GoodGuy
Posts: 1467
Joined: 5/17/2006 From: Cologne, Germany Status: offline
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quote:
ORIGINAL: Arjuna Before BFTB we used to have the HQ travel with the assault group. Now, though, the HQ stays at the reserve location with the mortars. Mortar positioning is also better handled now. Thanks for the info, Dave. That's the piece of info I was searching for. Good news. quote:
ORIGINAL: Joe D. quote:
ORIGINAL: GoodGuy ... That's what I always thought how the US had positioned their mortar sections, so for the game, the organic mortar sections (of US and at least German companies) should actually be detached and placed as individual mortar platoons, just like the German AT platoons, so that the player or the AI can place them behind (and in support of) the line units and avoid to expose them to direct fire. Even when attached, if you use an FUP, isn't that what happens anyway? In the BFtB tutoral scenario, I've watched both the HQ and mortar units position themselves behind their assaulting line units without any micro-managing on my part. Well, with my statement you quoted, I was referring to the organic mortar platoon/section of a line unit (say an INF coy), and not to a Bn or divisional mortar coy. By checking such a line unit's equipment tab, you'll figure that quite some of these Coys have a number of mortars at their disposal. The mortar rounds are usually rendered by the engine and you should hear the mortar fire, too. So I proposed to take these mortars from such Coys and place them on the map as independent units (ie. as mortar platoons or sections), so that the AI (or the player) can place them behind the frontline, as (for example) the Germans rarely placed them right on the front-line. If not "detached" (means not taken away), they'll probably be the first heavy EQ that gets destroyed if they encounter say a tank unit, or if they get hit by air strikes. A concealed mortar platoon or section wasn't a real fat target of opportunity for air bombardments, visually (spotting -> small size unit), imho. I think see where Simo is coming from, AI-wise, though. Also, with the grid-size/fidelity currently used in BFTB, such "detached" platoons might still end up in firing range of enemy companies, where in reality it was sufficient to take positions behind houses, in nearby woods or in bomb craters, 50 - 300 meters behind the front-line. I remember reading about a US soldier/officer who received the Medal of Honor (posthumously, IIRC) for his actions in Italy, where a single German mortar crew wounded or killed many guys of his unit, and where the crew basically made any progress impossible, even though the German line had crumbled around that spot, as it kept lobbing mortars from a crater around 50-90 meters or so away, if I am not mistaken. Although severely wounded, the guy ran to the position, ignored enemy small arms fire, and wiped out the mortar position, thus saving many of his comrades. The Germans handled mortar sections with quite a variety regarding positioning, since, unlike the mortar Coys, which adopted (copies of) the heavier Russian 120mm-mortars, the lower weight of their mortars allowed for quick shifting and positioning behind the front. With Legends of the Blitzkrieg, its smaller scope and "finer" fidelity, it would make more sense to have independent mortar sections or platoons, actually, imho.
< Message edited by GoodGuy -- 7/31/2012 5:50:30 AM >
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"Aw Nuts" General Anthony McAuliffe December 22nd, 1944 Bastogne --- "I've always felt that the AA (Alied Assault engine) had the potential to be [....] big." Tim Stone 8th of August, 2006
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