So I have been considering developing the ultimate Civil War game. Ive been developing it over the last few years... design document, some art, and a lot of UI designs. Ive been hoping I didn't have to develop it ... that some developer would come forward and develop a title similar to it. I was hoping that a developer would make the civil war game we all dream of.
Unfortunately thats not happening. As much respect I have for small independent developers they all do the same old same old. And honestly Im sick of it. Its the same game, just different skins and ui. And so went off the deep end and made utter crap... aka Gettysburg Armored Warfare. I have no idea where they get their ideas but this is why we haven't seen a good civil war strategy game since Take Command 2nd Manasas. And its very unlikely we will again. Either they make it too complex with a huge learning curve or too simple.
So I want to do a poll ... and see if its worth my time to make this title. I want to see if you the player would be interested in this project Im considering developing. Now before I tell you about this game I have I want you to know where Im coming from. I work for the largest tech company in the world. Chances are you have one of the produce we make in your own home. I have experience in the gaming industry as well... in fact I was offered to work at Activision many years back. So I'm not new to this. Im telling you this so you know where Im coming from.
The game is a Civil War Strategy & Tactical game. Yes both. Its unlike Forge of Freedom, but shares its idea. The best way I can portray this game is... Civil War General 2 meets Birth of America. What Im planning to do is take the amazing combat system Civil War General 2 had and combine it with the Strategic gameplay of a game like Birth of America. If you are unaware of these games I suggest you google search them and watch some videos to acquaint yourself.
This game is turn based.
In this game you will be given command of either The Union or Confederate armies. You will be in charge of organizing your brigades into Divisions, Corps, & Armies, as well as assigning a leader to each. You will issue policies such as Emancipation Proclamation, Arming Slaves, etc., and engage in diplomacy with foreign powers. When two armies get close ...you zoom in and order your brigades into combat. The whole map is hex based. Its 1 huge map that you zoom in and out of. Now when your zoomed in and fighting a battle it'll look basically like CWG2. Much of the system is based off that game. Its a simple yet powerful system - simple enough for the casual gamer and powerful enough to attract the complex gamers. However when the battle is done and your armies are ready to move away from one another... all you have to do is zoom out ... and instead of selecting 20 brigades for movement... you will have 1 icon to represent that unit and now you can easily move them to another area of the country. Thats how the system works. The strategic map allows you to move your armies.... the tactical map allows you to move your brigades. It is 1 seamless map. No loading screens and no terrain generator.
This game will combine diplomacy, policies, military combat, military organization, supplying your armies, taxing the states, etc. You are given full command of everything you want to do. You can promote leaders like Colonel Jackson to Corp or Army commander or give The 3rd Mississippi Carbines to fight with. The object of this game is to give you full access to do whatever you want to do, yet not overwhelming you with micromanagement.
If you have played Civil War General 2.... its based off that system. The game is brigade based. You control your brigades and move them into hex's to fight enemy units. You can command Infantry, Artillery, Cavalry and leaders. The leaders will improve a nearby brigades organization and morale, which in turn makes them a better fighting unit. Its very easy to have a unit attack. You select them and right click on a enemy unit to engage them. You will also be able to have your infantry and cavalry charge a enemy unit for hand to hand combat. Terrain will be a vital factor in all engagement and can decide the engagement.
Diplomacy is very simple. You can negotiate with England, France, Mexico, or The Union/Confederacy. You will be able to Declare War on foreign powers, improve relations, send gifts, send emissaries or surrender. So if you want to go to war with England... you can ... just bear in mind your going to have to deal with her majesties troops as well as your other enemy (union or confederate)
Whichever country you play you can enact policies. Policies such as Emancipation Proclamation, arming slaves, calling out the militia. Each policy has a positive and negative result. So if you Call out the militia ... chances are the states are not going to be too happy with that. Oh and yes The South in this game can emancipate the slaves and arm them. Like I said you can do whatever you want.
The way money works is the more states & cities that you control the more $$$$ you get. So if you liberate New York City from The Union guess what you get more green in your coffers. Also if a State supports your government more... you get more $$$$. If really depends on your actions. So if your the Union and you loose DC you will loose a lot of money and support.
The military is at the heart of this game. Your Armies will decide the fate of your country. You have to take care of them. Each unit has Morale, Health and Organization rating. So if you send a brigade that has a lot of morale, great health but organization is bad... chances are your not going to take the field from that enemy unit. Supply is also a VITAL factor in this game... So if I swing my army around yours and cut you off from the cities that were supplying you... and now you can't supply your troops, which means unless your forces break out ... they won't have ammo to fight back with. Roads are the key to this. Roads are how supplies travel on. If I flank you and take the only road your forces have access to.... your army will eventually loose.
In the military section everything you do there affects your battles. So if I put a lousy commander in charge of a brigade ... they won't do well. But if I put Stonewall in charge... well they will carry the field. Also a couple factors that you can do to make a difference in combat is upgrading a units gear, & rifles. So if your unit has new army uniforms and carbine rifles vs a enemy that has rags for clothes and a 20 year old musket... your gonna win.
So to sum this game up. It is a simple yet powerful game. There is no terrain generator its 1 big map that you zoom in and out of (think of it similar to google maps but easier and better) Commanding units to move and engage the enemy is very easy ... 2 clicks and your brigade attacks. You can participate in diplomacy and policies to affect the wars outlook. This game is unlike the copy and paste games we all see now. Its taking the best of the best and making something better.
And on top of developing this title we are going to do something NO strategy wargaming development company has yet done. MARKETING. I am so shocked when I go to Gettysburg or other civil war reenactments and don't see a single developer there. How can you miss such a opportunity. If I made a civil war game... I would take advantage of these events and get word of my game out to the public. Especially the people who are more than likely to buy it. Many of the people that buy your games go out to these events...you need to talk to them. You need to ask them what they like ... what they disliked. You need this feedback to develop a better game. Yes there are forums but you cannot interact with your fans or prospective buyers the way you can face to face. Also this is a great opportunity to interact with a casual audience. See what type of game will attract them.
On top of this were planning to do a lot more. Gaming conventions, tournaments, tons of youtube videos of how awesome the game is, development diaries, etc. Were going to reach out to every gaming website from IGN to Gamespy and make sure our title is featured on their website. Were going to revitalize this industry.
How? Well it begins right here. Tell me what you think. I would like your feedback. Take a look at some of my concept designs. If I get enough support I plan to do a kickstarter project on kickstarter.com. There you can pledge your donation to the project (for a reward of course ). My projections show that I will need approx 100,000 to get this project off the ground. So read up and let me know with a comment down below.
The concept design screens are in the Attachment. Click 'Attachment' below to view them
< Message edited by JeanAllTrekkie -- 7/22/2012 5:04:10 AM >