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RE: Combat bonus for mountain troops and engineers

 
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RE: Combat bonus for mountain troops and engineers - 1/6/2013 9:05:46 AM   
heyhellowhatsnew


Posts: 171
Joined: 4/19/2012
From: New York
Status: offline
More campaigns please.

(in reply to LiquidSky)
Post #: 181
Little changes that may be fun - 2/17/2013 1:30:50 PM   
Grognerd

 

Posts: 124
Joined: 11/17/2005
Status: offline
If an undo button is not possible how about when you select a stack it shows the correct movement allowances (with hexes shaded) on the highlighted unit. Then you don't have to be in movement mode for the undo. (when planning moves and attacks you have to move from unit to unit and look at the movement potential of units for planning purposes.

Add some Assault Engineering functions? Like reduced river crossing attack penalties and reduced river crossing penalties for bridging, slightly increased assault bonuses for all unit in hex, just a little chrome for the every little detail types (like me).

How about some form of replacement pool screen, so we can see if we are stockpiling our replacements. along with this, maybe a new replacement order - 'no replacements' along with disband, I like managing replacements but I don't want the unit disbanding either. When Higher HQ's are set to no replacement (or any replace or retreat order), don't freeze the units under command, just change them to the setting and then allow them to be modified individually without changing the HQ. Much quicker use of these orders for us micro-managers.


(in reply to heyhellowhatsnew)
Post #: 182
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