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RE: Combat bonus for mountain troops and engineers

 
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RE: Combat bonus for mountain troops and engineers - 1/6/2013 9:05:46 AM   
heyhellowhatsnew


Posts: 280
Joined: 4/19/2012
From: New York
Status: offline
More campaigns please.

(in reply to LiquidSky)
Post #: 181
Little changes that may be fun - 2/17/2013 1:30:50 PM   
Grognerd

 

Posts: 124
Joined: 11/17/2005
Status: offline
If an undo button is not possible how about when you select a stack it shows the correct movement allowances (with hexes shaded) on the highlighted unit. Then you don't have to be in movement mode for the undo. (when planning moves and attacks you have to move from unit to unit and look at the movement potential of units for planning purposes.

Add some Assault Engineering functions? Like reduced river crossing attack penalties and reduced river crossing penalties for bridging, slightly increased assault bonuses for all unit in hex, just a little chrome for the every little detail types (like me).

How about some form of replacement pool screen, so we can see if we are stockpiling our replacements. along with this, maybe a new replacement order - 'no replacements' along with disband, I like managing replacements but I don't want the unit disbanding either. When Higher HQ's are set to no replacement (or any replace or retreat order), don't freeze the units under command, just change them to the setting and then allow them to be modified individually without changing the HQ. Much quicker use of these orders for us micro-managers.


(in reply to heyhellowhatsnew)
Post #: 182
RE: Little changes that may be fun - 7/4/2013 5:33:51 AM   
map66

 

Posts: 160
Joined: 1/31/2011
Status: offline
Probably more a suggestion for DC3, but I would love to see stacking limits for attacks against hexes increase based on the level of recon on a hex---- i.e. the more the attacker knows about what he's going into the more space he can find to fit additional units from unanticipated angles. It just seems like a natural, common sense kind of thing, and in addition all the underlying systems and rules are already in place in the game, just a matter of determining how many recon points allow how many additional stacking points.

(in reply to Grognerd)
Post #: 183
RE: Little changes that may be fun - 8/1/2013 11:45:40 AM   
Alchenar

 

Posts: 218
Joined: 8/2/2010
Status: offline
I know I probably won't get this but: Team play.

The most wargame fun I've had in ages has been playing Warsaw to Paris scenarios with a group of 5-6 other guys. I'd like to be able to do the same in Case Blue.

(in reply to map66)
Post #: 184
RE: Little changes that may be fun - 8/3/2013 5:35:37 AM   
Tejszd

 

Posts: 2810
Joined: 11/17/2007
Status: offline
If this has been suggested already sorry, but I haven't gone through all the posts, the music and sfx volume should be saved when changed from the default as manually lowering it every time just makes me want to turn it off....

(in reply to Alchenar)
Post #: 185
RE: Little changes that may be fun - 8/26/2013 7:10:48 PM   
Gribeauval

 

Posts: 71
Joined: 9/6/2009
Status: offline
There are no informations about the use of the Flieger Division card : can the player use it by bad weather ? can the player land a Flieger division everywhere in the map ?
Does the Flieger division suffer attrition when landing ? Could it be explained in the errata of the next patch ?

(in reply to Tejszd)
Post #: 186
RE: Suggestions for next update - 12/15/2013 4:10:42 AM   
gifty


Posts: 164
Joined: 12/9/2007
Status: offline
Being able to undo would, in my opinion spoil the game. Humans make mistakes and have to live with them. I am sure General Lee would like an undo button for Pickett's Charge.

_____________________________

Cheers Danny

(in reply to GatoMacho)
Post #: 187
RE: Suggestions for next update - 7/12/2014 12:51:48 AM   
Marquo


Posts: 1334
Joined: 9/26/2000
Status: online
A way to move a whole stack consisting of units from different formations rather than one by one....

(in reply to gifty)
Post #: 188
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