



In general, use "mission" for normal sailing. Use "cruise" when you want to save fuel, or if you want to minimize damage growth on an already damaged ship.

BTW - Is that Brit TF under computer control? If so, set it to "human" control.

A fundamental Rule of this game is to NEVER set Anything to Computer control.

If you want continuous coverage, use multiple TFs, and set them to "patrol" around a limited area.

Also, remove short-range ships and use the longest range ships that you have.

Good luck.

(in reply to slane)
Post #: 3
RE: Cruise/Mission Speed-Which is better? - 7/25/2012 8:33:09 PM   
witpqs

 

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One further clarification in case you played WITP (before WITP-AE). As you know there are 2 naval movement phases each day (turn). Except for the December 7th, 1941 turn which is special and has only 1 naval movement phase.

In WITP Mission speed meant commander's choice based on the situation, but if nothing unusual happened it was 1 phase at Cruise and 1 phase at Full.

In AE Mission still means commander's choice, but if nothing unusual happens it's almost always 2 phases at Cruise. So, use Cruise if you want to force the TF to go Cruise (as in the example with moving badly damaged ships given above). For normal usage you can order Mission speed free of worry about excess fuel consumption and wear and tear on the ships (because TFs set to Mission will go Cruise 99% of the time anyway).

Hope that made sense.

< Message edited by witpqs -- 7/25/2012 8:34:01 PM >

(in reply to ADB123)
Post #: 4
RE: Cruise/Mission Speed-Which is better? - 7/25/2012 8:48:46 PM   
Jorge_Stanbury


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Is there a chart of the different mission types and the specific behaviour if mission speed is selected?

I understand that something like a Surface task force at mission speed will cruise most of the time but change to full speed if neede (according to circumnstances); but I would like to double check that my assumptions for the rest hold;
example: bombardment and fast transport as far as I understand will only move at night at full speed... I am not sure if this means that in 1st phase it will move at full speed and no movement for the second phase



< Message edited by Jorge_Stanbury -- 7/25/2012 8:49:37 PM >

(in reply to witpqs)
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RE: Cruise/Mission Speed-Which is better? - 7/25/2012 9:40:46 PM   
crsutton


Posts: 6195
Joined: 12/6/2002
From: Maryland
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quote:

ORIGINAL: Jorge_Stanbury

Is there a chart of the different mission types and the specific behaviour if mission speed is selected?

I understand that something like a Surface task force at mission speed will cruise most of the time but change to full speed if neede (according to circumnstances); but I would like to double check that my assumptions for the rest hold;
example: bombardment and fast transport as far as I understand will only move at night at full speed... I am not sure if this means that in 1st phase it will move at full speed and no movement for the second phase




Yes, it is in the manual.


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(in reply to Jorge_Stanbury)
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RE: Cruise/Mission Speed-Which is better? - 7/25/2012 10:13:41 PM   
KPAX


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Kinda as a side note, watch your SCTF in the Rangoon to Port Blair runs. You will learn to (if you already do not) hate those Betty. They will tear up your SCTF in a heartbeat.

It is probably cheaper (fuel-wise and repair-wise) to just set up two single sub TF each patroling a couple of hexes in front of both ports. Hold the SCTF close by and rush in if they get attacked.

Also, set up a PBy on Port Blair and for sure some NavS on Rangoon if it is still early. That should keep things at bay, at least for a few turns until you can react.

One more ting, Rangoon (I think) gets some of those tiny little combat ships with really short legs. Set up a small SCTF at Port Blairand at least you know when they are there and if the AI does not send in any Bombardment TF or more heavily guarded transports they may scare them away. Those little SC ships are pretty much worthless, may as well try to get some use out of them.

_____________________________

"War makes Heros on both sides." Hero (the movie)



Thanks !!

KPAX

(in reply to crsutton)
Post #: 7
RE: Cruise/Mission Speed-Which is better? - 7/26/2012 3:40:34 PM   
dr.hal


Posts: 1362
Joined: 6/3/2006
Status: offline

quote:

ORIGINAL: ADB123


quote:

ORIGINAL: slane

Once again I’m back with a question about something that I thought that I understood.

Which is better to assign your warfare task forces, cruise speed or mission speed? Cruise is the obvious answer but how does that make your task forces respond?

What I gather from the manual is that on mission speed if an enemy task force is encountered the allied task force at some point will go to full speed and attempt to engage the enemy task force. What I don’t get from the manual is will a task force set to cruise speed do the same thing?

I ask because I currently have a British TF patrolling between Rangoon and Port Blair set to mission speed. As it runs out of endurance it drops back to Colombo to refuel and repair. Invariably it has “major” damage that requires it to sit out and repair for several days leaving a hole for the Japanese to move through. I realize that ships HAVE to be repaired but will setting the speed to cruise lower the damage caused by simple sailing but still allow it to respond aggressively to threats?

As always thanks ahead for everyone’s help and suggestions…



In general, use "mission" for normal sailing. Use "cruise" when you want to save fuel, or if you want to minimize damage growth on an already damaged ship.

BTW - Is that Brit TF under computer control? If so, set it to "human" control.

A fundamental Rule of this game is to NEVER set Anything to Computer control.

If you want continuous coverage, use multiple TFs, and set them to "patrol" around a limited area.

Also, remove short-range ships and use the longest range ships that you have.

Good luck.


ADB123, I'm not sure you are accurate, I don't think you "save fuel" in cruise mode over "mission" mode UNLESS for some reason the TF goes to full speed. But in cruise mode the fuel consumption is the same as mission mode if there is no shift to full speed during any of the movement segments. You might have meant this, but I wasn't sure and thought I would try to clarify. Hal

(in reply to ADB123)
Post #: 8
RE: Cruise/Mission Speed-Which is better? - 7/26/2012 8:38:35 PM   
slane

 

Posts: 97
Joined: 8/14/2011
From: Central VA
Status: offline

quote:

ORIGINAL: ADB123

BTW - Is that Brit TF under computer control? If so, set it to "human" control.

A fundamental Rule of this game is to NEVER set Anything to Computer control.

If you want continuous coverage, use multiple TFs, and set them to "patrol" around a limited area.

Luckily I do have several TF's in the area and they are under human control.

I had been using computer until recently because I thought that was the only to get them to "patrol". Recently on the forum I saw a discussion about computer/human and found out the error of my ways...


quote:

ORIGINAL: witpqs

One further clarification in case you played WITP (before WITP-AE). As you know there are 2 naval movement phases each day (turn). Except for the December 7th, 1941 turn which is special and has only 1 naval movement phase.

In WITP Mission speed meant commander's choice based on the situation, but if nothing unusual happened it was 1 phase at Cruise and 1 phase at Full.

In AE Mission still means commander's choice, but if nothing unusual happens it's almost always 2 phases at Cruise. So, use Cruise if you want to force the TF to go Cruise (as in the example with moving badly damaged ships given above). For normal usage you can order Mission speed free of worry about excess fuel consumption and wear and tear on the ships (because TFs set to Mission will go Cruise 99% of the time anyway).

Hope that made sense.

I never played the original WitP.

What you say about the AE commanders verifies what I understood before my posting but my SCTF's seemed to be taking more of a beating just sailing around than my supply convoys sailing from LA to Sydney. Hence the question.


quote:

ORIGINAL: KPAX

Kinda as a side note, watch your SCTF in the Rangoon to Port Blair runs. You will learn to (if you already do not) hate those Betty. They will tear up your SCTF in a heartbeat.

It is probably cheaper (fuel-wise and repair-wise) to just set up two single sub TF each patroling a couple of hexes in front of both ports. Hold the SCTF close by and rush in if they get attacked.

Also, set up a PBy on Port Blair and for sure some NavS on Rangoon if it is still early. That should keep things at bay, at least for a few turns until you can react.

One more ting, Rangoon (I think) gets some of those tiny little combat ships with really short legs. Set up a small SCTF at Port Blairand at least you know when they are there and if the AI does not send in any Bombardment TF or more heavily guarded transports they may scare them away. Those little SC ships are pretty much worthless, may as well try to get some use out of them.


My SCTF's are actually running between the tip of the cape just west of Rangoon and the north tip of the Port Blair island(s). They're there because every once in a while the AI sends a SCTF or a bunch of transports up in the area of Ramee Is - Chittagong. They just seem to mill around in that area. I think that it’s looking for my Brit carriers because before I got the area organized one of the SCTF's went to the area that the carrier had been in. Luckily they had gotten low on fuel and returned to Colombo

I have used massed bomber strikes out of Rangoon and Moulmein to shut down the fields at Bangkok and Tavoy so I'm not getting any retaliation strikes at all. Based on some of the forum posts I've read that’s a "gamey" tactic but it’s just me and the AI and it hasn’t complained yet.

Got several PBY's at Port Blair doing just what you suggested. Subs are working in the strait leading down to Singapore. The ML's are on patrol at Port Blair in case the AI decides to try and take that from me.



Thanks everyone for the info and advice. I really appreciate it


_____________________________

"The harder the conflict, the more glorious the triumph" -Thomas Paine

(in reply to ADB123)
Post #: 9
RE: Cruise/Mission Speed-Which is better? - 7/26/2012 11:23:07 PM   
DaveConn

 

Posts: 215
Joined: 5/3/2001
From: Washington
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One more thing to keep in mind: in my experience, running a task force at full speed (especially with fast ships) means a much greater chance of a collision. Don't know if this is documented or not, but that seems to be when my ships run into each other!

(in reply to slane)
Post #: 10
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