krupp_88mm
Posts: 414
Joined: 10/13/2008 Status: offline
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ORIGINAL: Keunert if you want to install the mod manually do i really have to copy paste each folders content? i tried copying like it is mentioned in the txt file but then a lot of files are missing. i am a tech noob of the highest order btw. quote:
if you want to install the mod manually do i really have to copy paste each folders content? i tried copying like it is mentioned in the txt file but then a lot of files are missing. i am a tech noob of the highest order btw. Im not sure what is going on but im guessing the miscommunication was that you backup the graphics folder by duplicating it.. not just renaming it. As teh folder i provided only has the changed files in it, you will need to copy over the original if you are not using a mod enabler like JSGME, which i would highly recommend. Doenload for JSGME http://www.gamefront.com/files/21681483/JSGME.7z and thanks for that tutorial budd excellent. ( i might point out using JSGME you dont need to make backup copies, just enable or disable mods at will. Although using a plethora of mods you might need to be careful in the order you enable them if they are modding the same files and you want the changes from one or the other. ) I haven't had experience with the zip folder for this game and i have no idea how it works, i am probably more noob at this game than most of you, i am just ding what i know from other games. I never played from this series before. But i will look at it later when i get the chance. quote:
ORIGINAL: redmarkus4 That's nice work and it's good that we are taking totally opposite directions. Should make everyone happy. I am taking the clean board game route, but I think you could try this to get the map making tools you want: 1. Create new hex types call Plains 2, Plains 3, Plains 50, etc. Theres a demo on doing this in the Editor manual where Vic creates a new Grass hex type. 2. Edit the map and use the different Plains hex types as you desire. This will get you away from the 13 hex limitation. Also, I read that if you only create the DC normal image the game will re-size the BIG and SMALL images automatically, but it will slow down loading... Note - I am experimenting with this and it's tough. Will be a lot of work... This is amazing news.. now i am wishing i had known before release such a mediocre texture now that i know i can make more than 13 hex's, i will investigate it as soon as i can probably for next release.. thinking about redoing the swamps hills and forest too. However i have one real concern.. if i do this (make more than 13 hex's) will the map still be usable for multiplayer and will people have to download the new map? because i wanted to stay away from that. What i mean is can one person with the mod play against someone else without it.. or will they need to both download it? That is also good to read about the resizing will save some time, but i wonder if the game resizing it improves the quality or not.. if not i may just do it anyway so it doesn't put more strain on the pc for loading ect. I didnt know we were having territory wars.. lol you better hope i dont decide to mod any flat textures i can paint-bucket very seriously.. lol quote:
ORIGINAL: Templer Great work. Like it very much. I use your cards only for the maximum zoom. At lower zoom a better clear and neutral overview is more important to me. But (sorry), your green map often, sometimes also your mud map, gives the impression of small hills. This is irritating and distracting. Can you improve this issue? Even if you are on your snow map only for a few minutes, like this best. Your snow map in conjunction with redmarkus4 winterized unit mod looks fantastic. However, you then also need to prepare a hot water bottle and hot tee for playing. Hey you have a very refined taste Templar, i imagine you as a king on his throne only selecting the finest morsels. But it is good, because when i take your advice, the mod always improves someway. Your taste is good. I will do that for the next texture, try to make it 'flatter' looking, i will also probably make the hills look more 'hilly', so hopefully wont be so bad. It is also ironic you mentioned this because my primary intention when i started was to just make the terrain more identifiable, and with my last mod i did the opposite, made it less identifiable. But this is what people asked for, and i like it too. I will use my own mod, yes i like it that much..lol. But it is wanting in areas. Like I said this was a stop gap measure. i only spent about 2 hours and one hour was spent trying to figure out how to mask layers in photoshop. i didnt figure it out either i had to use the old selection / inverse / move and delete trick. I think the main problem the reason the hex's look hilly, is becaseu the green standard color im using to make sure the hex's connect with eachother everywhere, but i never use that color on the actually hex's enough... So it makes them look like bumps. Im thinking maybe i can choose three or four neutral colors that dont clash, and spatter them on the edges and blend with the centers, to flatten things out but avoid ugly hex lines. Its also fitting that snow turned out the best, because i had the least amount of time to screw that up.. all i did was take the paint brush and dab white paint over the mud teture, and then take an eraser and dab the eraser brush. Then adjust the hue to less saturation.. and done. To everyone else i am glad you enjoy it, that is the reason i make the mods more than i play the game.
< Message edited by krupp_88mm -- 7/24/2012 12:02:04 AM >
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