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RE: Editor Q&A

 
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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Mods and Scenarios >> RE: Editor Q&A Page: <<   < prev  1 2 [3]
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RE: Editor Q&A - 1/10/2013 10:39:02 AM   
Vic


Posts: 3570
Joined: 5/17/2004
Status: offline
Hi Bob,

1. The PP are coded in the events.

2. The replacements are using events and a stringlist for base input.

Its on the agenda to somehow make a more intermediate difficulty level editor.

best,
Vic

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Victor Reijkersz Designs
www.vrdesigns.nl

(in reply to BK6583)
Post #: 61
RE: Editor Q&A - 1/19/2013 3:47:13 PM   
BK6583

 

Posts: 267
Joined: 10/8/2002
Status: offline
Hi Vic,

Hate to ask a really silly question - I take it that the answer is no to both questions?

(in reply to Vic)
Post #: 62
RE: Editor Q&A - 1/27/2013 10:32:33 PM   
BK6583

 

Posts: 267
Joined: 10/8/2002
Status: offline
Hi Vic,

Two steps forward and one step back. I discovered that in the Regime screen I can at least input a new number for PPs. I did this in the Uranus Scenario (Full) as the Germans, giving them 2,000 PPs (I wanted to see what you got from all of those cards and yes, cheat against the AI in terms of giving the Germans more forces to work with w/o having to muck my way through creating new units). It worked great but when I reached turn 7, the 400 points I still had remaining went away and the scenario defaulted back to the at start PPs for the Germans. Do you know why this happened? I had plans for those 400 points.

Regards,

Bob

(in reply to Vic)
Post #: 63
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