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RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no Olivier

 
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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> After Action Reports >> RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no Olivier Page: <<   < prev  1 2 3 4 [5]
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RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no O... - 8/7/2012 8:09:48 PM   
BodyBag


Posts: 80
Joined: 7/21/2006
From: Denmark
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Well, you have to play "political games" if you want to stay in command.

That's the whole point...

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In politics, stupidity is not a handicap
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(in reply to Keunert)
Post #: 121
RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no O... - 8/7/2012 8:12:44 PM   
Keunert


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Joined: 9/9/2010
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July 16th 1942, turn 10

Now let's have a look at our depressing paperwork. Here are the requests we got from our different fronts:

42'500 Infantry
4400 Staf
1100 Artillery
150 Aircraft
490 Tanks
3350 Trucks






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(in reply to Keunert)
Post #: 122
RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no O... - 8/7/2012 8:14:26 PM   
Keunert


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July 16th 1942, turn 10

And oil usage: like i guessed, the axis has no problems to sustain its speedy advance. our sitting airforce makes us fill tanks all over the country.




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(in reply to Keunert)
Post #: 123
RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no O... - 8/7/2012 8:16:18 PM   
Keunert


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Joined: 9/9/2010
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July 16th 1942, turn 10
North Front


Voronezh is lost, new reinforcements dig in behind rivers.




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(in reply to Keunert)
Post #: 124
RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no O... - 8/7/2012 8:19:05 PM   
Keunert


Posts: 876
Joined: 9/9/2010
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July 16th 1942, turn 10
Center


The Axis will soon have all pocketing units back on the front. meanwhile two fresh guard divisions (37th, 4th) dig in behind the Bystra.




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(in reply to Keunert)
Post #: 125
RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no O... - 8/7/2012 8:21:36 PM   
Keunert


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July 16th 1942, turn 10
South


The North Caucasus Front moves up and takes up position behind the Don. The second Rostov battle is about to begin. Our units are dug in and we hope to see Axis casualties.




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Post #: 126
RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no O... - 8/7/2012 8:25:38 PM   
Keunert


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BodyBag i go with this proverb:


He who is sacked has no need to lick his commanders ass.
Sun Tzu



(in reply to Keunert)
Post #: 127
RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no O... - 8/7/2012 9:16:38 PM   
BodyBag


Posts: 80
Joined: 7/21/2006
From: Denmark
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quote:

ORIGINAL: Keunert

BodyBag i go with this proverb:


He who is sacked has no need to lick his commanders ass.
Sun Tzu





You won't be able to lick ANYBODY'S ass being dead...

Good luck

_____________________________

In politics, stupidity is not a handicap
Napoleon Bonaparte

(in reply to Keunert)
Post #: 128
RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no O... - 8/7/2012 10:10:11 PM   
Keunert


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that's the privilege of us soviet atheists.

(in reply to BodyBag)
Post #: 129
RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no O... - 8/7/2012 10:58:48 PM   
Keunert


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July 18th 1942, turn 11

This was the second last turn of my command. Heavy rain turned the landscape into one huge swamp. Not much happened. One unsuccessfull counterattacks, only a few retreats and everything else was: diggin in.

Last turn we had a lot of reinforcements. combined with the low losses our troop total went up by 25'000 men. this turn was the same and we look forward to give our next men an army and a situation that hopefully has seen the worst of the axis summer campaign.

^well to be honest: our situation is still bad beyond belief. we need this level of reinforcements for weeks to get our army back in shape.




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(in reply to Keunert)
Post #: 130
RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no O... - 8/8/2012 3:37:45 PM   
Keunert


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i will finish this aar tonight with the insights i gained from this first try. i already started a second pbem of Case Blue against schmolnywar and the game feels already very different.

< Message edited by Keunert -- 8/8/2012 3:38:08 PM >

(in reply to Keunert)
Post #: 131
RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no O... - 8/8/2012 7:44:48 PM   
jjdenver

 

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You know Keunert I was thinking about your situation. You seem to have very low readiness (the blue line at right of unit counters - not sure what it's even called actually) in some of your armies.

Would it help if you can try to keep from moving units to let them rest each turn? Really I haven't read the manual but I noticed some of your armies have really short blue lines on the right of their counters which looks bad haha. :)

What are ways you can raise that line? I guess using leader cards that train the units also might help?

Cheers

< Message edited by jjdenver -- 8/8/2012 7:59:37 PM >


_____________________________

AARS:
CEAW-BJR Mod 2009:
http://www.matrixgames.com/forums/tm.asp?m=2101447
AT-WW1:
http://www.matrixgames.com/forums/tm.asp?m=1705427
AT-GPW:
http://www.matrixgames.com/forums/tm.asp?m=1735661

(in reply to Keunert)
Post #: 132
RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no O... - 8/9/2012 12:10:30 AM   
Keunert


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Final Critic

1. Keunert
2. Sator
3. rosseau
4. Treale
5. James Ward
6. canuck64
7. The Red Baron
8. rominet
9. Templer
10. alex0809

...

27. olivier34

When looking at the top ten of DC:CB players, one wonders how the Roger Federer of operational games could have lost so bad against the french Kournikova of operational hick-hack? how is it possible that someone like me, the one that told Bülow to leave his Schnitzel alone and better get going, the unsung hero of Waterloo will perform so poorly?

there are simple reasons:

1. the beta manual was even more cryptic than the finished one.
i really did believe that changing a commander is paid in prestige.

2. bad luck weather wise and opponent wise: when i play an additional tank card i get like 30, olivier got 65!

I played DC Warsaw to Paris a lot. I was able to fend off the Germans in the Polish campaign more than once (see aar), i defeated the Germans in France and i steam rolled Olivier (see aar) and 'Barthheart the Menace' leading the Huns to Paris. all those marvelous deeds by a single man. and not once my wife applauded and not once my kids were proud.. i did this because it had to be done.

i will challenge Olivier for a rerun and i promise to do better this time. most importantly this has to be changed:

Organization:
Some leader have to be changed immediatly, most important the Briansk Front commander. he was the one that reduced the combat value of my tanks turn after turn. Other leaders will be changed later, as there are not enough PP to sack all incapable leaders at once. the next thing is to create additional army HQ. too many soviet troops are under high HQ command. but this is a little tricky with the readiness penalties that occur and the high pp costs (promoting, sackin, reassigning)

creating additional HQ's will lead to more cards available and having more troops under command of HQ that actually add combat and morale modifiers.

Another organizational problem is caused by the constant breakthrough of the german Panzers: quite often you will end up with the HQ on one side and several divisions on the other side of the invaders from Brenzlau. With the HQ bonus it is really important to keep the troops together. i failed here too. after five turns i realized what a mess i created.

Airwar:
Read the airreport carefully. you cannot afford to let fighter units fly interception that suffered AP/Readiness penalties. adjust the settings after each turn.

Retreat
Know when it is time to move back. With the organizational corrections the Soviets are a lot better at counterattacks. but this will still be one of the most important decisions: finding the right time to fall back, so that the Panzers attack into the empty. The soviet army is in no condition to stand and fight. you are outnumbered and compared to the axis you lack in every department. but you will get lot's of reinforcements, you have to keep your front units alive and bolster them with the reinforcments that are coming in. the rate got a lot higher at the end of july.

Important Cards:
I overlooked the fortification card. there is one available for pp and there is also such a card available by some commanders. in my second pbem it looks like i was able to neglect the huge center pocket by blocking the panzers with such a fortification.

the rest are smaller issues. but to answer some of the critics and questions: i really could have done better in different aspects, with troops reaching cities earlier to dig in better... encircle with less troops at the dangerous side of the circle and other stuff.

but all the talk about a second line further back? how shall this be done if the axis is played that well? i needed all the units to keep a continous front. if i had sent like a fourth of my units way back to build a Don line early, this would have resulted in more pockets. even with all the units at the front it is trouble to prevent dramatic breakthroughs. only during the last four turns i sometimes felt like i could spare some reinforcements and sent them to prepare positions.

The soviet player has commanders that mostly gain one command point per round or maybe two. he has less HQ's and a lot of the HQ's start with low command points. whenever i got enough points i tried to improve exp of staff or i tried to help with entrenchment.

in this regard i achieved a small success: i was able to prevent another huge pincer movement.

i like to thank olivier for putting up a good performance within his means and want to congratulate him for a technical k.o. I was still standing when the bullet penetrated my zygomatic bone and then crushed my telemcephalon, causing an intracranial hemorrhage that made me first wet my pants, then lose consciousness and then everything else.




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< Message edited by Keunert -- 8/9/2012 9:30:30 AM >

(in reply to jjdenver)
Post #: 133
RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no O... - 8/9/2012 12:11:43 AM   
Keunert


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Final Map






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Post #: 134
RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no O... - 8/9/2012 3:40:07 AM   
bwheatley

 

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Good game man i wish you hadn't have played with that rule on. Or i wish teh rule could be modded to now end the game completely. It would have been fun to see you dig out of that hole.

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(in reply to Keunert)
Post #: 135
RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no O... - 8/9/2012 6:38:35 AM   
jjdenver

 

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Yep, thanks for the AAR, as short as it was it was fun to read

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AARS:
CEAW-BJR Mod 2009:
http://www.matrixgames.com/forums/tm.asp?m=2101447
AT-WW1:
http://www.matrixgames.com/forums/tm.asp?m=1705427
AT-GPW:
http://www.matrixgames.com/forums/tm.asp?m=1735661

(in reply to bwheatley)
Post #: 136
RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no O... - 8/9/2012 9:23:13 AM   
rominet


Posts: 518
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From: Paris
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Thanks for the AAR i followed with great interest.
Stalin is an idiot.

< Message edited by rominet -- 8/9/2012 9:24:45 AM >

(in reply to jjdenver)
Post #: 137
RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no O... - 8/9/2012 10:37:04 AM   
balto

 

Posts: 704
Joined: 3/4/2006
From: Maryland
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That was a very helpful AAR, thank you.

I think this shows how the great the Dismissal rule is. If the German really pushes it and take big gambles, he wins. Without the dismissal rule, it would only be a matter of time until the Soviet industry and manpower would override the Germans armies. Or in other words, without the Dismissal rule, the easy strategy for the Russians to follow would be from the start of turn 1 -- keep running to East from the first turn until they win by attrition.

The Dismissal rule injects reality which is that giving up your homeland to an invading army has concequences.

(in reply to rominet)
Post #: 138
RE: Case Blue: Keunert(Soviets) vs Olivier(Axis), no O... - 8/9/2012 10:47:58 AM   
Keunert


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The inclusion of a political dimension really is great. the dismissal rule could do with some finetuning. my order was to hold Voronezh until July 24.
compared with the historical situation that is an extremely ambitious goal.

there are limits to the running east: you allow the Axis to achieve High Command goals. this will give the axis additional prestige and that will create a higher PP rate.
if the german player gets more PP he will get even stronger. running alone is no remedy. in this game Olivier my had won by racing me to the map end and then kick me off the board.

(in reply to balto)
Post #: 139
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