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Modding equipement

 
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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Mods and Scenarios >> Modding equipement Page: [1]
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Modding equipement - 7/20/2012 7:32:27 PM   
amatteucci

 

Posts: 315
Joined: 5/14/2000
From: ITALY
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It would be great if, with one of the following patches, will be possible to mod equipement stats and also add new items of equipement with the game editor. I'm toying with the idea of adding Soviet older tanks and Lend Lease tanks that were present during Fall Blue but are, currently, not depicted in the game. I'm also thinking about tweaking a few figures (e.g. the AT performance of the T-34, in game, is a little better than that of the PzKpfw IV Auf. G!).

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RE: Modding equipement - 7/20/2012 8:17:40 PM   
redmarkus4


Posts: 4048
Joined: 12/1/2007
From: 0.00
Status: offline
Nice ideas. Looking forward to this as I would love to start work on a 1941 scenario such as the Kiev Pocket.

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Managers read statistics and tune processes. Leaders interpret statistics and determine strategy.

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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Mods and Scenarios >> Modding equipement Page: [1]
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