Scenariobank, .dczip and thanks to modders

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Vic
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Scenariobank, .dczip and thanks to modders

Post by Vic »

Hi all,

Just want to make sure your aware that www.advancedtactics.org is now also supporting .dc1, .dc2 and .dczip extensions. (see editor walkthrough on auto-generating dczip files, but you can also manually rename a manually packaged normal .zip file to .dczip. The .dczip basically notifies the zip is properly packaged for use with the 'install zip' button in the main menu)

Feel free however to use your own websites or data storage facilities.

Apart from where you host the files I would like to also point out that especially the .dczip or the regular .zip format is ideal for modders as it allows you to properly package a zip and then have the end user only need to press the "install zip" button in the main game menu. This avoids issues with people unzipping files in the wrong place. If you do this however make really really sure (test it) that the unzipping is happening in the folders you want it to go to.

Last.. I want to say i am pleasantly surprised to see already a big number of modifications. I would like to especially thank RedMarkus and panzer pony Krupp_88mm for their contributions. I would like to give support where-ever possible so if you got a question about the editor or something else modding related feel free to send me PMs.

Krupp asked in another thread if i would implement the transparent hex sides in a future vanilla patched version. I think I will. Also I think i will be going to take over some other modifications that work better than the graphics in the vanilla version.

Best regards,
Vic
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Redmarkus5
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RE: Scenariobank, .dczip and thanks to modders

Post by Redmarkus5 »

Vic,

If you could import the DC1 terrain types into DC2 for the next release (not on map, just available) that would speed up the modding process. Also any unused terrain types from the development project that werent used in the final release.

If the community then adds some more modded tiles to that total set, I expect you'll be amazed at how fast the new scenarios start coming. This is the best engine I have seen for totally flexible modding. We coud create almost anything with this, if I understand what I am seeing. WW3, WW1, Normandy, etc...

That lets you focus on the next versions of the engine and AI, right?
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RE: Scenariobank, .dczip and thanks to modders

Post by Templer_12 »

ORIGINAL: Vic
I would like to especially thank RedMarkus and panzer pony Krupp_88mm for their contributions.

Best regards,
Vic
This is a fine compliment and praise from the master.

Both have earned it.
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RE: Scenariobank, .dczip and thanks to modders

Post by parusski »

Vic this is fantastic. Another reason 99% of the software on my computers come from Matrix and Co.
"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman
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RE: Scenariobank, .dczip and thanks to modders

Post by Vic »

Also... the RedBlue example scenarios mentioned in the editor walkthrough are available on the scenariobank.

best,
Vic
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RE: Scenariobank, .dczip and thanks to modders

Post by EisenHammer »

I can't add the Kerch scenario to my game because it keeps on asking for a password.
Can you please help.



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RE: Scenariobank, .dczip and thanks to modders

Post by Redmarkus5 »

Yes, WilliePete reported the same thing
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RE: Scenariobank, .dczip and thanks to modders

Post by Vic »

The Kerch filename is kerch_v4.dc2

Whatever software you are using is renaming the extension.

You cannot unzip this file, you can only load in Case Blue.

best,
Vic
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RE: Scenariobank, .dczip and thanks to modders

Post by EisenHammer »


Guess... I am going have to mess around with my computer too find out what's wrong.[:(]
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RE: Scenariobank, .dczip and thanks to modders

Post by budd »

Worked fine for me, did you use the import zip file in the game menu?

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RE: Scenariobank, .dczip and thanks to modders

Post by EisenHammer »

This is what I get when I use the import button.

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RE: Scenariobank, .dczip and thanks to modders

Post by budd »

try redownloading the scenario, unpacked and installed fine for me? Here a shot of mine, compare to see if there is any difference.I've had this error before in ATG, usually a redownload and reinstall worked....remember i said usually[;)]



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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

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RE: Scenariobank, .dczip and thanks to modders

Post by EisenHammer »

This is going to sound weird but redblue.dczip install find without a problem. But I can't get Kerch v4 to install at all.

Hopefully Vic will add the scenario into the first patch.

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RE: Scenariobank, .dczip and thanks to modders

Post by Redmarkus5 »

Download this Zip file: https://dl.dropbox.com/u/29184871/New%2 ... %20Vic.zip

Unzip and open the folder till you see the second level folder call 'New Scenarios from Vic' inside the zip folder with the same name (7Zip is a bit dumb or I am).

Paste it into your MODs folder and activate with JSGME. Open the game and you should see Kerch42 listed when you click on LOAD SCENARIO.
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RE: Scenariobank, .dczip and thanks to modders

Post by PirateJock »

Thanks for that redmarkus4 - for some reason I can't find the file at The Scenario Bank [&:]

Cheers
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RE: Scenariobank, .dczip and thanks to modders

Post by Redmarkus5 »

ORIGINAL: PirateJock

Thanks for that redmarkus4 - for some reason I can't find the file at The Scenario Bank [&:]

Cheers

It's there... The link is kind of hard to spot. Click on the scenario in the first screen you get to and you should see this page with the link...

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RE: Scenariobank, .dczip and thanks to modders

Post by PirateJock »

Hi redmarkus4

That'd be it then - I'd found Operation Trappenjagd just hadn't made the connection; I was looking for kerch [8|]

Cheers
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RE: Scenariobank, .dczip and thanks to modders

Post by Redmarkus5 »

ORIGINAL: PirateJock

Hi redmarkus4

That'd be it then - I'd found Operation Trappenjagd just hadn't made the connection; I was looking for kerch [8|]

Cheers

:) Easily done!
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RE: Scenariobank, .dczip and thanks to modders

Post by EisenHammer »


Thanks Red… for doing that… the scenario is now running and working fine on my PC.
I don't know what happen on my side. I probably got distracted or something when I downloaded Kerch the first time and mess something up.
The next Beer on me.
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RE: Scenariobank, .dczip and thanks to modders

Post by Redmarkus5 »

ORIGINAL: EisenHammer


Thanks Red… for doing that… the scenario is now running and working fine on my PC.
I don't know what happen on my side. I probably got distracted or something when I downloaded Kerch the first time and mess something up.
The next Beer on me.

Or three ;)


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