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RE: Walloc's russian factory evac guide

 
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RE: Walloc's russian factory evac guide - 1/27/2013 2:59:24 PM   
AFV


Posts: 371
Joined: 12/24/2011
From: Dallas, Texas
Status: offline
This should be stickied. This is an excellent a+ guide.

(in reply to delatbabel)
Post #: 31
RE: Walloc's russian factory evac guide - 2/4/2013 5:03:48 PM   
morvael


Posts: 1133
Joined: 9/8/2006
From: Poland
Status: online
Seconded.

(in reply to AFV)
Post #: 32
RE: Walloc's russian factory evac guide - 2/4/2013 10:47:48 PM   
schascha


Posts: 72
Joined: 1/3/2012
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+1

(in reply to morvael)
Post #: 33
RE: Walloc's russian factory evac guide - 2/7/2013 5:34:23 PM   
Manstein63

 

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Joined: 6/30/2010
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you just need to remember that now factories do not expand until they have been repaired so if you move 5 points of a factory it will not start expanding until its damage level is back to zero. (unless I have read it wrong)
Manstein63

(in reply to schascha)
Post #: 34
RE: Walloc's russian factory evac guide - 4/21/2013 2:23:27 AM   
OddBall2

 

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Joined: 4/1/2013
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Good Morning Mr Wollac
You Live in Denmark? You english is very good. I have been following your posts on WITE. I am new to the game. i see you are on line. Can you answer one question for me please. I have read numberous AAR's. As the Germans near Pskov on turn Three the better players do a HQBU. I kept my Corps HQ units from moving the turn before and the tank divisons within 5 hexs. But the HQBU on the Corps HQ is not available. How close to say a rail hex does the HQ have to be to be able to do a HQBU? I cannot find it in the manual.

(in reply to delatbabel)
Post #: 35
RE: Walloc's russian factory evac guide - 4/21/2013 2:51:19 AM   
Seminole


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Joined: 7/28/2011
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The HQ needs to have not been moved in the current turn (the one in which you want to perform a build up), and must be 20 or less motorized MP from rail head at the time of the build up.
Hovering the cursor over a hex will display the off rail MP and off rail range for that hex.
You'll want to position your HQ the turn prior to the turn you want to perform a build up so that on the next turn it is within 20 MP of rail head. Keep in mind that rail repair will reduce that range the subsequent turn (the one in which you're performing the build up).

(in reply to OddBall2)
Post #: 36
RE: Walloc's russian factory evac guide - 4/21/2013 4:55:12 PM   
OddBall2

 

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Thanks Seminole

(in reply to Seminole)
Post #: 37
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