Sorry to bombard you with questions but after 6 intensive months in learning the editor and just about trying everything I can think of to fix these issues, I'm stuck on these.
The only solution I have found is not allowing the unit to b e built but that's a bit extreme
Problem is that some German units are showing up as buildable by the Sovs: In this instance it's a JG Gruppe and a Ge Flak Bn. But over the course of test runs, I've also seen other German units listed.
Historical unit window show this:
While on this subject, could you shed some light on the purpose of the Fixed, tv1 and tv2 buttons? I've noticed some Sov units have values there (for example Soviet Rifle Divisions have value 202 for tv2)
Checking the units in the unit window gives this:
All components are either Whermacht or Flak troops.
Any help would certainly be appreciated!
Strange those german models show up. Are you sure you don't have a double entry in the list?
If not you'll need to send me your scenario files in order to run in through the debugger.
Did you already use the settings->export text logfiles button? It writes a lot of info in the logs/ directory you can use for checking for errors or doubles.
Fixed you can ignore. (its an old DC1 artificial intelligence setting)
tv2 is used by event script to know which historical ID to change a russian unit to if it promotes to Guards status.
tv1 is set to 1 for guards units.
tv3,4,5 are used for reinforcement events.
Hi Vic, scratched my head a fair bit on this one!
in the end I recreated all models that where buildable on the Soviet side, put in the same predefined unit(s) and re-applied the new model. That fixed the issue.
No clue why thjis happened. Can send a save if you want to further investigate.