Matrix Games Forums

Happy Easter!Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser Trailer
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

HQ's and their Units

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Mods and Scenarios >> HQ's and their Units Page: [1]
Login
Message << Older Topic   Newer Topic >>
HQ's and their Units - 7/21/2012 9:45:10 PM   
CLEVELAND

 

Posts: 449
Joined: 10/26/2006
From: Shaker Hts, Ohio, USA
Status: offline
Would it be possible to have an option for all units of the same formation to blink or better identify them? I'm having trouble with my old eyes to tell who belongs to who. I dunno if I'm the only one who has this problem..
Post #: 1
RE: HQ's and their Units - 7/21/2012 11:07:05 PM   
redmarkus4


Posts: 4057
Joined: 12/1/2007
From: 0.00
Status: offline
I'll take a look...

_____________________________

Managers read statistics and tune processes. Leaders interpret statistics and determine strategy.

(in reply to CLEVELAND)
Post #: 2
RE: HQ's and their Units - 7/22/2012 1:02:46 AM   
sandman2575


Posts: 216
Joined: 9/5/2009
Status: offline
Tangentially related -- what I'd love is a hotkey for the HQ Power option. I play with this "off" because I find it makes it hard to see the color highlighting for units when you select an HQ. It would be great if this were something you could just toggle on and off.

(in reply to redmarkus4)
Post #: 3
RE: HQ's and their Units - 7/22/2012 3:19:34 AM   
Arinvald


Posts: 1770
Joined: 10/2/2001
From: Kentucky
Status: offline
I agree that the indicator outline is not the most prominent thing to see. Then again my eyes are certainly getting old also.

_____________________________

"The fruit of too much liberty is slavery", Cicero

(in reply to sandman2575)
Post #: 4
RE: HQ's and their Units - 7/22/2012 9:59:33 AM   
redmarkus4


Posts: 4057
Joined: 12/1/2007
From: 0.00
Status: offline
The approach to highlighting HQs and sub-units is hard-coded in the game, I believe.

The best option (based on personal taste) is to edit the HQs so that:

1. They use bolder colours.

2. All Corps within the same Army use the same colour.

This way, as in the example, you can more easily spot where a particular Army's units are, while the Corp highlight puts a box around all sub-units in the Corp, allowing you to distinguish these from the rest of the army.

Not perfect, but probably better than the rainbow effect, IMHO.

I also moved the air units to OKH, for more clarity, but I am not sure what effect that has. I might add some Luftwaffe HQs in the campaign Willie Pete and I are modding together.




Attachment (1)

_____________________________

Managers read statistics and tune processes. Leaders interpret statistics and determine strategy.

(in reply to Arinvald)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Mods and Scenarios >> HQ's and their Units Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.066