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replacing German MG unit icon with older Talonsoft Icon version

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Mods and Scenarios >> replacing German MG unit icon with older Talonsoft Icon version Page: [1]
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replacing German MG unit icon with older Talonsoft Icon... - 7/19/2012 2:27:14 AM   
big dawg


Posts: 201
Joined: 2/5/2007
From: Georgia, USA
Status: offline
Hello,

I had this problem 2-3 years ago and someone posted the directions but I guess that post was lost/deleted. There was a post at Matrix a few years ago explaining in detail how to convert the icon. I tried to find it but could not.

I do not want to step on anybody's toes. I appreciate the hard work that goes into creating scenarios and the unit icons.

I am not a big fan of the German MG unit. I know there is a retro unit that looks like a MG on a box. I prefer the Talonsoft version to the MG that came in JTCS version.

"Warhorse" (Mike) sent me the 2 icons (EF & WF) I downloaded them to the EF & WF directory but that did not fix the problem. I think there is something else I have to do.

The icons are file Up01213 in EF and file Up01238 in WF. (German MG units).

Any help would be appreciated.

THANKS!
Post #: 1
RE: replacing German MG unit icon with older Talonsoft ... - 7/19/2012 11:55:21 AM   
4rakbtl32


Posts: 31
Joined: 1/9/2010
Status: offline
Look at the special folder, there is a mg icon too. Replace this with the new and you have the right icon in game

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(in reply to big dawg)
Post #: 2
RE: replacing German MG unit icon with older Talonsoft ... - 7/19/2012 3:24:35 PM   
junk2drive


Posts: 12898
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
I bumped up the old thread for you.

(in reply to 4rakbtl32)
Post #: 3
RE: replacing German MG unit icon with older Talonsoft ... - 7/19/2012 11:01:25 PM   
big dawg


Posts: 201
Joined: 2/5/2007
From: Georgia, USA
Status: offline
Thanks Junk. YES that was the post I was looking for. I also changed "special folder. Thank you 4rakbtl32 too!

(in reply to junk2drive)
Post #: 4
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