Telumar
Posts: 1514
Joined: 1/3/2006 From: niflheim Status: offline
|
quote:
ORIGINAL: Foggy I'm in w/a human opponent - anything special you're looking for? You're with the Oberst, are you? I would monitor infantry replacements (both sides) if they are too high, maybe also look at Allied armor replacements. Note that there are disband units that are disbanded 'in the background' every fourth turn. These contain some AFVs, guns and in the case of the Germans 4 FJ squads. Apart from that the usual things. Do the events work correctly, quirks and bugs, playbalance. Re playbalance: The new setup for the EEV based Allied Sudden Death plus the Sudden Death line will make it a bit harder for the German player than in previous versions, but it will avoid unrealistic situations like in some games that i've seen (Allies in the Valmontone gap and advancing towards Rome, but no Allied Sudden Death victory/no 10th Army withdrawal from the Gustav Line). If you're new to the scenario, please read the pdf briefing. Whoever plays the Allies: Be careful with the Allied navy - they are much more vulnerable against the Luftwaffe than in version 1.1 of the scenario (the version over at RD/Strategist). Best withdraw at the end of the turn to the distant sea hexes that represent the open sea.
_____________________________
|