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Krupps RRRH-S (Roads Rails Rivers and hex's / reduced shroud) mod

 
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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Mods and Scenarios >> Krupps RRRH-S (Roads Rails Rivers and hex's / reduced shroud) mod Page: [1]
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Krupps RRRH-S (Roads Rails Rivers and hex's / reduced s... - 7/22/2012 3:32:48 PM   
krupp_88mm


Posts: 411
Joined: 10/13/2008
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Introducing RRRH-S mod and reduced shroud mod, guaranteed cootie free



Now you can survey the map with ease seeing the roads rails and rivers, it should be much easier to tell river sizes apart and see where the roads are (especially zoomed out more) and the hex's are shaded so they dont stick out so much, so you have an better time. Now added reduced shroud so you can plan your panzer attacks deep behind enemy lines without squinting to see the terrain.

Download link for RRRH-s (includes all below mods)
http://www.mediafire.com/?hnplh2l8882dl8w


If you would like to download any separate mod you can install them apart or together with RRRH-S.

Reduced shroud: http://www.mediafire.com/?hbzvs3wg83vyayw

Hex shader: http://www.mediafire.com/?ij9cu7to3eta4p4

River recolor/brighter: http://www.mediafire.com/?z2j9zdw314r9lw4

Roads and rails darkener: http://www.mediafire.com/?mped5p5utbbimel


Before



After RHHH-Sr


RRRH-Sr Medium zoom


RRRH-Sr Far zoom



Download link for RRRH-S
http://www.mediafire.com/?hnplh2l8882dl8w

(ponies not included (yet) (dont worry im working on it hold ya horses)


< Message edited by krupp_88mm -- 7/22/2012 9:01:43 PM >
Post #: 1
RE: Krupps RRRH-S (Roads Rails Rivers and hex's / reduc... - 7/22/2012 3:57:17 PM   
hafer


Posts: 253
Joined: 8/28/2010
Status: offline
I love you! ;-))

(in reply to krupp_88mm)
Post #: 2
RE: Krupps RRRH-S (Roads Rails Rivers and hex's / reduc... - 7/22/2012 9:01:14 PM   
krupp_88mm


Posts: 411
Joined: 10/13/2008
Status: offline
Introducing RRRH-Sr mod: a refined update



CHANGES:
1. Improved front line markers
2. Reduced drummer noise

I didnt like the shaded front line, i liked it the way it was yellow before but i still couldn't see the rivers. So I removed about a third of the yellow markers so there is now room to see what is underneath, but they are still visible.

I also thought the drums for the turn start were too loud, so i hushed them up a little bit turned down the volume on the drummers about a third.

Download link for RRRH-Sr
http://www.mediafire.com/?whc4vbw508ywi13 (made slightly thinner again)


Before



After RHHH



Download link for RRRH-Sr
http://www.mediafire.com/?whc4vbw508ywi13 (made slightly thinner again)

< Message edited by krupp_88mm -- 7/22/2012 10:25:44 PM >

(in reply to krupp_88mm)
Post #: 3
RE: Krupps RRRH-S (Roads Rails Rivers and hex's / reduc... - 7/22/2012 9:40:06 PM   
hafer


Posts: 253
Joined: 8/28/2010
Status: offline

(in reply to krupp_88mm)
Post #: 4
RE: Krupps RRRH-S (Roads Rails Rivers and hex's / reduc... - 7/22/2012 10:01:46 PM   
krupp_88mm


Posts: 411
Joined: 10/13/2008
Status: offline
lol hafer

(in reply to hafer)
Post #: 5
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