Matrix Games Forums

A new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold Ask Buzz Aldrin!Pike & Shot gets Release Date and Twitch Session!Deal of the Week Espana 1936War in the West coming in December!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Storm over the Pacific Updated to v1.10

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Storm over the Pacific >> Storm over the Pacific Updated to v1.10 Page: [1]
Login
Message << Older Topic   Newer Topic >>
Storm over the Pacific Updated to v1.10 - 7/25/2012 6:51:19 PM   
Scott Parrino

 

Posts: 263
Joined: 4/13/2012
Status: offline
Fixes and new features implemented for improved gameplay


Matrix Games) and Wastelands Interactive (www.wastelands-interactive.com) are happy to announce the release of the v1.10 update for Storm over the Pacific. The update contains both fixes and new features for improved gameplay.

The v1.10 update fixes the issue of CTDs after assigning a commander, as well as the problems with bad counted supply and the calculations of bombardments. Players will enjoy several new features as well, such as units being able to switch places with a SHIFT+click and an increased buffer to store naval AI activities.

To download the update, click here to visit the download page. The update is comprehensive and will bring all versions of Storm over the Pacific to version 1.10. For more information on Storm over the Pacific, visit the official product page on Matrix Games.

Changelog for v1.10

Fixes
  • Corrected issue with crashing game after assigning a commander.
  • No longer possible to assign commander of different army type.
  • Fixed issue with infinite events loop for Commie China.
  • Fixed problems with bad counted supply.
  • Fixed calculation of bombardment.
  • Air carriers are not attacking if health is too low anymore.

Features
  • Units can be switched in places with SHIFT click.
  • Increased buffer to store naval AI activities.
  • Time on Sea feature added.
  • Distance from port feature added.


About Storm over the Pacific

The creators of WW2: Time of Wrath move to the Pacific theater with Storm over the Pacific. Depicting the epic conflict between Japan and the United States, players choose from 26 available countries with historically accurate orders of battle including land, sea and air units and leaders. Concentrate on directing one country or command several to lead an alliance of nations. Engage in battle over the vast expanse of the Pacific with 16 unit types modeled with an intuitive supply system and governed by realistic and historically accurate weather patterns.

Behind the front lines, players can also manage alliances, monitor economic conditions, and research new technologies. With shrewd management of research resources, players may even embark on a dramatic race to develop Atomic weapons and turn the tide of the war! Even the best laid plans may still falter, though, as hundreds of historical events may occur throughout a campaign, adding the element of surprise and unpredictability that is so commonly found in war.

Storm over the Pacific also sports a configurable user interface that allows you to freely arrange the information and orders panes on the screen. With this sort of freedom, commanding armies and managing nations is easier than ever! Create your own intuitive interface suited to your play style so you can concentrate on plotting to defeat your enemies!

_____________________________

Scott Parrino
Public Relations Manager
Slitherine/Matrix Games
Follow us on Twitter and on Facebook!
Post #: 1
RE: Storm over the Pacific Updated to v1.10 - 7/25/2012 10:14:26 PM   
Bismarck


Posts: 761
Joined: 9/23/2000
Status: offline
I used the updater and the version still reads 1.05. Please avise.

_____________________________

Jim Cobb

(in reply to Scott Parrino)
Post #: 2
RE: Storm over the Pacific Updated to v1.10 - 7/26/2012 10:13:44 AM   
Agent S


Posts: 1290
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
also usual question about this version and beta; any changes?

_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to Bismarck)
Post #: 3
RE: Storm over the Pacific Updated to v1.10 - 7/26/2012 12:01:29 PM   
Grimnirsson


Posts: 117
Joined: 12/25/2011
Status: offline
Well, I have the German version of the game and I don't have any serial number for it. Neither on the box, the CD-ROM nor in the handbook...there's no number. I had a talk with Doom on this a little while ago and he said although the German distributor is not paying any royalties I will be able to have my version patched. But now the updater wants a serial number...

Doom said they want to look into a possibility that the German version is changed into an international one with the patch so I could use English (the German translation is...a bit strange).

Since the patch notes don't say anything about that I am a bit unsure now what to expect.

What shall I do? I thought about playing SotP while waiting for the new ToF patch...




< Message edited by Grimnirsson -- 7/26/2012 12:36:08 PM >


_____________________________


(in reply to Agent S)
Post #: 4
RE: Storm over the Pacific Updated to v1.10 - 7/26/2012 2:54:41 PM   
Bismarck


Posts: 761
Joined: 9/23/2000
Status: offline

quote:

ORIGINAL: Agent S

also usual question about this version and beta; any changes?


Changelog for v1.10

Fixes

Corrected issue with crashing game after assigning a commander.
No longer possible to assign commander of different army type.
Fixed issue with infinite events loop for Commie China.
Fixed problems with bad counted supply.
Fixed calculation of bombardment.
Air carriers are not attacking if health is too low anymore.


Features

Units can be switched in places with SHIFT click.
Increased buffer to store naval AI activities.
Time on Sea feature added.
Distance from port feature added.



_____________________________

Jim Cobb

(in reply to Agent S)
Post #: 5
RE: Storm over the Pacific Updated to v1.10 - 7/29/2012 10:03:39 AM   
Rasputitsa


Posts: 1692
Joined: 6/30/2001
From: Bedfordshire UK
Status: online
Thanks for the update.

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Bismarck)
Post #: 6
RE: Storm over the Pacific Updated to v1.10 - 7/29/2012 10:23:01 AM   
Grimnirsson


Posts: 117
Joined: 12/25/2011
Status: offline
Which I can not install...

_____________________________


(in reply to Rasputitsa)
Post #: 7
RE: Storm over the Pacific Updated to v1.10 - 7/29/2012 9:56:39 PM   
tombo

 

Posts: 242
Joined: 8/4/2007
Status: offline
+1 thanks for update too.

back to the war now

(in reply to Grimnirsson)
Post #: 8
RE: Storm over the Pacific Updated to v1.10 - 7/30/2012 7:19:39 AM   
Rasputitsa


Posts: 1692
Joined: 6/30/2001
From: Bedfordshire UK
Status: online
Can the 'cost of naval repair' feature be introduced from ToF, as it is even more useful for SoP, which is primarily a naval game.

Other items, such as air unit range, also would be good, any plans ?

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to tombo)
Post #: 9
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Storm over the Pacific >> Storm over the Pacific Updated to v1.10 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.127