TOAW 3.4 - OnMap Weather Symbols

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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terry1040
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TOAW 3.4 - OnMap Weather Symbols

Post by terry1040 »

Sorry if this has been asked before, but I have not found an explanation for the OnMap Weather Symbols in TOAW 3.4.
What do they stand for?
Terry

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RE: TOAW 3.4 - OnMap Weather Symbols

Post by Oberst_Klink »

ORIGINAL: terry1040

Sorry if this has been asked before, but I have not found an explanation for the OnMap Weather Symbols in TOAW 3.4.
What do they stand for?
Terry

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The level of cloud coverage and precipitation.

Klink, Oberst
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terry1040
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RE: TOAW 3.4 - OnMap Weather Symbols

Post by terry1040 »

Thanks for the quick reply.
Ok, but how does the big dark cloud differ from the small one?
And more important: What is their effect in the game? I asume they effect each hex where they appear.
Is that big, black, rain cloud worse then the small, grey rain?
How much?
Any concrete figures out there?
Terry
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RE: TOAW 3.4 - OnMap Weather Symbols

Post by Oberst_Klink »

ORIGINAL: terry1040

Thanks for the quick reply.
Ok, but how does the big dark cloud differ from the small one?
And more important: What is their effect in the game? I asume they effect each hex where they appear.
Is that big, black, rain cloud worse then the small, grey rain?
How much?
Any concrete figures out there?
Terry
The severity; the big clouds are storms and the black big one a b*gger of a heavy thunderstorm. Try flying in those conditions or watch the terrain chance to mud :)

Klink, Oberst

P.S. Bob *below* got the 100% answer. And yeah, I tried to locate the info in the manual, apparently to no avail.
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RE: TOAW 3.4 - OnMap Weather Symbols

Post by Curtis Lemay »

ORIGINAL: terry1040

Sorry if this has been asked before, but I have not found an explanation for the OnMap Weather Symbols in TOAW 3.4.
What do they stand for?
Terry

Image

The puffy clouds make the hex Overcast. The thin clouds make the hex Hazy. No cloud means the hex is Clear.

The precipitation is rain for the dark version, snow for the white version (temperature determines which is shown). And there is a version without precipitation.

Overcast and hazy conditions affect air attack strengths, and recon from peak hexes. Precipitation can cause snow or mud to occur on the ground.
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terry1040
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RE: TOAW 3.4 - OnMap Weather Symbols

Post by terry1040 »

Ahhh. that makes it more clear.
Any idea what the numeric effect is in the game?
For example:
How much do Hazy conditions lower the Mountain Peak visibility?
Terry
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RE: TOAW 3.4 - OnMap Weather Symbols

Post by Curtis Lemay »

ORIGINAL: terry1040

Ahhh. that makes it more clear.
Any idea what the numeric effect is in the game?
For example:
How much do Hazy conditions lower the Mountain Peak visibility?
Terry

Visibility is a value based upon the combination of weather x lighting: clear/hazy/overcast x day/mixed/night. Clear is 1, hazy is .66, and overcast is .33. Day is 1, mixed is .66, and night is .33. So attacking an overcast hex at night would be done at strength x .11. (Note that Mixed visibility occurs on all turns of full-day or longer).

Overcast blocks recon from peak hexes. Clear allows it (to 40km). I don't remember about hazy. Do a test and see.
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Bob Cross's TOAW Site
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RE: TOAW 3.4 - OnMap Weather Symbols

Post by Curtis Lemay »

ORIGINAL: Oberst_Klink

P.S. Bob *below* got the 100% answer. And yeah, I tried to locate the info in the manual, apparently to no avail.

It's not in the manual, but it's come up in 3.5 work.
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Bob Cross's TOAW Site
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RE: TOAW 3.4 - OnMap Weather Symbols

Post by terry1040 »

ORIGINAL: Curtis Lemay
Visibility is a value based upon the combination of weather x lighting: clear/hazy/overcast x day/mixed/night. Clear is 1, hazy is .66, and overcast is .33. Day is 1, mixed is .66, and night is .33. So attacking an overcast hex at night would be done at strength x .11. (Note that Mixed visibility occurs on all turns of full-day or longer).
Overcast blocks recon from peak hexes. Clear allows it (to 40km). I don't remember about hazy. Do a test and see.

Does that combat modifier only affect Air Combat or also ground assaults?
Terry
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RE: TOAW 3.4 - OnMap Weather Symbols

Post by Curtis Lemay »

ORIGINAL: terry1040

Does that combat modifier only affect Air Combat or also ground assaults?
Terry

Air bombardments are affected. Ground combat is not.
My TOAW web site:

Bob Cross's TOAW Site
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RE: TOAW 3.4 - OnMap Weather Symbols

Post by Telumar »

ORIGINAL: Curtis Lemay

ORIGINAL: terry1040

Does that combat modifier only affect Air Combat or also ground assaults?
Terry

Air bombardments are affected. Ground combat is not.

Not quite. Anti-Armor combat is.
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RE: TOAW 3.4 - OnMap Weather Symbols

Post by sPzAbt653 »

Here's a shot that shows what they stand for.

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RE: TOAW 3.4 - OnMap Weather Symbols

Post by sPzAbt653 »

Here's the other graphic. Both of these should probably say 'snow' instead of 'rain' for the 'frozen' ones.

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RE: TOAW 3.4 - OnMap Weather Symbols

Post by Curtis Lemay »

ORIGINAL: Curtis Lemay

Overcast blocks recon from peak hexes. Clear allows it (to 40km). I don't remember about hazy. Do a test and see.

Just checked: Hazy blocks recon from peak hexes as well.
My TOAW web site:

Bob Cross's TOAW Site
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