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Krupp's Graphix edition V2

 
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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Mods and Scenarios >> Krupp's Graphix edition V2 Page: [1]
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Krupp's Graphix edition V2 - 7/24/2012 7:47:10 PM   
krupp_88mm


Posts: 411
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Introducing Krupp's Graphix edition V2 and
RRRH-Sr graphix edition V2 mod




About Graphix V2
Handmade and color touched, most textures have been saturated, contrasted, "de-vibranced" and re-hued, incorporating elements of the original art to try to "keep the feel"
Special attention was provided to try to keep terrain types identifiable in this version as well as keep appealing graphix. Thanks to Templar who pointed out the needed improvement. While i did have to sacrifice a level of detail to remove the 'bumpy look' i kept as much as i thought i could.

Stand alone (Krupp Graphix V2 mod) includes:
-(new)Hand painted plains; mud, snow and normal. (some elements from original art used).
-(new)Re-contrasted forests. All types
-(new)Re-contrasted hills. Plain and snow (not mud yet).
-(new)Contrasted forest hills, plain, mud and snow
-(new)Repainted swamps (all)
-(new)Incorporated and fine tuned hex transitions for all above..
-Old but added permanently to graphics out of necessity of cooperation RRR part of RRRH mod. (which includes of course roads rails and rivers (necessary because of the coloring.) (shroud, shade and hex shader come with the RRRH_Sr mod, Or with any RRRH_Sr Graphix ed mod, or independently.)


About RRRH-Sr
Now you can survey the map with ease seeing the roads rails and rivers, it should be much easier to tell river sizes apart and see where the roads are
(especially zoomed out more) and the hex's are shaded so they dont stick out so much, so you have a better time.
Now added reduced shroud so you can plan your panzer attacks deep behind enemy lines without squinting to see the terrain.
Krupp RRRH-Sr Graphix ed2 includes all the above plus
-shroud shader and hex shader
-reduced drummer noise

To install: Preferably use a program like JSGME to enable the mod
(see **Budd's** excellent instructions in this thread http://www.matrixgames.com/forums/tm.asp?m=3149007)

JSGME Download:
http://www.gamefront.com/files/21681483/JSGME.7z

You can use 7zip free zip program to unzip mod
http://www.7-zip.org/download.html


If you do not want to use JSGME than just drop the Graphics folder into your main directory after unzipping where the graphics folder is already located and overwrite old files (this means you have to have your old graphics folder present and named the same "Graphics" When you drag and drop)
BEFORE you drag and drop, I highly recommend making a backup your original graphics folder before install by copying and pasting it as another name. You will still need to keep the original folder there as this mod only includes changed files to save space.

(mod should be compatible with multiplayer or other graphics mods (provided other graphic mods do not edit any of the same files.)

(If you want to delete something form the mod before install it should not cause any issues.)







Download link for RRRH-Sr Graphix V2 Mod
http://www.mediafire.com/?dt2wf7fc273zq5k

Download link for standalone Graphix V2 Mod
http://www.mediafire.com/?1w298tmd1pgn782


If you would like to download any separate mod you can install them apart or together with RRRH-Sr.

Download links for other mods (all content included in RRRH-Sr Graphix V2
http://www.mediafire.com/?whc4vbw508ywi13

Reduced shroud: http://www.mediafire.com/?hbzvs3wg83vyayw

Hex shader: http://www.mediafire.com/?3ps5nzxe58j399j

River recolor/brighter: http://www.mediafire.com/?z2j9zdw314r9lw4

Roads and rails darkener: http://www.mediafire.com/?mped5p5utbbimel

Before


After RRRH-Sr Graphix ed V2



RRRH-Sr Graphix ed V2 Mud


RRRH-Sr Graphix ed V2 Snow


RRRH-Sr Graphix ed V2 Medium zoom


RRRH-Sr Graphix ed V2 Far zoom



< Message edited by krupp_88mm -- 7/24/2012 10:17:51 PM >
Post #: 1
RE: Krupp's Graphix edition V2 - 7/24/2012 8:00:21 PM   
Templer


Posts: 945
Joined: 1/5/2009
From: Nürnberg, Germany
Status: offline
The maps have become well. Have become very good.

But in the winter map I have to complain now that on the village squares, even at maximum zoom, I can't see any Christmas trees.

Where to go krupp_88mm? Where to go?

As Flaviusx has said in a post somewere: Someone should pay you for your commitment.

(in reply to krupp_88mm)
Post #: 2
RE: Krupp's Graphix edition V2 - 7/24/2012 8:11:46 PM   
EisenHammer


Posts: 428
Joined: 9/1/2008
Status: offline

Downloading… And just want to say thank you Krupp for sharing this.

(in reply to Templer)
Post #: 3
RE: Krupp's Graphix edition V2 - 7/24/2012 8:58:00 PM   
stone10


Posts: 240
Joined: 9/20/2008
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great work

(in reply to EisenHammer)
Post #: 4
RE: Krupp's Graphix edition V2 - 7/24/2012 9:48:25 PM   
hafer


Posts: 255
Joined: 8/28/2010
Status: offline
I cannot believe it... many thanx!!

(in reply to stone10)
Post #: 5
RE: Krupp's Graphix edition V2 - 7/24/2012 9:49:37 PM   
Keunert


Posts: 876
Joined: 9/9/2010
Status: offline
just installed it, just beautiful

(in reply to hafer)
Post #: 6
RE: Krupp's Graphix edition V2 - 7/25/2012 12:01:05 AM   
parusski


Posts: 4608
Joined: 5/8/2000
From: Wyoming, Even Liberals Welcome
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krupp_88mm, great work. Thanks.

_____________________________

"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman

(in reply to krupp_88mm)
Post #: 7
RE: Krupp's Graphix edition V2 - 7/25/2012 12:45:54 AM   
**budd**


Posts: 1357
Joined: 7/4/2009
From: Tacoma
Status: offline
Holy Moly you guys are fast, nice work. Now we need some nice new counters to match
Thanks alot.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to parusski)
Post #: 8
RE: Krupp's Graphix edition V2 - 7/25/2012 1:59:13 AM   
Arinvald


Posts: 1774
Joined: 10/2/2001
From: Kentucky
Status: offline
Absolutely outstanding! Now if you could create some correct NATO symbols for the unit types within the Divisions my life will be complete.

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"The fruit of too much liberty is slavery", Cicero

(in reply to **budd**)
Post #: 9
RE: Krupp's Graphix edition V2 - 7/25/2012 8:22:57 AM   
SCAF


Posts: 37
Joined: 3/23/2011
Status: offline
Very well done, thanks mate

(in reply to Arinvald)
Post #: 10
RE: Krupp's Graphix edition V2 - 7/25/2012 8:55:04 AM   
krupp_88mm


Posts: 411
Joined: 10/13/2008
Status: offline
Awesome everyone likes it so far, even the king has been almost pleased!

It seems alot of people want nato counters modded? I'm afraid not all the tools needed to mod this is not entirely provided. But I may have thought of a crazy way to circumvent on part of the restriction. It might help me if someone could draw what they are talking about in paint that they want the marker to look like in all three zoom levels because i'm not really getting what precisely people want changed.

Regardless i have been neglecting my chores now and i've got to get some real work done. I just realized i missed jury duty yesterday, i was modding instead. I wonder if they will understand my excuse. So ill see you all later. have fun.

< Message edited by krupp_88mm -- 7/25/2012 9:09:15 AM >

(in reply to SCAF)
Post #: 11
RE: Krupp's Graphix edition V2 - 7/25/2012 10:34:33 AM   
Vic


Posts: 3632
Joined: 5/17/2004
Status: offline
Very impressive work. Especially in fully zoomed in mode.

Dont be a stranger to ask for any info on the engine/editor! Or even a small feature request.

Best,
Vic

< Message edited by Vic -- 7/25/2012 10:35:06 AM >


_____________________________

Victor Reijkersz Designs
www.vrdesigns.nl

(in reply to krupp_88mm)
Post #: 12
RE: Krupp's Graphix edition V2 - 7/27/2012 7:52:08 AM   
JMass


Posts: 2176
Joined: 6/3/2006
From: Italy
Status: offline
Very nice, thanks! I only substituted the hex rasters with more darker versions.

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Post #: 13
RE: Krupp's Graphix edition V2 - 7/27/2012 12:00:55 PM   
GFelz

 

Posts: 465
Joined: 8/27/2010
From: Canada
Status: offline
Wow! Thank you

(in reply to JMass)
Post #: 14
RE: Krupp's Graphix edition V2 - 7/27/2012 6:43:17 PM   
Blind Sniper


Posts: 760
Joined: 8/9/2008
From: Turin, Italy
Status: offline
Excellent job, thanks

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Advanced Squad Leader; Grand Tactical Series; Buzz Aldrin's Space Program Manager; War in the Pacific: Admiral's Edition


(in reply to GFelz)
Post #: 15
RE: Krupp's Graphix edition V2 - 8/12/2012 5:23:37 PM   
Ritterkrieg

 

Posts: 86
Joined: 8/15/2009
Status: offline
Great looking terrain!

@Arinvald

Your life is now complete.

Checkout my Ritterkrieg mod!

Troy

< Message edited by Ritterkrieg -- 8/12/2012 5:24:37 PM >

(in reply to Arinvald)
Post #: 16
RE: Krupp's Graphix edition V2 - 1/6/2013 10:35:43 PM   
Happy Hedonist

 

Posts: 26
Joined: 6/16/2010
Status: offline
I just bought the game yesterday so I'm a little late, but thank you for this!

(in reply to Ritterkrieg)
Post #: 17
RE: Krupp's Graphix edition V2 - 5/17/2013 1:52:25 PM   
Hugolin

 

Posts: 75
Joined: 3/17/2013
Status: offline
Great pack thanks a lot! Changed my game for the better. Merci!

(in reply to Happy Hedonist)
Post #: 18
RE: Krupp's Graphix edition V2 - 9/25/2013 1:16:12 PM   
comsolut

 

Posts: 351
Joined: 5/30/2004
Status: offline
Getting an error when trying to download from mediafire. Are the links and files still good?

(in reply to Hugolin)
Post #: 19
RE: Krupp's Graphix edition V2 - 12/7/2013 5:37:23 AM   
krupp_88mm


Posts: 411
Joined: 10/13/2008
Status: offline
I just tried to DL and it all seemed good on my end. Was it a temporary outage?

(in reply to comsolut)
Post #: 20
RE: Krupp's Graphix edition V2 - 12/8/2013 10:38:01 AM   
comsolut

 

Posts: 351
Joined: 5/30/2004
Status: offline
I think so, because I got it now.

Great job.

Thanks

(in reply to krupp_88mm)
Post #: 21
RE: Krupp's Graphix edition V2 - 5/7/2014 9:33:27 AM   
Michael T


Posts: 2294
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
A huge improvement on the stock map. Thanks

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'Deus le Volt!'
------------------

(in reply to comsolut)
Post #: 22
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